vc4_gem.c 31.1 KB
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/*
 * Copyright © 2014 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <linux/module.h>
#include <linux/platform_device.h>
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Eric Anholt 已提交
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#include <linux/pm_runtime.h>
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#include <linux/device.h>
#include <linux/io.h>
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#include <linux/sched/signal.h>
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#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_regs.h"
#include "vc4_trace.h"

static void
vc4_queue_hangcheck(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	mod_timer(&vc4->hangcheck.timer,
		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
}

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struct vc4_hang_state {
	struct drm_vc4_get_hang_state user_state;

	u32 bo_count;
	struct drm_gem_object **bo;
};

static void
vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
{
	unsigned int i;

	for (i = 0; i < state->user_state.bo_count; i++)
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		drm_gem_object_put_unlocked(state->bo[i]);
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	kfree(state);
}

int
vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv)
{
	struct drm_vc4_get_hang_state *get_state = data;
	struct drm_vc4_get_hang_state_bo *bo_state;
	struct vc4_hang_state *kernel_state;
	struct drm_vc4_get_hang_state *state;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	unsigned long irqflags;
	u32 i;
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	int ret = 0;
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	spin_lock_irqsave(&vc4->job_lock, irqflags);
	kernel_state = vc4->hang_state;
	if (!kernel_state) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return -ENOENT;
	}
	state = &kernel_state->user_state;

	/* If the user's array isn't big enough, just return the
	 * required array size.
	 */
	if (get_state->bo_count < state->bo_count) {
		get_state->bo_count = state->bo_count;
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return 0;
	}

	vc4->hang_state = NULL;
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
	state->bo = get_state->bo;
	memcpy(get_state, state, sizeof(*state));

	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
	if (!bo_state) {
		ret = -ENOMEM;
		goto err_free;
	}

	for (i = 0; i < state->bo_count; i++) {
		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
		u32 handle;

		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
					    &handle);

		if (ret) {
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			state->bo_count = i;
			goto err_delete_handle;
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		}
		bo_state[i].handle = handle;
		bo_state[i].paddr = vc4_bo->base.paddr;
		bo_state[i].size = vc4_bo->base.base.size;
	}

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	if (copy_to_user(u64_to_user_ptr(get_state->bo),
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			 bo_state,
			 state->bo_count * sizeof(*bo_state)))
		ret = -EFAULT;

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err_delete_handle:
	if (ret) {
		for (i = 0; i < state->bo_count; i++)
			drm_gem_handle_delete(file_priv, bo_state[i].handle);
	}
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err_free:
	vc4_free_hang_state(dev, kernel_state);
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	kfree(bo_state);
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	return ret;
}

static void
vc4_save_hang_state(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct drm_vc4_get_hang_state *state;
	struct vc4_hang_state *kernel_state;
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	struct vc4_exec_info *exec[2];
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	struct vc4_bo *bo;
	unsigned long irqflags;
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	unsigned int i, j, unref_list_count, prev_idx;
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	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
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	if (!kernel_state)
		return;

	state = &kernel_state->user_state;

	spin_lock_irqsave(&vc4->job_lock, irqflags);
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	exec[0] = vc4_first_bin_job(vc4);
	exec[1] = vc4_first_render_job(vc4);
	if (!exec[0] && !exec[1]) {
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		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return;
	}

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	/* Get the bos from both binner and renderer into hang state. */
	state->bo_count = 0;
	for (i = 0; i < 2; i++) {
		if (!exec[i])
			continue;

		unref_list_count = 0;
		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
			unref_list_count++;
		state->bo_count += exec[i]->bo_count + unref_list_count;
	}

	kernel_state->bo = kcalloc(state->bo_count,
				   sizeof(*kernel_state->bo), GFP_ATOMIC);
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	if (!kernel_state->bo) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		return;
	}

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	prev_idx = 0;
	for (i = 0; i < 2; i++) {
		if (!exec[i])
			continue;
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		for (j = 0; j < exec[i]->bo_count; j++) {
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			bo = to_vc4_bo(&exec[i]->bo[j]->base);

