Unity.Editor.csproj 12.1 KB
Newer Older
T
tanghai 已提交
1
<?xml version="1.0" encoding="utf-8"?>
T
tanghai 已提交
2 3 4 5 6 7
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
T
tanghai 已提交
8
    <ProjectGuid>{C17F48D3-964E-E97C-3D2E-966F7A6C6D93}</ProjectGuid>
T
tanghai 已提交
9 10 11 12 13 14 15
    <OutputType>Library</OutputType>
    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
T
tanghai 已提交
16
    <CompilerResponseFile></CompilerResponseFile>
T
tanghai 已提交
17 18
    <UnityProjectType>Editor:5</UnityProjectType>
    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
T
tanghai 已提交
19
    <UnityVersion>5.4.3f1</UnityVersion>
T
tanghai 已提交
20
    <RootNamespace></RootNamespace>
T
tanghai 已提交
21 22 23 24 25 26 27 28
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
T
tanghai 已提交
29
    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_3;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
T
tanghai 已提交
30 31 32 33 34 35 36 37 38
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
T
tanghai 已提交
39
    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_3;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
T
tanghai 已提交
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.XML" />
    <Reference Include="System.Core" />
    <Reference Include="Boo.Lang" />
    <Reference Include="UnityScript.Lang" />
    <Reference Include="System.Runtime.Serialization" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="UnityEngine">
      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Advertisements">
      <HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
    </Reference>
    <Reference Include="nunit.framework">
      <HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.EditorTestsRunner">
      <HintPath>Library\UnityAssemblies\UnityEditor.EditorTestsRunner.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.UI">
      <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Networking">
      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Networking">
      <HintPath>Library\UnityAssemblies\UnityEditor.Networking.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.TreeEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.TreeEditor.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Graphs">
      <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
      <HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
    </Reference>
    <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
      <HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
    </Reference>
    <Reference Include="AsyncBridge.Net35">
      <HintPath>Assets\CSharp 6.0 Support\AsyncTools\Plugins\AsyncBridge.Net35.dll</HintPath>
    </Reference>
    <Reference Include="System.Threading">
      <HintPath>Assets\CSharp 6.0 Support\AsyncTools\Plugins\System.Threading.dll</HintPath>
    </Reference>
    <Reference Include="CSharp60Support">
      <HintPath>Assets\CSharp 6.0 Support\Editor\CSharp60Support.dll</HintPath>
    </Reference>
99 100 101
    <Reference Include="ICSharpCode.SharpZipLib">
      <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
    </Reference>
T
tanghai 已提交
102 103
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
104 105 106
    <ProjectReference Include="Unity.Plugins.csproj">
      <Project>{D1FDB199-0FB7-099D-3771-C6A942E4E326}</Project>
      <Name>Unity.Plugins</Name>
T
tanghai 已提交
107
    </ProjectReference>
T
tanghai 已提交
108 109 110
    <ProjectReference Include="Unity.csproj">
      <Project>{CF118143-7E37-744F-BE45-3F55345FEC40}</Project>
      <Name>Unity</Name>
T
tanghai 已提交
111 112 113
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorBatchOperation.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorDesignerUtility.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorDesignerWindow.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorManager.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorNodeConfigExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorNodeData.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeConfigEditor.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeConfigExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeData.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeMenu.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeNodeClassPopup.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeOperateUtility.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeTipsHelper.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeToolWindow.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\CustomArrayField.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeAfterChangeNodeTypeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeClickNodeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeConnectStateEvent_HandleConnectLines.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeCreateNodeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeMouseInNodeEvent_HandleOperate.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeNewCreateClickEvent_CreateNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_SelectTree.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_UpdatePropList.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeReplaceClickEvent_ReplaceNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeRightDesignerDragEvent_ModifyRightBorder.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeRunTreeEvent_ShowDebugInfo.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\ExportNodeTypeConfig.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\FoldoutNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\GraphDesigner.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeDesigner.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\PropertyDesigner.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\RightDesigner.cs" />
148 149
    <Compile Include="Assets\Editor\EditorInit.cs" />
    <Compile Include="Assets\Editor\ObjectManagerToolsEditor\ObjectManagerToolsWindow.cs" />
T
tanghai 已提交
150
    <Compile Include="Assets\Editor\ReferenceCollectorEditor\ReferenceCollectorEditor.cs" />
T
tanghai 已提交
151
    <Compile Include="Assets\Editor\RsyncEditor\RsyncConfig.cs" />
152 153
    <Compile Include="Assets\Editor\RsyncEditor\RsyncEditor.cs" />
    <Compile Include="Assets\Editor\ServerCommandLineEditor\ServerCommandLineEditor.cs" />
154
    <Compile Include="Assets\Editor\ServerManagerEditor\ServerManagerEditor.cs" />
T
tanghai 已提交
155 156 157 158 159
  </ItemGroup>
  <ItemGroup>
    <None Include="Assets\CSharp 6.0 Support\AsyncTools\Plugins\AsyncBridge.Net35.xml" />
    <None Include="Assets\CSharp 6.0 Support\AsyncTools\Plugins\System.Threading.xml" />
  </ItemGroup>
T
tanghai 已提交
160 161
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
T
tanghai 已提交
162
</Project>