vc4_gem.c 21.7 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
/*
 * Copyright © 2014 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <linux/module.h>
#include <linux/platform_device.h>
E
Eric Anholt 已提交
26
#include <linux/pm_runtime.h>
27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
#include <linux/device.h>
#include <linux/io.h>

#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#include "vc4_trace.h"

static void
vc4_queue_hangcheck(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	mod_timer(&vc4->hangcheck.timer,
		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
}

44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
struct vc4_hang_state {
	struct drm_vc4_get_hang_state user_state;

	u32 bo_count;
	struct drm_gem_object **bo;
};

static void
vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
{
	unsigned int i;

	mutex_lock(&dev->struct_mutex);
	for (i = 0; i < state->user_state.bo_count; i++)
		drm_gem_object_unreference(state->bo[i]);
	mutex_unlock(&dev->struct_mutex);

	kfree(state);
}

int
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv)
{
	struct drm_vc4_get_hang_state *get_state = data;
	struct drm_vc4_get_hang_state_bo *bo_state;
	struct vc4_hang_state *kernel_state;
	struct drm_vc4_get_hang_state *state;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	unsigned long irqflags;
	u32 i;
75
	int ret = 0;
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	kernel_state = vc4->hang_state;
	if (!kernel_state) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return -ENOENT;
	}
	state = &kernel_state->user_state;

	/* If the user's array isn't big enough, just return the
	 * required array size.
	 */
	if (get_state->bo_count < state->bo_count) {
		get_state->bo_count = state->bo_count;
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return 0;
	}

	vc4->hang_state = NULL;
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
	state->bo = get_state->bo;
	memcpy(get_state, state, sizeof(*state));

	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
	if (!bo_state) {
		ret = -ENOMEM;
		goto err_free;
	}

	for (i = 0; i < state->bo_count; i++) {
		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
		u32 handle;

		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
					    &handle);

		if (ret) {
			state->bo_count = i - 1;
			goto err;
		}
		bo_state[i].handle = handle;
		bo_state[i].paddr = vc4_bo->base.paddr;
		bo_state[i].size = vc4_bo->base.base.size;
	}

123 124 125 126 127
	if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
			 bo_state,
			 state->bo_count * sizeof(*bo_state)))
		ret = -EFAULT;

128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148
	kfree(bo_state);

err_free:

	vc4_free_hang_state(dev, kernel_state);

err:
	return ret;
}

static void
vc4_save_hang_state(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct drm_vc4_get_hang_state *state;
	struct vc4_hang_state *kernel_state;
	struct vc4_exec_info *exec;
	struct vc4_bo *bo;
	unsigned long irqflags;
	unsigned int i, unref_list_count;

149
	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225
	if (!kernel_state)
		return;

	state = &kernel_state->user_state;

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	exec = vc4_first_job(vc4);
	if (!exec) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return;
	}

	unref_list_count = 0;
	list_for_each_entry(bo, &exec->unref_list, unref_head)
		unref_list_count++;

	state->bo_count = exec->bo_count + unref_list_count;
	kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
				   GFP_ATOMIC);
	if (!kernel_state->bo) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return;
	}

	for (i = 0; i < exec->bo_count; i++) {
		drm_gem_object_reference(&exec->bo[i]->base);
		kernel_state->bo[i] = &exec->bo[i]->base;
	}

	list_for_each_entry(bo, &exec->unref_list, unref_head) {
		drm_gem_object_reference(&bo->base.base);
		kernel_state->bo[i] = &bo->base.base;
		i++;
	}

	state->start_bin = exec->ct0ca;
	state->start_render = exec->ct1ca;

	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

	state->ct0ca = V3D_READ(V3D_CTNCA(0));
	state->ct0ea = V3D_READ(V3D_CTNEA(0));

	state->ct1ca = V3D_READ(V3D_CTNCA(1));
	state->ct1ea = V3D_READ(V3D_CTNEA(1));

	state->ct0cs = V3D_READ(V3D_CTNCS(0));
	state->ct1cs = V3D_READ(V3D_CTNCS(1));