			/* Retain BOs just in case they were marked purgeable.
			 * This prevents the BO from being purged before
			 * someone had a chance to dump the hang state.
			 */
			WARN_ON(!refcount_read(&bo->usecnt));
			refcount_inc(&bo->usecnt);
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			drm_gem_object_get(&exec[i]->bo[j]->base);
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			kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
		}

		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
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			/* No need to retain BOs coming from the ->unref_list
			 * because they are naturally unpurgeable.
			 */
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			drm_gem_object_get(&bo->base.base);
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			kernel_state->bo[j + prev_idx] = &bo->base.base;
			j++;
		}
		prev_idx = j + 1;
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	}

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	if (exec[0])
		state->start_bin = exec[0]->ct0ca;
	if (exec[1])
		state->start_render = exec[1]->ct1ca;
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	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

	state->ct0ca = V3D_READ(V3D_CTNCA(0));
	state->ct0ea = V3D_READ(V3D_CTNEA(0));

	state->ct1ca = V3D_READ(V3D_CTNCA(1));
	state->ct1ea = V3D_READ(V3D_CTNEA(1));

	state->ct0cs = V3D_READ(V3D_CTNCS(0));
	state->ct1cs = V3D_READ(V3D_CTNCS(1));

	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
	state->ct1ra0 = V3D_READ(V3D_CT01RA0);

	state->bpca = V3D_READ(V3D_BPCA);
	state->bpcs = V3D_READ(V3D_BPCS);
	state->bpoa = V3D_READ(V3D_BPOA);
	state->bpos = V3D_READ(V3D_BPOS);

	state->vpmbase = V3D_READ(V3D_VPMBASE);

	state->dbge = V3D_READ(V3D_DBGE);
	state->fdbgo = V3D_READ(V3D_FDBGO);
	state->fdbgb = V3D_READ(V3D_FDBGB);
	state->fdbgr = V3D_READ(V3D_FDBGR);
	state->fdbgs = V3D_READ(V3D_FDBGS);
	state->errstat = V3D_READ(V3D_ERRSTAT);

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	/* We need to turn purgeable BOs into unpurgeable ones so that
	 * userspace has a chance to dump the hang state before the kernel
	 * decides to purge those BOs.
	 * Note that BO consistency at dump time cannot be guaranteed. For
	 * example, if the owner of these BOs decides to re-use them or mark
	 * them purgeable again there's nothing we can do to prevent it.
	 */
	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);

		if (bo->madv == __VC4_MADV_NOTSUPP)
			continue;

		mutex_lock(&bo->madv_lock);
		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
			bo->madv = VC4_MADV_WILLNEED;
		refcount_dec(&bo->usecnt);
		mutex_unlock(&bo->madv_lock);
	}

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	spin_lock_irqsave(&vc4->job_lock, irqflags);
	if (vc4->hang_state) {
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		vc4_free_hang_state(dev, kernel_state);
	} else {
		vc4->hang_state = kernel_state;
		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
	}
}

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static void
vc4_reset(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	DRM_INFO("Resetting GPU.\n");
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	mutex_lock(&vc4->power_lock);
	if (vc4->power_refcount) {
		/* Power the device off and back on the by dropping the
		 * reference on runtime PM.
		 */
		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
	}
	mutex_unlock(&vc4->power_lock);
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	vc4_irq_reset(dev);

	/* Rearm the hangcheck -- another job might have been waiting
	 * for our hung one to get kicked off, and vc4_irq_reset()
	 * would have started it.
	 */
	vc4_queue_hangcheck(dev);
}

static void
vc4_reset_work(struct work_struct *work)
{
	struct vc4_dev *vc4 =
		container_of(work, struct vc4_dev, hangcheck.reset_work);

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	vc4_save_hang_state(vc4->dev);

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	vc4_reset(vc4->dev);
}

static void
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vc4_hangcheck_elapsed(struct timer_list *t)
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{
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	struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
	struct drm_device *dev = vc4->dev;
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	uint32_t ct0ca, ct1ca;
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	unsigned long irqflags;
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	struct vc4_exec_info *bin_exec, *render_exec;
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	spin_lock_irqsave(&vc4->job_lock, irqflags);
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	bin_exec = vc4_first_bin_job(vc4);
	render_exec = vc4_first_render_job(vc4);
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	/* If idle, we can stop watching for hangs. */
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	if (!bin_exec && !render_exec) {
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		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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		return;
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	}
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	ct0ca = V3D_READ(V3D_CTNCA(0));
	ct1ca = V3D_READ(V3D_CTNCA(1));

