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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
58e129be
编写于
6月 22, 2017
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
准备在mono层也加上Entity结构
上级
7de91dae
变更
97
隐藏空白更改
内联
并排
Showing
97 changed file
with
130 addition
and
848 deletion
+130
-848
.gitignore
.gitignore
+1
-0
Unity/Assets/Scripts/Entity.meta
Unity/Assets/Scripts/Entity.meta
+0
-9
Unity/Assets/Scripts/IL/ILBindingAttribute.cs
Unity/Assets/Scripts/IL/ILBindingAttribute.cs
+0
-0
Unity/Assets/Scripts/IL/ILBindingAttribute.cs.meta
Unity/Assets/Scripts/IL/ILBindingAttribute.cs.meta
+3
-3
Unity/Hotfix/Component/BehaviorTreeComponent.cs.meta
Unity/Hotfix/Component/BehaviorTreeComponent.cs.meta
+0
-12
Unity/Hotfix/Component/BenchmarkComponent.cs
Unity/Hotfix/Component/BenchmarkComponent.cs
+3
-3
Unity/Hotfix/Component/BenchmarkComponent.cs.meta
Unity/Hotfix/Component/BenchmarkComponent.cs.meta
+0
-12
Unity/Hotfix/Component/ChildrenComponent.cs.meta
Unity/Hotfix/Component/ChildrenComponent.cs.meta
+0
-12
Unity/Hotfix/Component/ClientConfigComponent.cs.meta
Unity/Hotfix/Component/ClientConfigComponent.cs.meta
+0
-12
Unity/Hotfix/Component/Config.meta
Unity/Hotfix/Component/Config.meta
+0
-9
Unity/Hotfix/Component/Config/ClientConfig.cs.meta
Unity/Hotfix/Component/Config/ClientConfig.cs.meta
+0
-12
Unity/Hotfix/Component/Config/InnerConfig.cs.meta
Unity/Hotfix/Component/Config/InnerConfig.cs.meta
+0
-12
Unity/Hotfix/Component/Config/OuterConfig.cs.meta
Unity/Hotfix/Component/Config/OuterConfig.cs.meta
+0
-12
Unity/Hotfix/Component/Config/RunServerConfig.cs.meta
Unity/Hotfix/Component/Config/RunServerConfig.cs.meta
+0
-12
Unity/Hotfix/Component/ConfigComponent.cs
Unity/Hotfix/Component/ConfigComponent.cs
+1
-1
Unity/Hotfix/Component/ConfigComponent.cs.meta
Unity/Hotfix/Component/ConfigComponent.cs.meta
+0
-12
Unity/Hotfix/Component/EventComponent.cs
Unity/Hotfix/Component/EventComponent.cs
+1
-1
Unity/Hotfix/Component/EventComponent.cs.meta
Unity/Hotfix/Component/EventComponent.cs.meta
+0
-12
Unity/Hotfix/Component/GameObjectComponent.cs
Unity/Hotfix/Component/GameObjectComponent.cs
+1
-1
Unity/Hotfix/Component/GameObjectComponent.cs.meta
Unity/Hotfix/Component/GameObjectComponent.cs.meta
+0
-12
Unity/Hotfix/Component/KVComponent.cs
Unity/Hotfix/Component/KVComponent.cs
+1
-1
Unity/Hotfix/Component/KVComponent.cs.meta
Unity/Hotfix/Component/KVComponent.cs.meta
+0
-12
Unity/Hotfix/Component/MessageDispatherComponent.cs
Unity/Hotfix/Component/MessageDispatherComponent.cs
+1
-1
Unity/Hotfix/Component/MessageDispatherComponent.cs.meta
Unity/Hotfix/Component/MessageDispatherComponent.cs.meta
+0
-12
Unity/Hotfix/Component/NetInnerComponent.cs.meta
Unity/Hotfix/Component/NetInnerComponent.cs.meta
+0
-12
Unity/Hotfix/Component/NetOuterComponent.cs.meta
Unity/Hotfix/Component/NetOuterComponent.cs.meta
+0
-12
Unity/Hotfix/Component/NetworkComponent.cs
Unity/Hotfix/Component/NetworkComponent.cs
