- 10 2月, 2021 1 次提交
-
-
由 Bernard Zhao 提交于
remove unneeded variable: "ret". Signed-off-by: NBernard Zhao <bernard@vivo.com> Signed-off-by: NMaxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/20210202122338.15351-1-bernard@vivo.com (cherry picked from commit f0c5a89e) Signed-off-by: NMaarten Lankhorst <maarten.lankhorst@linux.intel.com>
-
- 02 11月, 2020 2 次提交
-
-
由 Maxime Ripard 提交于
We can simplify a bit the bind code, its error path and unbind by using the managed devm_drm_dev_alloc function. Acked-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NMaxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/20201029190104.2181730-5-maxime@cerno.tech
-
由 Maxime Ripard 提交于
The job queue needs to be cleaned up using vc4_gem_destroy, but it's not used consistently (vc4_drv's bind calls it in its error path, but doesn't in unbind), and we can make that automatic through a managed action. Let's remove the requirement to call vc4_gem_destroy. Fixes: d5b1a78a ("drm/vc4: Add support for drawing 3D frames.") Acked-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NMaxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/20201029190104.2181730-3-maxime@cerno.tech
-
- 20 5月, 2020 1 次提交
-
-
由 Emil Velikov 提交于
Spelling out _unlocked for each and every driver is a annoying. Especially if we consider how many drivers, do not know (or need to) about the horror stories involving struct_mutex. Just drop the suffix. It makes the API cleaner. Done via the following script: __from=drm_gem_object_put_unlocked __to=drm_gem_object_put for __file in $(git grep --name-only $__from); do sed -i "s/$__from/$__to/g" $__file; done Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: NEmil Velikov <emil.velikov@collabora.com> Acked-by: NSam Ravnborg <sam@ravnborg.org> Acked-by: NThomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20200515095118.2743122-34-emil.l.velikov@gmail.com
-
- 18 12月, 2019 1 次提交
-
-
由 Daniel Vetter 提交于
I'll add more fancy logic to them soon, so everyone really has to use them. Plus they already provide some nice additional debug infrastructure on top of direct ww_mutex usage for the fences tracked by dma_resv. Reviewed-by: NEric Anholt <eric@anholt.net> Cc: Eric Anholt <eric@anholt.net> Signed-off-by: NDaniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191125094356.161941-5-daniel.vetter@ffwll.ch
-
- 13 8月, 2019 1 次提交
-
-
由 Christian König 提交于
Be more consistent with the naming of the other DMA-buf objects. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/323401/
-
- 17 7月, 2019 1 次提交
-
-
由 Sam Ravnborg 提交于
Drop use of the deprecated header drmP.h. Fix so vc4_drv.h is now self-contained, and fixed fall-out in remaining files. Divided include files in blocks. Sorted include files within their blocks. Signed-off-by: NSam Ravnborg <sam@ravnborg.org> Acked-by: NEmil Velikov <emil.velikov@collabora.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-7-sam@ravnborg.org
-
- 23 5月, 2019 1 次提交
-
-
由 Paul Kocialkowski 提交于
The binner BO is not required until the V3D is in use, so avoid allocating it at probe and do it on the first non-dumb BO allocation. Keep track of which clients are using the V3D and liberate the buffer when there is none left, using a kref. Protect the logic with a mutex to avoid race conditions. The binner BO is created at the time of the first render ioctl and is destroyed when there is no client and no exec job using it left. The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid enabling it before having allocated a binner bo. We also want to keep the BO alive during runtime suspend/resume to avoid failing to allocate it at resume. This happens when the CMA pool is full at that point and results in a hard crash. Signed-off-by: NPaul Kocialkowski <paul.kocialkowski@bootlin.com> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
-
- 04 4月, 2019 1 次提交
-
-
由 Eric Anholt 提交于
One might want to use the VC4 display stack without using Mesa. Similar to the debugfs fixes for not having all of the possible display bits enabled, make sure you can't oops in vc4 if v3d isn't enabled. v2: Fix matching against other v3d variants (review by Paul), don't forget to set irq_enabled so that the vblank uapi works v3: Use -ENODEV instead of -EINVAL on Paul's suggestion. Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-2-eric@anholt.netReviewed-by: NPaul Kocialkowski <paul.kocialkowski@bootlin.com>