	/* If we've made any progress in execution, rearm the timer
	 * and wait.
	 */
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	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
		if (bin_exec)
			bin_exec->last_ct0ca = ct0ca;
		if (render_exec)
			render_exec->last_ct1ca = ct1ca;
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		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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		vc4_queue_hangcheck(dev);
		return;
	}

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	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

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	/* We've gone too long with no progress, reset.  This has to
	 * be done from a work struct, since resetting can sleep and
	 * this timer hook isn't allowed to.
	 */
	schedule_work(&vc4->hangcheck.reset_work);
}

static void
submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Set the current and end address of the control list.
	 * Writing the end register is what starts the job.
	 */
	V3D_WRITE(V3D_CTNCA(thread), start);
	V3D_WRITE(V3D_CTNEA(thread), end);
}

int
vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
		   bool interruptible)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int ret = 0;
	unsigned long timeout_expire;
	DEFINE_WAIT(wait);

	if (vc4->finished_seqno >= seqno)
		return 0;

	if (timeout_ns == 0)
		return -ETIME;

	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);

	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
	for (;;) {
		prepare_to_wait(&vc4->job_wait_queue, &wait,
				interruptible ? TASK_INTERRUPTIBLE :
				TASK_UNINTERRUPTIBLE);

		if (interruptible && signal_pending(current)) {
			ret = -ERESTARTSYS;
			break;
		}

		if (vc4->finished_seqno >= seqno)
			break;

		if (timeout_ns != ~0ull) {
			if (time_after_eq(jiffies, timeout_expire)) {
				ret = -ETIME;
				break;
			}
			schedule_timeout(timeout_expire - jiffies);
		} else {
			schedule();
		}
	}

	finish_wait(&vc4->job_wait_queue, &wait);
	trace_vc4_wait_for_seqno_end(dev, seqno);

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	return ret;
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}

static void
vc4_flush_caches(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Flush the GPU L2 caches.  These caches sit on top of system
	 * L3 (the 128kb or so shared with the CPU), and are
	 * non-allocating in the L3.
	 */
	V3D_WRITE(V3D_L2CACTL,
		  V3D_L2CACTL_L2CCLR);

	V3D_WRITE(V3D_SLCACTL,
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}

/* Sets the registers for the next job to be actually be executed in
 * the hardware.
 *
 * The job_lock should be held during this.
 */
void
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vc4_submit_next_bin_job(struct drm_device *dev)
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{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
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	struct vc4_exec_info *exec;
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again:
	exec = vc4_first_bin_job(vc4);
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	if (!exec)
		return;

	vc4_flush_caches(dev);

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	/* Either put the job in the binner if it uses the binner, or
	 * immediately move it to the to-be-rendered queue.
	 */
	if (exec->ct0ca != exec->ct0ea) {
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		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
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	} else {
		vc4_move_job_to_render(dev, exec);
		goto again;
	}
}

void
vc4_submit_next_render_job(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct vc4_exec_info *exec = vc4_first_render_job(vc4);

	if (!exec)
		return;

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	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
}

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void
vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	bool was_empty = list_empty(&vc4->render_job_list);

	list_move_tail(&exec->head, &vc4->render_job_list);
	if (was_empty)
		vc4_submit_next_render_job(dev);
}

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static void
vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
{
	struct vc4_bo *bo;
	unsigned i;

	for (i = 0; i < exec->bo_count; i++) {
		bo = to_vc4_bo(&exec->bo[i]->base);
		bo->seqno = seqno;
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		reservation_object_add_shared_fence(bo->resv, exec->fence);
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	}

	list_for_each_entry(bo, &exec->unref_list, unref_head) {
		bo->seqno = seqno;
	}
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	for (i = 0; i < exec->rcl_write_bo_count; i++) {
		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
		bo->write_seqno = seqno;
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		reservation_object_add_excl_fence(bo->resv, exec->fence);
	}
}

static void
vc4_unlock_bo_reservations(struct drm_device *dev,
			   struct vc4_exec_info *exec,
			   struct ww_acquire_ctx *acquire_ctx)
{
	int i;

	for (i = 0; i < exec->bo_count; i++) {
		struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);

		ww_mutex_unlock(&bo->resv->lock);
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	}
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	ww_acquire_fini(acquire_ctx);
}