	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
	state->ct1ra0 = V3D_READ(V3D_CT01RA0);

	state->bpca = V3D_READ(V3D_BPCA);
	state->bpcs = V3D_READ(V3D_BPCS);
	state->bpoa = V3D_READ(V3D_BPOA);
	state->bpos = V3D_READ(V3D_BPOS);

	state->vpmbase = V3D_READ(V3D_VPMBASE);

	state->dbge = V3D_READ(V3D_DBGE);
	state->fdbgo = V3D_READ(V3D_FDBGO);
	state->fdbgb = V3D_READ(V3D_FDBGB);
	state->fdbgr = V3D_READ(V3D_FDBGR);
	state->fdbgs = V3D_READ(V3D_FDBGS);
	state->errstat = V3D_READ(V3D_ERRSTAT);

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	if (vc4->hang_state) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		vc4_free_hang_state(dev, kernel_state);
	} else {
		vc4->hang_state = kernel_state;
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
	}
}

226 227 228 229 230 231
static void
vc4_reset(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	DRM_INFO("Resetting GPU.\n");
232 233 234 235 236 237 238 239 240 241

	mutex_lock(&vc4->power_lock);
	if (vc4->power_refcount) {
		/* Power the device off and back on the by dropping the
		 * reference on runtime PM.
		 */
		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
	}
	mutex_unlock(&vc4->power_lock);
242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257

	vc4_irq_reset(dev);

	/* Rearm the hangcheck -- another job might have been waiting
	 * for our hung one to get kicked off, and vc4_irq_reset()
	 * would have started it.
	 */
	vc4_queue_hangcheck(dev);
}

static void
vc4_reset_work(struct work_struct *work)
{
	struct vc4_dev *vc4 =
		container_of(work, struct vc4_dev, hangcheck.reset_work);

258 259
	vc4_save_hang_state(vc4->dev);

260 261 262 263 264 265 266 267 268
	vc4_reset(vc4->dev);
}

static void
vc4_hangcheck_elapsed(unsigned long data)
{
	struct drm_device *dev = (struct drm_device *)data;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	uint32_t ct0ca, ct1ca;
269 270 271 272 273
	unsigned long irqflags;
	struct vc4_exec_info *exec;

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	exec = vc4_first_job(vc4);
274 275

	/* If idle, we can stop watching for hangs. */
276 277
	if (!exec) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
278
		return;
279
	}
280 281 282 283 284 285 286

	ct0ca = V3D_READ(V3D_CTNCA(0));
	ct1ca = V3D_READ(V3D_CTNCA(1));

	/* If we've made any progress in execution, rearm the timer
	 * and wait.
	 */
287 288 289 290
	if (ct0ca != exec->last_ct0ca || ct1ca != exec->last_ct1ca) {
		exec->last_ct0ca = ct0ca;
		exec->last_ct1ca = ct1ca;
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
291 292 293 294
		vc4_queue_hangcheck(dev);
		return;
	}

295 296
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360
	/* We've gone too long with no progress, reset.  This has to
	 * be done from a work struct, since resetting can sleep and
	 * this timer hook isn't allowed to.
	 */
	schedule_work(&vc4->hangcheck.reset_work);
}

static void
submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Set the current and end address of the control list.
	 * Writing the end register is what starts the job.
	 */
	V3D_WRITE(V3D_CTNCA(thread), start);
	V3D_WRITE(V3D_CTNEA(thread), end);
}

int
vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
		   bool interruptible)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int ret = 0;
	unsigned long timeout_expire;
	DEFINE_WAIT(wait);

	if (vc4->finished_seqno >= seqno)
		return 0;

	if (timeout_ns == 0)
		return -ETIME;

	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);

	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
	for (;;) {
		prepare_to_wait(&vc4->job_wait_queue, &wait,
				interruptible ? TASK_INTERRUPTIBLE :
				TASK_UNINTERRUPTIBLE);

		if (interruptible && signal_pending(current)) {
			ret = -ERESTARTSYS;
			break;
		}

		if (vc4->finished_seqno >= seqno)
			break;

		if (timeout_ns != ~0ull) {
			if (time_after_eq(jiffies, timeout_expire)) {
				ret = -ETIME;
				break;
			}
			schedule_timeout(timeout_expire - jiffies);
		} else {
			schedule();
		}
	}

	finish_wait(&vc4->job_wait_queue, &wait);
	trace_vc4_wait_for_seqno_end(dev, seqno);

361
	return ret;
362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571
}

static void
vc4_flush_caches(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Flush the GPU L2 caches.  These caches sit on top of system
	 * L3 (the 128kb or so shared with the CPU), and are
	 * non-allocating in the L3.
	 */
	V3D_WRITE(V3D_L2CACTL,
		  V3D_L2CACTL_L2CCLR);