-
- 02 4月, 2019 1 次提交
-
-
由 Eric Anholt 提交于
This makes sure the vc4_reset doesn't hit an obscure race with the GET_PARAM ioctl, fixes a decrement outside of the lock, and prevents future code from making mistakes with the weird return value of pm_runtime_get_sync(). Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-6-eric@anholt.netReviewed-by: NPaul Kocialkowski <paul.kocialkowski@bootlin.com>
-
- 19 2月, 2019 1 次提交
-
-
由 Rob Herring 提交于
Now that the base struct drm_gem_object has a reservation_object, use it and remove the private BO one. Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: dri-devel@lists.freedesktop.org Reviewed-by: NEric Anholt <eric@anholt.net> Acked-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NRob Herring <robh@kernel.org> Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-6-robh@kernel.orgSigned-off-by: NMaxime Ripard <maxime.ripard@bootlin.com>
-
- 05 12月, 2018 1 次提交
-
-
由 Christian König 提交于
This reverts commit 9a09a423. The whole interface isn't thought through. Since this function can't fail we actually can't allocate an object to store the sync point. Sorry, I should have taken the lead on this from the very beginning and reviewed it more thoughtfully. Going to propose a new interface as a follow up change. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NChunming Zhou <david1.zhou@amd.com> Link: https://patchwork.freedesktop.org/patch/265580/
-
- 25 10月, 2018 1 次提交
-
-
由 Christian König 提交于
Let's support simultaneous submissions to multiple engines. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJunwei Zhang <Jerry.Zhang@amd.com> Reviewed-by: NHuang Rui <ray.huang@amd.com> Link: https://patchwork.kernel.org/patch/10626149/
-
- 16 10月, 2018 1 次提交
-
-
由 Chunming Zhou 提交于
flags can be used by driver to decide whether need to block wait submission. Signed-off-by: NChunming Zhou <david1.zhou@amd.com> SIgned-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Link: https://patchwork.kernel.org/patch/10641339/
-
- 06 9月, 2018 2 次提交
-
-
由 Chunming Zhou 提交于
we can place a fence to a timeline point after expanded. v2: change func parameter order Signed-off-by: NChunming Zhou <david1.zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/246543/
-
由 Chunming Zhou 提交于
we can fetch timeline point fence after expanded. v2: The parameter fence is the result of the function and should come last. Signed-off-by: NChunming Zhou <david1.zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/246541/
-
- 04 5月, 2018 1 次提交
-
-
由 Eric Anholt 提交于
I had originally asked Stefan Schake to drop the pad field from the syncobj changes that just landed, because I couldn't come up with a reason to align to 64 bits. Talking with Dave Airlie about the new v3d driver's submit ioctl, we came up with a reason: sizeof() on 64-bit platforms may align to 64 bits, in which case the userspace will be submitting the aligned size and the final 32 bits won't be zero-padded by the kernel. If userspace doesn't zero-fill, then a future ABI change adding a 32-bit field at the end could potentially cause the kernel to read undefined data from old userspace (our userspace happens to use structure initialization that zero-fills, but as a general rule we try not to rely on that in the kernel). Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180430235927.28712-1-eric@anholt.netReviewed-by: NStefan Schake <stschake@gmail.com>
-
- 01 5月, 2018 2 次提交
-
-
由 Stefan Schake 提交于
Allow specifying a syncobj on render job submission where we store the fence for the job. This gives userland flexible access to the fence. v2: Use 0 as invalid syncobj to drop flag (Eric) Don't reintroduce the padding (Eric) Signed-off-by: NStefan Schake <stschake@gmail.com> Signed-off-by: NEric Anholt <eric@anholt.net> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/1524607427-12876-3-git-send-email-stschake@gmail.com
-
由 Stefan Schake 提交于
Allow userland to specify a syncobj that is waited on before a render job starts processing. v2: Use 0 as invalid syncobj to drop flag (Eric) Drop extra newline (Eric) Signed-off-by: NStefan Schake <stschake@gmail.com> Signed-off-by: NEric Anholt <eric@anholt.net> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/1524607427-12876-2-git-send-email-stschake@gmail.com