/* Takes the reservation lock on all the BOs being referenced, so that
 * at queue submit time we can update the reservations.
 *
 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 * (all of which are on exec->unref_list).  They're entirely private
 * to vc4, so we don't attach dma-buf fences to them.
 */
static int
vc4_lock_bo_reservations(struct drm_device *dev,
			 struct vc4_exec_info *exec,
			 struct ww_acquire_ctx *acquire_ctx)
{
	int contended_lock = -1;
	int i, ret;
	struct vc4_bo *bo;

	ww_acquire_init(acquire_ctx, &reservation_ww_class);

retry:
	if (contended_lock != -1) {
		bo = to_vc4_bo(&exec->bo[contended_lock]->base);
		ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
						       acquire_ctx);
		if (ret) {
			ww_acquire_done(acquire_ctx);
			return ret;
		}
	}

	for (i = 0; i < exec->bo_count; i++) {
		if (i == contended_lock)
			continue;

		bo = to_vc4_bo(&exec->bo[i]->base);

		ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
		if (ret) {
			int j;

			for (j = 0; j < i; j++) {
				bo = to_vc4_bo(&exec->bo[j]->base);
				ww_mutex_unlock(&bo->resv->lock);
			}

			if (contended_lock != -1 && contended_lock >= i) {
				bo = to_vc4_bo(&exec->bo[contended_lock]->base);

				ww_mutex_unlock(&bo->resv->lock);
			}

			if (ret == -EDEADLK) {
				contended_lock = i;
				goto retry;
			}

			ww_acquire_done(acquire_ctx);
			return ret;
		}
	}

	ww_acquire_done(acquire_ctx);

	/* Reserve space for our shared (read-only) fence references,
	 * before we commit the CL to the hardware.
	 */
	for (i = 0; i < exec->bo_count; i++) {
		bo = to_vc4_bo(&exec->bo[i]->base);

		ret = reservation_object_reserve_shared(bo->resv);
		if (ret) {
			vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
			return ret;
		}
	}

	return 0;
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}

/* Queues a struct vc4_exec_info for execution.  If no job is
 * currently executing, then submits it.
 *
 * Unlike most GPUs, our hardware only handles one command list at a
 * time.  To queue multiple jobs at once, we'd need to edit the
 * previous command list to have a jump to the new one at the end, and
 * then bump the end address.  That's a change for a later date,
 * though.
 */
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static int
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
		 struct ww_acquire_ctx *acquire_ctx)
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{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	uint64_t seqno;
	unsigned long irqflags;
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	struct vc4_fence *fence;

	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
	if (!fence)
		return -ENOMEM;
	fence->dev = dev;
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	spin_lock_irqsave(&vc4->job_lock, irqflags);

	seqno = ++vc4->emit_seqno;
	exec->seqno = seqno;
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	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
		       vc4->dma_fence_context, exec->seqno);
	fence->seqno = exec->seqno;
	exec->fence = &fence->base;

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	vc4_update_bo_seqnos(exec, seqno);

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	vc4_unlock_bo_reservations(dev, exec, acquire_ctx);

647
	list_add_tail(&exec->head, &vc4->bin_job_list);
648 649

	/* If no job was executing, kick ours off.  Otherwise, it'll
650
	 * get started when the previous job's flush done interrupt
651 652
	 * occurs.
	 */
653 654
	if (vc4_first_bin_job(vc4) == exec) {
		vc4_submit_next_bin_job(dev);
655 656 657 658
		vc4_queue_hangcheck(dev);
	}