	V3D_WRITE(V3D_SLCACTL,
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}

/* Sets the registers for the next job to be actually be executed in
 * the hardware.
 *
 * The job_lock should be held during this.
 */
void
vc4_submit_next_job(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct vc4_exec_info *exec = vc4_first_job(vc4);

	if (!exec)
		return;

	vc4_flush_caches(dev);

	/* Disable the binner's pre-loaded overflow memory address */
	V3D_WRITE(V3D_BPOA, 0);
	V3D_WRITE(V3D_BPOS, 0);

	if (exec->ct0ca != exec->ct0ea)
		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
}

static void
vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
{
	struct vc4_bo *bo;
	unsigned i;

	for (i = 0; i < exec->bo_count; i++) {
		bo = to_vc4_bo(&exec->bo[i]->base);
		bo->seqno = seqno;
	}

	list_for_each_entry(bo, &exec->unref_list, unref_head) {
		bo->seqno = seqno;
	}
}

/* Queues a struct vc4_exec_info for execution.  If no job is
 * currently executing, then submits it.
 *
 * Unlike most GPUs, our hardware only handles one command list at a
 * time.  To queue multiple jobs at once, we'd need to edit the
 * previous command list to have a jump to the new one at the end, and
 * then bump the end address.  That's a change for a later date,
 * though.
 */
static void
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	uint64_t seqno;
	unsigned long irqflags;

	spin_lock_irqsave(&vc4->job_lock, irqflags);

	seqno = ++vc4->emit_seqno;
	exec->seqno = seqno;
	vc4_update_bo_seqnos(exec, seqno);

	list_add_tail(&exec->head, &vc4->job_list);

	/* If no job was executing, kick ours off.  Otherwise, it'll
	 * get started when the previous job's frame done interrupt
	 * occurs.
	 */
	if (vc4_first_job(vc4) == exec) {
		vc4_submit_next_job(dev);
		vc4_queue_hangcheck(dev);
	}

	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}

/**
 * Looks up a bunch of GEM handles for BOs and stores the array for
 * use in the command validator that actually writes relocated
 * addresses pointing to them.
 */
static int
vc4_cl_lookup_bos(struct drm_device *dev,
		  struct drm_file *file_priv,
		  struct vc4_exec_info *exec)
{
	struct drm_vc4_submit_cl *args = exec->args;
	uint32_t *handles;
	int ret = 0;
	int i;

	exec->bo_count = args->bo_handle_count;

	if (!exec->bo_count) {
		/* See comment on bo_index for why we have to check
		 * this.
		 */
		DRM_ERROR("Rendering requires BOs to validate\n");
		return -EINVAL;
	}

	exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
			   GFP_KERNEL);
	if (!exec->bo) {
		DRM_ERROR("Failed to allocate validated BO pointers\n");
		return -ENOMEM;
	}

	handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
	if (!handles) {
		DRM_ERROR("Failed to allocate incoming GEM handles\n");
		goto fail;
	}

	ret = copy_from_user(handles,
			     (void __user *)(uintptr_t)args->bo_handles,
			     exec->bo_count * sizeof(uint32_t));
	if (ret) {
		DRM_ERROR("Failed to copy in GEM handles\n");
		goto fail;
	}

	spin_lock(&file_priv->table_lock);
	for (i = 0; i < exec->bo_count; i++) {
		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
						     handles[i]);
		if (!bo) {
			DRM_ERROR("Failed to look up GEM BO %d: %d\n",
				  i, handles[i]);
			ret = -EINVAL;
			spin_unlock(&file_priv->table_lock);
			goto fail;
		}
		drm_gem_object_reference(bo);
		exec->bo[i] = (struct drm_gem_cma_object *)bo;
	}
	spin_unlock(&file_priv->table_lock);

fail:
	kfree(handles);
	return 0;
}

static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
	struct drm_vc4_submit_cl *args = exec->args;
	void *temp = NULL;
	void *bin;
	int ret = 0;
	uint32_t bin_offset = 0;
	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
					     16);
	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
	uint32_t exec_size = uniforms_offset + args->uniforms_size;
	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
					  args->shader_rec_count);
	struct vc4_bo *bo;

	if (uniforms_offset < shader_rec_offset ||
	    exec_size < uniforms_offset ||
	    args->shader_rec_count >= (UINT_MAX /
					  sizeof(struct vc4_shader_state)) ||
	    temp_size < exec_size) {
		DRM_ERROR("overflow in exec arguments\n");
		goto fail;
	}