+1
-1
Unity/Hotfix/Component/NetworkComponent.cs.meta
Unity/Hotfix/Component/NetworkComponent.cs.meta
+0
-12
Unity/Hotfix/Component/ResourcesComponent.cs
Unity/Hotfix/Component/ResourcesComponent.cs
+2
-2
Unity/Hotfix/Component/ResourcesComponent.cs.meta
Unity/Hotfix/Component/ResourcesComponent.cs.meta
+0
-12
Unity/Hotfix/Component/RobotComponent.cs
Unity/Hotfix/Component/RobotComponent.cs
+1
-1
Unity/Hotfix/Component/RobotComponent.cs.meta
Unity/Hotfix/Component/RobotComponent.cs.meta
+0
-12
Unity/Hotfix/Component/TimeComponent.cs
Unity/Hotfix/Component/TimeComponent.cs
+1
-1
Unity/Hotfix/Component/TimeComponent.cs.meta
Unity/Hotfix/Component/TimeComponent.cs.meta
+0
-12
Unity/Hotfix/Component/TimerComponent.cs
Unity/Hotfix/Component/TimerComponent.cs
+1
-1
Unity/Hotfix/Component/TimerComponent.cs.meta
Unity/Hotfix/Component/TimerComponent.cs.meta
+0
-12
Unity/Hotfix/Component/UI.meta
Unity/Hotfix/Component/UI.meta
+0
-9
Unity/Hotfix/Component/UIComponent.cs
Unity/Hotfix/Component/UIComponent.cs
+1
-1
Unity/Hotfix/Component/UIComponent.cs.meta
Unity/Hotfix/Component/UIComponent.cs.meta
+0
-12
Unity/Hotfix/Component/UnitComponent.cs
Unity/Hotfix/Component/UnitComponent.cs
+1
-1
Unity/Hotfix/Component/UnitComponent.cs.meta
Unity/Hotfix/Component/UnitComponent.cs.meta
+0
-12
Unity/Hotfix/Config/ACategory.cs
Unity/Hotfix/Config/ACategory.cs
+0
-1
Unity/Hotfix/Config/AConfig.cs
Unity/Hotfix/Config/AConfig.cs
+1
-1
Unity/Hotfix/Config/AConfigComponent.cs
Unity/Hotfix/Config/AConfigComponent.cs
+1
-1
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs
+1
-1
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs.meta
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs.meta
+0
-12
Unity/Hotfix/Entity/Config.meta
Unity/Hotfix/Entity/Config.meta
+0
-9
Unity/Hotfix/Entity/Config/BuffConfig.cs.meta
Unity/Hotfix/Entity/Config/BuffConfig.cs.meta
+0
-12
Unity/Hotfix/Entity/Config/StartConfig.cs.meta
Unity/Hotfix/Entity/Config/StartConfig.cs.meta
+0
-12
Unity/Hotfix/Entity/Game.cs
Unity/Hotfix/Entity/Game.cs
+0
-49
Unity/Hotfix/Entity/Game.cs.meta
Unity/Hotfix/Entity/Game.cs.meta
+0
-12
Unity/Hotfix/Entity/Hotfix.cs
Unity/Hotfix/Entity/Hotfix.cs
+28
-0
Unity/Hotfix/Entity/Message.meta
Unity/Hotfix/Entity/Message.meta
+0
-9
Unity/Hotfix/Entity/Message/InnerMessage.cs.meta
Unity/Hotfix/Entity/Message/InnerMessage.cs.meta
+0
-12
Unity/Hotfix/Entity/Message/Opcode.cs.meta
Unity/Hotfix/Entity/Message/Opcode.cs.meta
+0
-12
Unity/Hotfix/Entity/Message/OuterMessage.cs.meta
Unity/Hotfix/Entity/Message/OuterMessage.cs.meta
+0
-12
Unity/Hotfix/Entity/Scene.cs
Unity/Hotfix/Entity/Scene.cs
+1
-1
Unity/Hotfix/Entity/Scene.cs.meta
Unity/Hotfix/Entity/Scene.cs.meta
+0
-12
Unity/Hotfix/Entity/Session.cs
Unity/Hotfix/Entity/Session.cs
+2
-2
Unity/Hotfix/Entity/Session.cs.meta
Unity/Hotfix/Entity/Session.cs.meta
+0
-12
Unity/Hotfix/Entity/UI.cs
Unity/Hotfix/Entity/UI.cs
+1
-1
Unity/Hotfix/Entity/UI.cs.meta