-
- 11 2月, 2018 1 次提交
-
-
由 Boris Brezillon 提交于
The V3D engine has various hardware counters which might be interesting to userspace performance analysis tools. Expose new ioctls to create/destroy a performance monitor object and query the counter values of this perfmance monitor. Note that a perfomance monitor is given an ID that is only valid on the file descriptor it has been allocated from. A performance monitor can be attached to a CL submission and the driver will enable HW counters for this request and update the performance monitor values at the end of the job. Signed-off-by: NBoris Brezillon <boris.brezillon@free-electrons.com> Reviewed-by: NEric Anholt <eric@anholt.net> Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com
-
- 19 1月, 2018 2 次提交
-
-
由 Boris Brezillon 提交于
When saving BOs in the hang state we skip one entry of the kernel_state->bo[] array, thus leaving it to NULL. This leads to a NULL pointer dereference when, later in this function, we iterate over all BOs to check their ->madv state. Fixes: ca26d28b ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Cc: <stable@vger.kernel.org> Signed-off-by: NBoris Brezillon <boris.brezillon@free-electrons.com> Signed-off-by: NEric Anholt <eric@anholt.net> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180118145821.22344-1-boris.brezillon@free-electrons.com
-
由 Eric Anholt 提交于
If the frame samples from a render target that was just written, its cache flush during the binning step may have occurred before the previous frame's RCL was completed. Flush the texture caches again before starting each RCL job to make sure that the sampling of the previous RCL's output is correct. Fixes flickering in the top left of 3DMMES Taiji. Signed-off-by: NEric Anholt <eric@anholt.net> Fixes: ca26d28b ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Link: https://patchwork.freedesktop.org/patch/msgid/20171221221722.23809-1-eric@anholt.netReviewed-by: NBoris Brezillon <boris.brezillon@free-electrons.com>
-
- 09 12月, 2017 1 次提交
-
-
由 Stefan Schake 提交于
We were never releasing the initial fence reference that is obtained through dma_fence_init. Link: https://github.com/anholt/linux/issues/122 Fixes: cdec4d36 ("drm/vc4: Expose dma-buf fences for V3D rendering.") Signed-off-by: NStefan Schake <stschake@gmail.com> Signed-off-by: NEric Anholt <eric@anholt.net> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/1512236444-301-1-git-send-email-stschake@gmail.com
-
- 22 11月, 2017 1 次提交
-
-
由 Kees Cook 提交于
In preparation for unconditionally passing the struct timer_list pointer to all timer callbacks, switch to using the new timer_setup() and from_timer() to pass the timer pointer explicitly. Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: dri-devel@lists.freedesktop.org Signed-off-by: NKees Cook <keescook@chromium.org> Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20171024151648.GA104538@beastReviewed-by: NEric Anholt <eric@anholt.net>
-
- 31 10月, 2017 1 次提交
-
-
由 Kees Cook 提交于
In preparation for unconditionally passing the struct timer_list pointer to all timer callbacks, switch to using the new timer_setup() and from_timer() to pass the timer pointer explicitly. Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: dri-devel@lists.freedesktop.org Signed-off-by: NKees Cook <keescook@chromium.org> Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20171024151648.GA104538@beastReviewed-by: NEric Anholt <eric@anholt.net>
-
- 20 10月, 2017 1 次提交
-
-
由 Boris Brezillon 提交于
This ioctl will allow us to purge inactive userspace buffers when the system is running out of contiguous memory. For now, the purge logic is rather dumb in that it does not try to release only the amount of BO needed to meet the last CMA alloc request but instead purges all objects placed in the purgeable pool as soon as we experience a CMA allocation failure. Note that the in-kernel BO cache is always purged before the purgeable cache because those objects are known to be unused while objects marked as purgeable by a userspace application/library might have to be restored when they are marked back as unpurgeable, which can be expensive. Signed-off-by: NBoris Brezillon <boris.brezillon@free-electrons.com> Signed-off-by: NEric Anholt <eric@anholt.net> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20171019125748.3152-1-boris.brezillon@free-electrons.com