	/* Allocate space where we'll store the copied in user command lists
	 * and shader records.
	 *
	 * We don't just copy directly into the BOs because we need to
	 * read the contents back for validation, and I think the
	 * bo->vaddr is uncached access.
	 */
	temp = kmalloc(temp_size, GFP_KERNEL);
	if (!temp) {
		DRM_ERROR("Failed to allocate storage for copying "
			  "in bin/render CLs.\n");
		ret = -ENOMEM;
		goto fail;
	}
	bin = temp + bin_offset;
	exec->shader_rec_u = temp + shader_rec_offset;
	exec->uniforms_u = temp + uniforms_offset;
	exec->shader_state = temp + exec_size;
	exec->shader_state_size = args->shader_rec_count;

572 573 574 575
	if (copy_from_user(bin,
			   (void __user *)(uintptr_t)args->bin_cl,
			   args->bin_cl_size)) {
		ret = -EFAULT;
576 577 578
		goto fail;
	}

579 580 581 582
	if (copy_from_user(exec->shader_rec_u,
			   (void __user *)(uintptr_t)args->shader_rec,
			   args->shader_rec_size)) {
		ret = -EFAULT;
583 584 585
		goto fail;
	}

586 587 588 589
	if (copy_from_user(exec->uniforms_u,
			   (void __user *)(uintptr_t)args->uniforms,
			   args->uniforms_size)) {
		ret = -EFAULT;
590 591 592 593
		goto fail;
	}

	bo = vc4_bo_create(dev, exec_size, true);
594
	if (IS_ERR(bo)) {
595
		DRM_ERROR("Couldn't allocate BO for binning\n");
596
		ret = PTR_ERR(bo);
597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632
		goto fail;
	}
	exec->exec_bo = &bo->base;

	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
		      &exec->unref_list);

	exec->ct0ca = exec->exec_bo->paddr + bin_offset;

	exec->bin_u = bin;

	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
	exec->shader_rec_size = args->shader_rec_size;

	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
	exec->uniforms_size = args->uniforms_size;

	ret = vc4_validate_bin_cl(dev,
				  exec->exec_bo->vaddr + bin_offset,
				  bin,
				  exec);
	if (ret)
		goto fail;

	ret = vc4_validate_shader_recs(dev, exec);

fail:
	kfree(temp);
	return ret;
}

static void
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
{
E
Eric Anholt 已提交
633
	struct vc4_dev *vc4 = to_vc4_dev(dev);
634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651
	unsigned i;

	/* Need the struct lock for drm_gem_object_unreference(). */
	mutex_lock(&dev->struct_mutex);
	if (exec->bo) {
		for (i = 0; i < exec->bo_count; i++)
			drm_gem_object_unreference(&exec->bo[i]->base);
		kfree(exec->bo);
	}

	while (!list_empty(&exec->unref_list)) {
		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
						     struct vc4_bo, unref_head);
		list_del(&bo->unref_head);
		drm_gem_object_unreference(&bo->base.base);
	}
	mutex_unlock(&dev->struct_mutex);

652 653 654 655
	mutex_lock(&vc4->power_lock);
	if (--vc4->power_refcount == 0)
		pm_runtime_put(&vc4->v3d->pdev->dev);
	mutex_unlock(&vc4->power_lock);
E
Eric Anholt 已提交
656

657 658 659 660 661 662 663
	kfree(exec);
}

void
vc4_job_handle_completed(struct vc4_dev *vc4)
{
	unsigned long irqflags;
664
	struct vc4_seqno_cb *cb, *cb_temp;
665 666 667 668 669 670 671 672 673 674 675 676

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	while (!list_empty(&vc4->job_done_list)) {
		struct vc4_exec_info *exec =
			list_first_entry(&vc4->job_done_list,
					 struct vc4_exec_info, head);
		list_del(&exec->head);

		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		vc4_complete_exec(vc4->dev, exec);
		spin_lock_irqsave(&vc4->job_lock, irqflags);
	}
677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712

	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
		if (cb->seqno <= vc4->finished_seqno) {
			list_del_init(&cb->work.entry);
			schedule_work(&cb->work);
		}
	}

