Unity.Editor.csproj 12.5 KB
Newer Older
T
tanghai 已提交
1
<?xml version="1.0" encoding="utf-8"?>
T
tanghai 已提交
2 3 4 5 6 7
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
T
tanghai 已提交
8
    <ProjectGuid>{C17F48D3-964E-E97C-3D2E-966F7A6C6D93}</ProjectGuid>
T
tanghai 已提交
9 10 11 12 13
    <OutputType>Library</OutputType>
    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
14
    <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
T
tanghai 已提交
15 16 17 18
    <TargetFrameworkProfile>
    </TargetFrameworkProfile>
    <CompilerResponseFile>
    </CompilerResponseFile>
T
tanghai 已提交
19
    <UnityProjectType>Editor:5</UnityProjectType>
20
    <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
T
tanghai 已提交
21
    <UnityVersion>2017.1.0b8</UnityVersion>
T
tanghai 已提交
22 23
    <RootNamespace>
    </RootNamespace>
T
tanghai 已提交
24
    <LangVersion>6</LangVersion>
T
tanghai 已提交
25 26 27 28 29 30 31 32
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
33
    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_0;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
34
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
T
tanghai 已提交
35 36 37 38 39 40 41 42
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
43
    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_0;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
44
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
T
tanghai 已提交
45 46 47 48 49 50 51 52 53 54 55
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.XML" />
    <Reference Include="System.Core" />
    <Reference Include="System.Runtime.Serialization" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="UnityEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
    </Reference>
56 57 58
    <Reference Include="UnityEngine">
      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
    </Reference>
T
tanghai 已提交
59 60 61 62 63 64 65 66 67 68 69 70 71 72 73
    <Reference Include="UnityEditor.Advertisements">
      <HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.UI">
      <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Networking">
      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Networking">
      <HintPath>Library\UnityAssemblies\UnityEditor.Networking.dll</HintPath>
    </Reference>
74 75 76 77 78 79 80 81 82 83 84
    <Reference Include="UnityEditor.TestRunner">
      <HintPath>Library\UnityAssemblies\UnityEditor.TestRunner.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TestRunner">
      <HintPath>Library\UnityAssemblies\UnityEngine.TestRunner.dll</HintPath>
    </Reference>
    <Reference Include="nunit.framework">
      <HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Timeline">
      <HintPath>Library\UnityAssemblies\UnityEngine.Timeline.dll</HintPath>
85
    </Reference>
86 87
    <Reference Include="UnityEditor.Timeline">
      <HintPath>Library\UnityAssemblies\UnityEditor.Timeline.dll</HintPath>
88
    </Reference>
T
tanghai 已提交
89 90 91
    <Reference Include="UnityEditor.TreeEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.TreeEditor.dll</HintPath>
    </Reference>
92 93 94 95 96 97 98 99 100 101 102 103
    <Reference Include="UnityEngine.Analytics">
      <HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Analytics">
      <HintPath>Library\UnityAssemblies\UnityEditor.Analytics.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.HoloLens">
      <HintPath>Library\UnityAssemblies\UnityEditor.HoloLens.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.HoloLens">
      <HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
    </Reference>
104 105 106
    <Reference Include="UnityEditor.Purchasing">
      <HintPath>Library\UnityAssemblies\UnityEditor.Purchasing.dll</HintPath>
    </Reference>
107 108 109
    <Reference Include="UnityEditor.VR">
      <HintPath>Library\UnityAssemblies\UnityEditor.VR.dll</HintPath>
    </Reference>
T
tanghai 已提交
110 111 112 113 114 115 116 117 118
    <Reference Include="UnityEditor.Graphs">
      <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
      <HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
    </Reference>
    <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
      <HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
    </Reference>
119 120 121
    <Reference Include="ICSharpCode.SharpZipLib">
      <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
    </Reference>
T
tanghai 已提交
122 123
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
124 125 126
    <ProjectReference Include="Unity.Plugins.csproj">
      <Project>{D1FDB199-0FB7-099D-3771-C6A942E4E326}</Project>
      <Name>Unity.Plugins</Name>
T
tanghai 已提交
127
    </ProjectReference>
T
tanghai 已提交
128 129 130
    <ProjectReference Include="Unity.csproj">
      <Project>{CF118143-7E37-744F-BE45-3F55345FEC40}</Project>
      <Name>Unity</Name>
T
tanghai 已提交
131 132 133
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
134 135 136 137 138 139 140 141 142 143 144 145
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorNodeConfigExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorNodeData.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeConfigEditor.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeConfigExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeData.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeMenu.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeNodeClassPopup.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeOperateUtility.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeTipsHelper.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTBatchOperation.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTDesignerUtility.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTEditorWindow.cs" />
T
tanghai 已提交
146
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTEditor.cs" />
T
tanghai 已提交
147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Component\BTDebugComponent.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\CustomArrayField.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeAfterChangeNodeTypeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeClickNodeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeConnectStateEvent_HandleConnectLines.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeCreateNodeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeMouseInNodeEvent_HandleOperate.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeNewCreateClickEvent_CreateNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_SelectTree.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_UpdatePropList.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeReplaceClickEvent_ReplaceNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeRightDesignerDragEvent_ModifyRightBorder.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeRunTreeEvent_ShowDebugInfo.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\FoldoutNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\GraphDesigner.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeDesigner.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeMeta.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeMetaHelper.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\PropertyDesigner.cs" />
T
tanghai 已提交
168
    <Compile Include="Assets\Editor\ReferenceCollectorEditor\ReferenceCollectorEditor.cs" />
T
tanghai 已提交
169
    <Compile Include="Assets\Editor\RsyncEditor\RsyncConfig.cs" />
170
    <Compile Include="Assets\Editor\RsyncEditor\RsyncEditor.cs" />
T
tanghai 已提交
171
  </ItemGroup>
T
tanghai 已提交
172 173
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
T
tanghai 已提交
174
</Project>