	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
659 660

	return 0;
661 662 663
}

/**
664 665 666 667 668 669 670 671 672
 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 * referenced by the job.
 * @dev: DRM device
 * @file_priv: DRM file for this fd
 * @exec: V3D job being set up
 *
 * The command validator needs to reference BOs by their index within
 * the submitted job's BO list.  This does the validation of the job's
 * BO list and reference counting for the lifetime of the job.
673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689
 */
static int
vc4_cl_lookup_bos(struct drm_device *dev,
		  struct drm_file *file_priv,
		  struct vc4_exec_info *exec)
{
	struct drm_vc4_submit_cl *args = exec->args;
	uint32_t *handles;
	int ret = 0;
	int i;

	exec->bo_count = args->bo_handle_count;

	if (!exec->bo_count) {
		/* See comment on bo_index for why we have to check
		 * this.
		 */
690
		DRM_DEBUG("Rendering requires BOs to validate\n");
691 692 693
		return -EINVAL;
	}

M
Michal Hocko 已提交
694 695 696
	exec->bo = kvmalloc_array(exec->bo_count,
				    sizeof(struct drm_gem_cma_object *),
				    GFP_KERNEL | __GFP_ZERO);
697 698 699 700 701
	if (!exec->bo) {
		DRM_ERROR("Failed to allocate validated BO pointers\n");
		return -ENOMEM;
	}

M
Michal Hocko 已提交
702
	handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
703
	if (!handles) {
704
		ret = -ENOMEM;
705 706 707 708
		DRM_ERROR("Failed to allocate incoming GEM handles\n");
		goto fail;
	}

709
	if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
710 711
			   exec->bo_count * sizeof(uint32_t))) {
		ret = -EFAULT;
712 713 714 715 716 717 718 719 720
		DRM_ERROR("Failed to copy in GEM handles\n");
		goto fail;
	}

	spin_lock(&file_priv->table_lock);
	for (i = 0; i < exec->bo_count; i++) {
		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
						     handles[i]);
		if (!bo) {
721
			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
722 723
				  i, handles[i]);
			ret = -EINVAL;
724
			break;
725
		}
726

727
		drm_gem_object_get(bo);
728 729 730 731
		exec->bo[i] = (struct drm_gem_cma_object *)bo;
	}
	spin_unlock(&file_priv->table_lock);

732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760
	if (ret)
		goto fail_put_bo;

	for (i = 0; i < exec->bo_count; i++) {
		ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
		if (ret)
			goto fail_dec_usecnt;
	}

	kvfree(handles);
	return 0;

fail_dec_usecnt:
	/* Decrease usecnt on acquired objects.
	 * We cannot rely on  vc4_complete_exec() to release resources here,
	 * because vc4_complete_exec() has no information about which BO has
	 * had its ->usecnt incremented.
	 * To make things easier we just free everything explicitly and set
	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
	 * step.
	 */
	for (i-- ; i >= 0; i--)
		vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));

fail_put_bo:
	/* Release any reference to acquired objects. */
	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
		drm_gem_object_put_unlocked(&exec->bo[i]->base);

761
fail:
M
Michal Hocko 已提交
762
	kvfree(handles);
763 764
	kvfree(exec->bo);
	exec->bo = NULL;
765
	return ret;
766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783
}

static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
	struct drm_vc4_submit_cl *args = exec->args;
	void *temp = NULL;
	void *bin;
	int ret = 0;
	uint32_t bin_offset = 0;
	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
					     16);
	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
	uint32_t exec_size = uniforms_offset + args->uniforms_size;
	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
					  args->shader_rec_count);
	struct vc4_bo *bo;

784 785
	if (shader_rec_offset < args->bin_cl_size ||
	    uniforms_offset < shader_rec_offset ||
786 787 788 789
	    exec_size < uniforms_offset ||
	    args->shader_rec_count >= (UINT_MAX /
					  sizeof(struct vc4_shader_state)) ||
	    temp_size < exec_size) {
790
		DRM_DEBUG("overflow in exec arguments\n");
791
		ret = -EINVAL;
792 793 794 795 796 797 798 799 800 801
		goto fail;
	}

	/* Allocate space where we'll store the copied in user command lists
	 * and shader records.
	 *
	 * We don't just copy directly into the BOs because we need to
	 * read the contents back for validation, and I think the
	 * bo->vaddr is uncached access.
	 */
M
Michal Hocko 已提交
802
	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
803 804 805 806 807 808 809 810 811 812 813 814
	if (!temp) {
		DRM_ERROR("Failed to allocate storage for copying "
			  "in bin/render CLs.\n");
		ret = -ENOMEM;
		goto fail;
	}
	bin = temp + bin_offset;
	exec->shader_rec_u = temp + shader_rec_offset;
	exec->uniforms_u = temp + uniforms_offset;
	exec->shader_state = temp + exec_size;
	exec->shader_state_size = args->shader_rec_count;

