Unity.Editor.csproj 12.5 KB
Newer Older
T
tanghai 已提交
1
<?xml version="1.0" encoding="utf-8"?>
T
tanghai 已提交
2 3 4 5 6 7
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
T
tanghai 已提交
8
    <ProjectGuid>{C17F48D3-964E-E97C-3D2E-966F7A6C6D93}</ProjectGuid>
T
tanghai 已提交
9 10 11 12 13
    <OutputType>Library</OutputType>
    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
14
    <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
15 16
    <TargetFrameworkProfile></TargetFrameworkProfile>
    <CompilerResponseFile></CompilerResponseFile>
T
tanghai 已提交
17
    <UnityProjectType>Editor:5</UnityProjectType>
18
    <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
T
tanghai 已提交
19
    <UnityVersion>2017.1.0b8</UnityVersion>
20
    <RootNamespace></RootNamespace>
T
tanghai 已提交
21
    <LangVersion>6</LangVersion>
T
tanghai 已提交
22 23 24 25 26 27 28 29
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
30
    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_0;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
31
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
T
tanghai 已提交
32 33 34 35 36 37 38 39
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
40
    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_0;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
41
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
T
tanghai 已提交
42 43 44 45 46 47 48 49 50 51 52
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.XML" />
    <Reference Include="System.Core" />
    <Reference Include="System.Runtime.Serialization" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="UnityEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
    </Reference>
53 54 55
    <Reference Include="UnityEngine">
      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
    </Reference>
T
tanghai 已提交
56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
    <Reference Include="UnityEditor.Advertisements">
      <HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.UI">
      <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Networking">
      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Networking">
      <HintPath>Library\UnityAssemblies\UnityEditor.Networking.dll</HintPath>
    </Reference>
71 72 73 74 75 76 77 78 79 80 81
    <Reference Include="UnityEditor.TestRunner">
      <HintPath>Library\UnityAssemblies\UnityEditor.TestRunner.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TestRunner">
      <HintPath>Library\UnityAssemblies\UnityEngine.TestRunner.dll</HintPath>
    </Reference>
    <Reference Include="nunit.framework">
      <HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Timeline">
      <HintPath>Library\UnityAssemblies\UnityEngine.Timeline.dll</HintPath>
82
    </Reference>
83 84
    <Reference Include="UnityEditor.Timeline">
      <HintPath>Library\UnityAssemblies\UnityEditor.Timeline.dll</HintPath>
85
    </Reference>
T
tanghai 已提交
86 87 88
    <Reference Include="UnityEditor.TreeEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.TreeEditor.dll</HintPath>
    </Reference>
89 90 91 92 93 94 95 96 97 98 99 100
    <Reference Include="UnityEngine.Analytics">
      <HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.Analytics">
      <HintPath>Library\UnityAssemblies\UnityEditor.Analytics.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.HoloLens">
      <HintPath>Library\UnityAssemblies\UnityEditor.HoloLens.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.HoloLens">
      <HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
    </Reference>
101 102 103
    <Reference Include="UnityEditor.Purchasing">
      <HintPath>Library\UnityAssemblies\UnityEditor.Purchasing.dll</HintPath>
    </Reference>
104 105 106
    <Reference Include="UnityEditor.VR">
      <HintPath>Library\UnityAssemblies\UnityEditor.VR.dll</HintPath>
    </Reference>
T
tanghai 已提交
107 108 109 110 111 112 113 114 115
    <Reference Include="UnityEditor.Graphs">
      <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
      <HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
    </Reference>
    <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
      <HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
    </Reference>
116 117 118
    <Reference Include="ICSharpCode.SharpZipLib">
      <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
    </Reference>
T
tanghai 已提交
119 120
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
121 122 123
    <ProjectReference Include="Unity.Plugins.csproj">
      <Project>{D1FDB199-0FB7-099D-3771-C6A942E4E326}</Project>
      <Name>Unity.Plugins</Name>
T
tanghai 已提交
124
    </ProjectReference>
T
tanghai 已提交
125 126 127
    <ProjectReference Include="Unity.csproj">
      <Project>{CF118143-7E37-744F-BE45-3F55345FEC40}</Project>
      <Name>Unity</Name>
T
tanghai 已提交
128 129 130
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorNodeConfigExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorNodeData.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeConfigEditor.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeConfigExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeData.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeMenu.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeNodeClassPopup.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeOperateUtility.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BehaviorTreeTipsHelper.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTBatchOperation.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTDesignerUtility.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTEditorWindow.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\BTEntity.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Component\BTDebugComponent.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\CustomArrayField.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeAfterChangeNodeTypeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeClickNodeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeConnectStateEvent_HandleConnectLines.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeCreateNodeEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeMouseInNodeEvent_HandleOperate.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeNewCreateClickEvent_CreateNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_SelectNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_SelectTree.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeOpenEditorEvent_UpdatePropList.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeReplaceClickEvent_ReplaceNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeRightDesignerDragEvent_ModifyRightBorder.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\Event\BehaviorTreeRunTreeEvent_ShowDebugInfo.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\FoldoutNode.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\GraphDesigner.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeDesigner.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeExtension.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeMeta.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\NodeMetaHelper.cs" />
    <Compile Include="Assets\Editor\BehaviorTreeEditor\PropertyDesigner.cs" />
T
tanghai 已提交
165
    <Compile Include="Assets\Editor\ReferenceCollectorEditor\ReferenceCollectorEditor.cs" />
T
tanghai 已提交
166
    <Compile Include="Assets\Editor\RsyncEditor\RsyncConfig.cs" />
167
    <Compile Include="Assets\Editor\RsyncEditor\RsyncEditor.cs" />
T
tanghai 已提交
168
  </ItemGroup>
T
tanghai 已提交
169 170
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
171
</Project>