	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}

static void vc4_seqno_cb_work(struct work_struct *work)
{
	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);

	cb->func(cb);
}

int vc4_queue_seqno_cb(struct drm_device *dev,
		       struct vc4_seqno_cb *cb, uint64_t seqno,
		       void (*func)(struct vc4_seqno_cb *cb))
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int ret = 0;
	unsigned long irqflags;

	cb->func = func;
	INIT_WORK(&cb->work, vc4_seqno_cb_work);

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	if (seqno > vc4->finished_seqno) {
		cb->seqno = seqno;
		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
	} else {
		schedule_work(&cb->work);
	}
713
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
714 715

	return ret;
716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767
}

/* Scheduled when any job has been completed, this walks the list of
 * jobs that had completed and unrefs their BOs and frees their exec
 * structs.
 */
static void
vc4_job_done_work(struct work_struct *work)
{
	struct vc4_dev *vc4 =
		container_of(work, struct vc4_dev, job_done_work);

	vc4_job_handle_completed(vc4);
}

static int
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
				uint64_t seqno,
				uint64_t *timeout_ns)
{
	unsigned long start = jiffies;
	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);

	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
		uint64_t delta = jiffies_to_nsecs(jiffies - start);

		if (*timeout_ns >= delta)
			*timeout_ns -= delta;
	}

	return ret;
}

int
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
		     struct drm_file *file_priv)
{
	struct drm_vc4_wait_seqno *args = data;

	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
					       &args->timeout_ns);
}

int
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
		  struct drm_file *file_priv)
{
	int ret;
	struct drm_vc4_wait_bo *args = data;
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;

768 769 770
	if (args->pad != 0)
		return -EINVAL;

771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796
	gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
	if (!gem_obj) {
		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
		return -EINVAL;
	}
	bo = to_vc4_bo(gem_obj);

	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
					      &args->timeout_ns);

	drm_gem_object_unreference_unlocked(gem_obj);
	return ret;
}

/**
 * Submits a command list to the VC4.
 *
 * This is what is called batchbuffer emitting on other hardware.
 */
int
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
		    struct drm_file *file_priv)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct drm_vc4_submit_cl *args = data;
	struct vc4_exec_info *exec;
797
	int ret = 0;
798 799 800 801 802 803 804 805 806 807 808 809

	if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
		DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
		return -EINVAL;
	}

	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
	if (!exec) {
		DRM_ERROR("malloc failure on exec struct\n");
		return -ENOMEM;
	}

810 811 812 813
	mutex_lock(&vc4->power_lock);
	if (vc4->power_refcount++ == 0)
		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
	mutex_unlock(&vc4->power_lock);
E
Eric Anholt 已提交
814 815 816 817 818
	if (ret < 0) {
		kfree(exec);
		return ret;
	}

819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863
	exec->args = args;
	INIT_LIST_HEAD(&exec->unref_list);

	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
	if (ret)
		goto fail;

	if (exec->args->bin_cl_size != 0) {
		ret = vc4_get_bcl(dev, exec);
		if (ret)
			goto fail;
	} else {
		exec->ct0ca = 0;
		exec->ct0ea = 0;
	}

	ret = vc4_get_rcl(dev, exec);
	if (ret)
		goto fail;

	/* Clear this out of the struct we'll be putting in the queue,
	 * since it's part of our stack.
	 */
	exec->args = NULL;

	vc4_queue_submit(dev, exec);

	/* Return the seqno for our job. */
	args->seqno = vc4->emit_seqno;

	return 0;

fail:
	vc4_complete_exec(vc4->dev, exec);

	return ret;
}

void
vc4_gem_init(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	INIT_LIST_HEAD(&vc4->job_list);
	INIT_LIST_HEAD(&vc4->job_done_list);
864
	INIT_LIST_HEAD(&vc4->seqno_cb_list);
865 866 867 868 869 870 871 872
	spin_lock_init(&vc4->job_lock);

	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
	setup_timer(&vc4->hangcheck.timer,
		    vc4_hangcheck_elapsed,
		    (unsigned long)dev);

	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
873 874

	mutex_init(&vc4->power_lock);
875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895
}

void
vc4_gem_destroy(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Waiting for exec to finish would need to be done before
	 * unregistering V3D.
	 */
	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);

	/* V3D should already have disabled its interrupt and cleared
	 * the overflow allocation registers.  Now free the object.
	 */
	if (vc4->overflow_mem) {
		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
		vc4->overflow_mem = NULL;
	}

	vc4_bo_cache_destroy(dev);
896 897 898

	if (vc4->hang_state)
		vc4_free_hang_state(dev, vc4->hang_state);
899
}