815
	if (copy_from_user(bin,
816
			   u64_to_user_ptr(args->bin_cl),
817 818
			   args->bin_cl_size)) {
		ret = -EFAULT;
819 820 821
		goto fail;
	}

822
	if (copy_from_user(exec->shader_rec_u,
823
			   u64_to_user_ptr(args->shader_rec),
824 825
			   args->shader_rec_size)) {
		ret = -EFAULT;
826 827 828
		goto fail;
	}

829
	if (copy_from_user(exec->uniforms_u,
830
			   u64_to_user_ptr(args->uniforms),
831 832
			   args->uniforms_size)) {
		ret = -EFAULT;
833 834 835
		goto fail;
	}

836
	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
837
	if (IS_ERR(bo)) {
838
		DRM_ERROR("Couldn't allocate BO for binning\n");
839
		ret = PTR_ERR(bo);
840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866
		goto fail;
	}
	exec->exec_bo = &bo->base;

	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
		      &exec->unref_list);

	exec->ct0ca = exec->exec_bo->paddr + bin_offset;

	exec->bin_u = bin;

	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
	exec->shader_rec_size = args->shader_rec_size;

	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
	exec->uniforms_size = args->uniforms_size;

	ret = vc4_validate_bin_cl(dev,
				  exec->exec_bo->vaddr + bin_offset,
				  bin,
				  exec);
	if (ret)
		goto fail;

	ret = vc4_validate_shader_recs(dev, exec);
867 868 869 870 871 872 873 874
	if (ret)
		goto fail;

	/* Block waiting on any previous rendering into the CS's VBO,
	 * IB, or textures, so that pixels are actually written by the
	 * time we try to read them.
	 */
	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
875 876

fail:
M
Michal Hocko 已提交
877
	kvfree(temp);
878 879 880 881 882 883
	return ret;
}

static void
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
{
E
Eric Anholt 已提交
884
	struct vc4_dev *vc4 = to_vc4_dev(dev);
885
	unsigned long irqflags;
886 887
	unsigned i;

888 889 890
	/* If we got force-completed because of GPU reset rather than
	 * through our IRQ handler, signal the fence now.
	 */
891
	if (exec->fence) {
892
		dma_fence_signal(exec->fence);
893 894
		dma_fence_put(exec->fence);
	}
895

896
	if (exec->bo) {
897 898 899 900
		for (i = 0; i < exec->bo_count; i++) {
			struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);

			vc4_bo_dec_usecnt(bo);
901
			drm_gem_object_put_unlocked(&exec->bo[i]->base);
902
		}
M
Michal Hocko 已提交
903
		kvfree(exec->bo);
904 905 906 907 908 909
	}

	while (!list_empty(&exec->unref_list)) {
		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
						     struct vc4_bo, unref_head);
		list_del(&bo->unref_head);
910
		drm_gem_object_put_unlocked(&bo->base.base);
911 912
	}

913 914 915 916 917
	/* Free up the allocation of any bin slots we used. */
	spin_lock_irqsave(&vc4->job_lock, irqflags);
	vc4->bin_alloc_used &= ~exec->bin_slots;
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);

918
	mutex_lock(&vc4->power_lock);
919 920 921 922
	if (--vc4->power_refcount == 0) {
		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
	}
923
	mutex_unlock(&vc4->power_lock);
E
Eric Anholt 已提交
924

925 926 927 928 929 930 931
	kfree(exec);
}

void
vc4_job_handle_completed(struct vc4_dev *vc4)
{
	unsigned long irqflags;
932
	struct vc4_seqno_cb *cb, *cb_temp;
933 934 935 936 937 938 939 940 941 942 943 944

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	while (!list_empty(&vc4->job_done_list)) {
		struct vc4_exec_info *exec =
			list_first_entry(&vc4->job_done_list,
					 struct vc4_exec_info, head);
		list_del(&exec->head);