Unity/Hotfix/Entity/UI.cs.meta
+0
-12
Unity/Hotfix/Entity/Unit.cs
Unity/Hotfix/Entity/Unit.cs
+1
-1
Unity/Hotfix/Entity/Unit.cs.meta
Unity/Hotfix/Entity/Unit.cs.meta
+0
-12
Unity/Hotfix/Entity/WWWAsync.cs
Unity/Hotfix/Entity/WWWAsync.cs
+1
-1
Unity/Hotfix/Entity/WWWAsync.cs.meta
Unity/Hotfix/Entity/WWWAsync.cs.meta
+0
-12
Unity/Hotfix/Helper/GameObjectHelper.cs
Unity/Hotfix/Helper/GameObjectHelper.cs
+1
-1
Unity/Hotfix/HotfixInit.cs
Unity/Hotfix/HotfixInit.cs
+8
-8
Unity/Hotfix/Object/Component.cs.meta
Unity/Hotfix/Object/Component.cs.meta
+0
-12
Unity/Hotfix/Object/Disposer.cs
Unity/Hotfix/Object/Disposer.cs
+3
-3
Unity/Hotfix/Object/Disposer.cs.meta
Unity/Hotfix/Object/Disposer.cs.meta
+0
-12
Unity/Hotfix/Object/Entity.cs.meta
Unity/Hotfix/Object/Entity.cs.meta
+0
-12
Unity/Hotfix/Object/EntityEventAttribute.cs.meta
Unity/Hotfix/Object/EntityEventAttribute.cs.meta
+0
-12
Unity/Hotfix/Object/EntityEventManager.cs.meta
Unity/Hotfix/Object/EntityEventManager.cs.meta
+0
-12
Unity/Hotfix/Object/EntityType.cs.meta
Unity/Hotfix/Object/EntityType.cs.meta
+0
-12
Unity/Hotfix/Object/HotfixComponent.cs
Unity/Hotfix/Object/HotfixComponent.cs
+6
-7
Unity/Hotfix/Object/HotfixEntity.cs
Unity/Hotfix/Object/HotfixEntity.cs
+21
-22
Unity/Hotfix/Object/Object.cs.meta
Unity/Hotfix/Object/Object.cs.meta
+0
-12
Unity/Hotfix/Object/ObjectEvents.cs
Unity/Hotfix/Object/ObjectEvents.cs
+11
-1
Unity/Hotfix/Other/Define.cs.meta
Unity/Hotfix/Other/Define.cs.meta
+0
-12
Unity/Hotfix/Other/EntityEventId.cs.meta
Unity/Hotfix/Other/EntityEventId.cs.meta
+0
-12
Unity/Hotfix/Other/GameException.cs.meta
Unity/Hotfix/Other/GameException.cs.meta
+0
-12
Unity/Hotfix/Other/IInstanceMethod.cs.meta
Unity/Hotfix/Other/IInstanceMethod.cs.meta
+0
-12
Unity/Hotfix/Other/ILAdapterAttribute.cs.meta
Unity/Hotfix/Other/ILAdapterAttribute.cs.meta
+0
-12
Unity/Hotfix/Other/ILMethod.cs.meta
Unity/Hotfix/Other/ILMethod.cs.meta
+0
-12
Unity/Hotfix/Other/IUIFactory.cs.meta
Unity/Hotfix/Other/IUIFactory.cs.meta
+0
-12
Unity/Hotfix/Other/LayerNames.cs.meta
Unity/Hotfix/Other/LayerNames.cs.meta
+0
-12
Unity/Hotfix/Other/MonoMethod.cs.meta
Unity/Hotfix/Other/MonoMethod.cs.meta
+0
-12
Unity/Hotfix/Other/Options.cs.meta
Unity/Hotfix/Other/Options.cs.meta
+0
-12
Unity/Hotfix/Other/UIFactoryAttribute.cs.meta
Unity/Hotfix/Other/UIFactoryAttribute.cs.meta
+0
-12
Unity/Hotfix/Other/UIType.cs.meta
Unity/Hotfix/Other/UIType.cs.meta
+0
-12
Unity/Hotfix/UI/UILobby/Component/UILobbyComponent.cs
Unity/Hotfix/UI/UILobby/Component/UILobbyComponent.cs
+3
-3
Unity/Hotfix/UI/UILobby/Event/InitSceneStart_CreateLobbyUI.cs
...y/Hotfix/UI/UILobby/Event/InitSceneStart_CreateLobbyUI.cs
+1
-1
Unity/Hotfix/Unity.Hotfix.csproj
Unity/Hotfix/Unity.Hotfix.csproj
+4
-5
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+1
-13
Unity/Unity.Plugins.csproj
Unity/Unity.Plugins.csproj
+5
-14
Unity/Unity.csproj
Unity/Unity.csproj
+9
-11
未找到文件。
.gitignore
浏览文件 @
58e129be
...
