- 08 2月, 2021 4 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
This is @pierremoreau's suggested fix for issue #100. I can confirm everything still works on Linux with this fix, but have not checked the Windows+GPU build.
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由 Matt Pharr 提交于
Issue #104.
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由 Matt Pharr 提交于
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- 30 1月, 2021 1 次提交
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由 Matt Pharr 提交于
Multiple (mostly minor) changes: - Time is removed from the ray weight computed by the RealisticCamera (it's handled by the PixelSensor). - The "fnumber" and "c" parameters have been removed from the PixelSensor's parameters. - The 683 scale has been removed from both the PixelSensor imaging ratio and from SpectrumToPhotometric() (so a no-op, mathematically.) - Bugfix: Medium implementations keep a separate scalar scale for their emission, which is now normalized like regular light sources. This will cause image differences. diffs for scenes with volumetric emission.
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- 29 1月, 2021 7 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
(Only makes sure everything compiles; doesn't run tests.)
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由 Matt Pharr 提交于
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- 26 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 24 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 23 1月, 2021 5 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
* try 2 * ubuntu20.04 * fix * fix * fix * fix * fix * fix * rgb2spec speedup * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 22 1月, 2021 7 次提交
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由 Matt Pharr 提交于
(Related, issues #96, #89, #61, #48, and #41.)
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Superceded by support for exporting to pbrt-v4 in assimp.
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由 Matt Pharr 提交于
-> assume k=1 then solve for eta that gives the specified spectrum at normal incidence.
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
This works around an ugly exit that happens if a worker thread calls ErrorExit(), so instead we report this and exit before reading in the main thread if necessary.
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- 21 1月, 2021 2 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Small cleanups in EqualAreaSquareToSphere(): - use std::sin/std::cos rather than approximations - replace FlipSign() with with std::copysign
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- 20 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 19 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 15 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 14 1月, 2021 1 次提交
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由 Matt Pharr 提交于
Update README.md
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- 13 1月, 2021 3 次提交
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由 Jean-Francois Romang 提交于
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由 Matt Pharr 提交于
Allow multiply-nested MixMaterials in the GPU path. Switch to Repeat texture mode for bump maps (Amazon bistro expects this).
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由 Matt Pharr 提交于
Issue #98.
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- 12 1月, 2021 5 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Apply CMake CMP0077 policy in a different way
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