		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
		vc4_complete_exec(vc4->dev, exec);
		spin_lock_irqsave(&vc4->job_lock, irqflags);
	}
945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980

	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
		if (cb->seqno <= vc4->finished_seqno) {
			list_del_init(&cb->work.entry);
			schedule_work(&cb->work);
		}
	}

	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
}

static void vc4_seqno_cb_work(struct work_struct *work)
{
	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);

	cb->func(cb);
}

int vc4_queue_seqno_cb(struct drm_device *dev,
		       struct vc4_seqno_cb *cb, uint64_t seqno,
		       void (*func)(struct vc4_seqno_cb *cb))
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int ret = 0;
	unsigned long irqflags;

	cb->func = func;
	INIT_WORK(&cb->work, vc4_seqno_cb_work);

	spin_lock_irqsave(&vc4->job_lock, irqflags);
	if (seqno > vc4->finished_seqno) {
		cb->seqno = seqno;
		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
	} else {
		schedule_work(&cb->work);
	}
981
	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
982 983

	return ret;
984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035
}

/* Scheduled when any job has been completed, this walks the list of
 * jobs that had completed and unrefs their BOs and frees their exec
 * structs.
 */
static void
vc4_job_done_work(struct work_struct *work)
{
	struct vc4_dev *vc4 =
		container_of(work, struct vc4_dev, job_done_work);

	vc4_job_handle_completed(vc4);
}

static int
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
				uint64_t seqno,
				uint64_t *timeout_ns)
{
	unsigned long start = jiffies;
	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);

	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
		uint64_t delta = jiffies_to_nsecs(jiffies - start);

		if (*timeout_ns >= delta)
			*timeout_ns -= delta;
	}

	return ret;
}

int
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
		     struct drm_file *file_priv)
{
	struct drm_vc4_wait_seqno *args = data;

	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
					       &args->timeout_ns);
}

int
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
		  struct drm_file *file_priv)
{
	int ret;
	struct drm_vc4_wait_bo *args = data;
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;

1036 1037 1038
	if (args->pad != 0)
		return -EINVAL;

1039
	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1040
	if (!gem_obj) {
1041
		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1042 1043 1044 1045 1046 1047 1048
		return -EINVAL;
	}
	bo = to_vc4_bo(gem_obj);

	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
					      &args->timeout_ns);

1049
	drm_gem_object_put_unlocked(gem_obj);
1050 1051 1052 1053
	return ret;
}

/**
1054 1055 1056 1057
 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
 * @dev: DRM device
 * @data: ioctl argument
 * @file_priv: DRM file for this fd
1058
 *
1059 1060 1061 1062 1063
 * This is the main entrypoint for userspace to submit a 3D frame to
 * the GPU.  Userspace provides the binner command list (if
 * applicable), and the kernel sets up the render command list to draw
 * to the framebuffer described in the ioctl, using the command lists
 * that the 3D engine's binner will produce.
1064 1065 1066 1067 1068 1069 1070 1071
 */
int
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
		    struct drm_file *file_priv)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct drm_vc4_submit_cl *args = data;
	struct vc4_exec_info *exec;
1072
	struct ww_acquire_ctx acquire_ctx;
1073
	int ret = 0;
1074

1075 1076 1077 1078
	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1079
		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1080 1081 1082 1083 1084 1085 1086 1087 1088
		return -EINVAL;
	}

	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
	if (!exec) {
		DRM_ERROR("malloc failure on exec struct\n");
		return -ENOMEM;
	}

1089
	mutex_lock(&vc4->power_lock);
1090
	if (vc4->power_refcount++ == 0) {
1091
		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
1092 1093 1094 1095 1096 1097
		if (ret < 0) {
			mutex_unlock(&vc4->power_lock);
			vc4->power_refcount--;
			kfree(exec);
			return ret;
		}
E
Eric Anholt 已提交
1098
	}
1099
	mutex_unlock(&vc4->power_lock);
E
Eric Anholt 已提交
1100

1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120
	exec->args = args;
	INIT_LIST_HEAD(&exec->unref_list);