-
- 09 8月, 2017 4 次提交
-
-
由 Eric Anholt 提交于
This is useful to allow GL to provide defined results for overlapping glBlitFramebuffer, which X11 in turn uses to accelerate uncomposited window movement without first blitting to a temporary. x11perf -copywinwin100 goes from 1850/sec to 4850/sec. v2: Default to the same behavior as before when the flags aren't passed. (suggested by Boris) Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20170725162733.28007-2-eric@anholt.netReviewed-by: NBoris Brezillon <boris.brezillon@free-electrons.com>
-
由 Eric Anholt 提交于
Userspace shouldn't be able to spam dmesg by passing bad arguments. This has particularly become an issues since we started using a bad argument to set_tiling to detect if set_tiling was supported. Signed-off-by: NEric Anholt <eric@anholt.net> Fixes: 83753117 ("drm/vc4: Add get/set tiling ioctls.") Link: https://patchwork.freedesktop.org/patch/msgid/20170725162733.28007-1-eric@anholt.netReviewed-by: NBoris Brezillon <boris.brezillon@free-electrons.com>
-
由 Cihangir Akturk 提交于
drm_*_reference() and drm_*_unreference() functions are just compatibility alias for drm_*_get() and drm_*_put() adn should not be used by new code. So convert all users of compatibility functions to use the new APIs. Signed-off-by: NCihangir Akturk <cakturk@gmail.com> Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/1501761585-11757-26-git-send-email-cakturk@gmail.comReviewed-by: NEric Anholt <eric@anholt.net>
-
由 Eric Anholt 提交于
It's also destroyed from the top level vc4_drv.c initialization, which is where the cache was actually initialized from. This used to just involve duplicate del_timer() and cancel_work_sync() being called, but it started causing kmalloc issues once we double-freed the new BO label array. Fixes: 1908a876f909 ("drm/vc4: Add an ioctl for labeling GEM BOs for summary stats") Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20170802203242.12815-1-eric@anholt.netTested-by: NNoralf Trønnes <noralf@tronnes.org> Acked-by: NNoralf Trønnes <noralf@tronnes.org> Reviewed-by: NBoris Brezillon <boris.brezillon@free-electrons.com>
-
- 29 7月, 2017 2 次提交
-
-
由 Eric Anholt 提交于
This has proven immensely useful for debugging memory leaks and overallocation (which is a rather serious concern on the platform, given that we typically run at about 256MB of CMA out of up to 1GB total memory, with framebuffers that are about 8MB ecah). The state of the art without this is to dump debug logs from every GL application, guess as to kernel allocations based on bo_stats, and try to merge that all together into a global picture of memory allocation state. With this, you can add a couple of calls to the debug build of the 3D driver and get a pretty detailed view of GPU memory usage from /debug/dri/0/bo_stats (or when we debug print to dmesg on allocation failure). The Mesa side currently labels at the gallium resource level (so you see that a 1920x20 pixmap has been created, presumably for the window system panel), but we could extend that to be even more useful with glObjectLabel() names being sent all the way down to the kernel. (partial) example of sorted debugfs output with Mesa labeling all resources: kernel BO cache: 16392kb BOs (3) tiling shadow 1920x1080: 8160kb BOs (1) resource 1920x1080@32/0: 8160kb BOs (1) scanout resource 1920x1080@32/0: 8100kb BOs (1) kernel: 8100kb BOs (1) v2: Use strndup_user(), use lockdep assertion instead of just a comment, fix an array[-1] reference, extend comment about name freeing. Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.netReviewed-by: NChris Wilson <chris@chris-wilson.co.uk>
-
由 Eric Anholt 提交于
Chris Wilson pointed out this little cleanup in a review of new code, so let's fix up the code I was copying from. Signed-off-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-1-eric@anholt.netReviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
-
- 13 6月, 2017 1 次提交
-
-
由 Christophe JAILLET 提交于