	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
	if (ret)
		goto fail;

	if (exec->args->bin_cl_size != 0) {
		ret = vc4_get_bcl(dev, exec);
		if (ret)
			goto fail;
	} else {
		exec->ct0ca = 0;
		exec->ct0ea = 0;
	}

	ret = vc4_get_rcl(dev, exec);
	if (ret)
		goto fail;

1121 1122 1123 1124
	ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
	if (ret)
		goto fail;

1125 1126 1127 1128 1129
	/* Clear this out of the struct we'll be putting in the queue,
	 * since it's part of our stack.
	 */
	exec->args = NULL;

1130 1131 1132
	ret = vc4_queue_submit(dev, exec, &acquire_ctx);
	if (ret)
		goto fail;
1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149

	/* Return the seqno for our job. */
	args->seqno = vc4->emit_seqno;

	return 0;

fail:
	vc4_complete_exec(vc4->dev, exec);

	return ret;
}

void
vc4_gem_init(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

1150 1151
	vc4->dma_fence_context = dma_fence_context_alloc(1);

1152 1153
	INIT_LIST_HEAD(&vc4->bin_job_list);
	INIT_LIST_HEAD(&vc4->render_job_list);
1154
	INIT_LIST_HEAD(&vc4->job_done_list);
1155
	INIT_LIST_HEAD(&vc4->seqno_cb_list);
1156 1157 1158
	spin_lock_init(&vc4->job_lock);

	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1159
	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1160 1161

	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1162 1163

	mutex_init(&vc4->power_lock);
1164 1165 1166

	INIT_LIST_HEAD(&vc4->purgeable.list);
	mutex_init(&vc4->purgeable.lock);
1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181
}

void
vc4_gem_destroy(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Waiting for exec to finish would need to be done before
	 * unregistering V3D.
	 */
	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);

	/* V3D should already have disabled its interrupt and cleared
	 * the overflow allocation registers.  Now free the object.
	 */
1182 1183 1184
	if (vc4->bin_bo) {
		drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
		vc4->bin_bo = NULL;
1185 1186
	}

1187 1188
	if (vc4->hang_state)
		vc4_free_hang_state(dev, vc4->hang_state);
1189
}
1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267

int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
			  struct drm_file *file_priv)
{
	struct drm_vc4_gem_madvise *args = data;
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;
	int ret;

	switch (args->madv) {
	case VC4_MADV_DONTNEED:
	case VC4_MADV_WILLNEED:
		break;
	default:
		return -EINVAL;
	}

	if (args->pad != 0)
		return -EINVAL;

	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
	if (!gem_obj) {
		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
		return -ENOENT;
	}

	bo = to_vc4_bo(gem_obj);

	/* Only BOs exposed to userspace can be purged. */
	if (bo->madv == __VC4_MADV_NOTSUPP) {
		DRM_DEBUG("madvise not supported on this BO\n");
		ret = -EINVAL;
		goto out_put_gem;
	}

	/* Not sure it's safe to purge imported BOs. Let's just assume it's
	 * not until proven otherwise.
	 */
	if (gem_obj->import_attach) {
		DRM_DEBUG("madvise not supported on imported BOs\n");
		ret = -EINVAL;
		goto out_put_gem;
	}

	mutex_lock(&bo->madv_lock);

	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
	    !refcount_read(&bo->usecnt)) {
		/* If the BO is about to be marked as purgeable, is not used
		 * and is not already purgeable or purged, add it to the
		 * purgeable list.
		 */
		vc4_bo_add_to_purgeable_pool(bo);
	} else if (args->madv == VC4_MADV_WILLNEED &&
		   bo->madv == VC4_MADV_DONTNEED &&
		   !refcount_read(&bo->usecnt)) {
		/* The BO has not been purged yet, just remove it from
		 * the purgeable list.
		 */
		vc4_bo_remove_from_purgeable_pool(bo);
	}

	/* Save the purged state. */
	args->retained = bo->madv != __VC4_MADV_PURGED;

	/* Update internal madv state only if the bo was not purged. */
	if (bo->madv != __VC4_MADV_PURGED)
		bo->madv = args->madv;

	mutex_unlock(&bo->madv_lock);

	ret = 0;

out_put_gem:
	drm_gem_object_put_unlocked(gem_obj);

	return ret;
}