If one 'drm_gem_handle_create()' fails, we leak somes handles and some memory. In order to fix it: - move the 'free(bo_state)' at the end of the function so that it is also called in the eror handling path. This has the side effect to also try to free it if the first 'kcalloc' fails. This is harmless. - add a new label, err_delete_handle, in order to delete already allocated handles in error handling path - remove the now useless 'err' label The way the code is now written will also delete the handles if the 'copy_to_user()' call fails. Signed-off-by: NChristophe JAILLET <christophe.jaillet@wanadoo.fr> Reviewed-by: NEric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170512123803.1886-1-christophe.jaillet@wanadoo.fr
-
- 18 5月, 2017 1 次提交
-
-
由 Michal Hocko 提交于
Now that drm_[cm]alloc* helpers are simple one line wrappers around kvmalloc_array and drm_free_large is just kvfree alias we can drop them and replace by their native forms. This shouldn't introduce any functional change. Changes since v1 - fix typo in drivers/gpu//drm/etnaviv/etnaviv_gem.c - noticed by 0day build robot Suggested-by: NDaniel Vetter <daniel@ffwll.ch> Signed-off-by: Michal Hocko <mhocko@suse.com>drm: drop drm_[cm]alloc* helpers [danvet: Fixup vgem which grew another user very recently.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Acked-by: NChristian König <christian.koenig@amd.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170517122312.GK18247@dhcp22.suse.cz
-
- 19 4月, 2017 2 次提交
-
-
由 Eric Anholt 提交于
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to keep from triggering the hardware addressing bug between the tile binner and the tile alloc memory (where the top 4 bits come from the tile state data array's address). To work around that and allow more memory to be reserved for graphics, allocate a single BO to store tile state data arrays and tile alloc/overflow memory while the GPU is active, and make sure that that one BO doesn't happen to cross a 256MB boundary. With that in place, we can allocate textures and shaders anywhere in system memory (still contiguous, of course). Signed-off-by: NEric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.netReviewed-by: NBoris Brezillon <boris.brezillon@free-electrons.com>
-
由 Eric Anholt 提交于
We were returning without decrementing if the error happened, meaning that at the next submit we wouldn't try to bring up the power domain. Signed-off-by: NEric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170417162603.12726-1-eric@anholt.netReviewed-by: NSean Paul <seanpaul@chromium.org>
-
- 14 4月, 2017 1 次提交
-
-
由 Eric Anholt 提交于
This is needed for proper synchronization with display on another DRM device (pl111 or tinydrm) with buffers produced by vc4 V3D. Fixes the new igt vc4_dmabuf_poll testcase, and rendering of one of the glmark2 desktop tests on pl111+vc4. This doesn't yet introduce waits on another device's fences before vc4's rendering/display, because I don't have testcases for them. v2: Reuse dma_fence_free(), retitle commit message to clarify that it's not a full dma-buf fencing implementation yet. Signed-off-by: NEric Anholt <eric@anholt.net> Link: http://patchwork.freedesktop.org/patch/msgid/20170412191202.22740-6-eric@anholt.netAcked-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
-
- 02 3月, 2017 1 次提交
-
-
由 Ingo Molnar 提交于
sched/headers: Prepare to move signal wakeup & sigpending methods from <linux/sched.h> into <linux/sched/signal.h> Fix up affected files that include this signal functionality via sched.h. Acked-by: NLinus Torvalds <torvalds@linux-foundation.org> Cc: Mike Galbraith <efault@gmx.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: linux-kernel@vger.kernel.org Signed-off-by: NIngo Molnar <mingo@kernel.org>
-
- 01 3月, 2017 1 次提交
-
-
由 Eric Anholt 提交于
I'm going to hook vc4 up to the sphinx build, so clean up its comments to not generate warnings when we do. Signed-off-by: NEric Anholt <eric@anholt.net> Acked-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-2-eric@anholt.net
-
- 17 1月, 2017 1 次提交
-
-
由 Eric Anholt 提交于
By failing to set the errno, we'd continue on to trying to set up the RCL, and then oops on trying to dereference the tile_bo that binning validation should have set up. Reported-by: NIngo Molnar <mingo@kernel.org> Signed-off-by: NEric Anholt <eric@anholt.net> Fixes: d5b1a78a ("drm/vc4: Add support for drawing 3D frames.")
-