...
@@ -35,3 +35,4 @@ _ReSharper.CSharp/
/Unity/CSharp60Support/compilation.log
/.vs
/Server/.vs/
/Unity/.vs/
Unity/Assets/Scripts/Entity.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: d2b1f66f808fc9a4ba043d89e5d982f9
folderAsset: yes
timeCreated: 1477361235
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Unity/
Hotfix/Other
/ILBindingAttribute.cs
→
Unity/
Assets/Scripts/IL
/ILBindingAttribute.cs
浏览文件 @
58e129be
文件已移动
Unity/
Hotfix/Other
/ILBindingAttribute.cs.meta
→
Unity/
Assets/Scripts/IL
/ILBindingAttribute.cs.meta
浏览文件 @
58e129be
fileFormatVersion: 2
guid:
f7281e8ad95b8df4f9a026c2946022fc
timeCreated: 14
8721340
0
licenseType:
Pro
guid:
5bc968db5a1250942b8587dd7d739972
timeCreated: 14
9811602
0
licenseType:
Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
...
...
Unity/Hotfix/Component/BehaviorTreeComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: e9bbdaba5951975479fcb38781fe8a83
timeCreated: 1487663913
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/BenchmarkComponent.cs
浏览文件 @
58e129be
...
...
@@ -3,7 +3,7 @@ using Model;
namespace
Hotfix
{
public
class
BenchmarkComponent
:
Component
public
class
BenchmarkComponent
:
Hotfix
Component
{
private
int
k
;
...
...
@@ -13,11 +13,11 @@ namespace Hotfix
{
try
{
NetOuterComponent
networkComponent
=
Game
.
Scene
.
GetComponent
<
NetOuterComponent
>();
NetOuterComponent
networkComponent
=
Hotfix
.
Scene
.
GetComponent
<
NetOuterComponent
>();
for
(
int
i
=
0
;
i
<
100
;
i
++)
{
await
Game
.
Scene
.
GetComponent
<
TimerComponent
>().
WaitAsync
(
10
);
await
Hotfix
.
Scene
.
GetComponent
<
TimerComponent
>().
WaitAsync
(
10
);
this
.
TestAsync
(
networkComponent
,
address
,
i
);
}
}
...
...
Unity/Hotfix/Component/BenchmarkComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: c5ad06ffe2931aa4f897be9193d6e024
timeCreated: 1478068700
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/ChildrenComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 97ef5ac3bc0b59240b674d0385978404
timeCreated: 1475893346
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/ClientConfigComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 0696a6710dd544946a4fa2c3e1b4bd08
timeCreated: 1477315726
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/Config.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: e98bd4118f88e1c428e3af0983722aa8
folderAsset: yes
timeCreated: 1478144281
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/Config/ClientConfig.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: befeb8cfbdbfc5b4ea5f967c200d4751
timeCreated: 1478144281
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/Config/InnerConfig.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 35f166fd86ee5e44aaec9326bb0a5454
timeCreated: 1478144281
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/Config/OuterConfig.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 31224cfdac2f28c42bd641d5a2e80fe8
timeCreated: 1478144281
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/Config/RunServerConfig.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: bceb49362f439a248b806059721da628
timeCreated: 1478834038
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/ConfigComponent.cs
浏览文件 @
58e129be
...
...
@@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace
Hotfix
{
public
class
ConfigComponent
:
Component
public
class
ConfigComponent
:
Hotfix
Component
{
private
Dictionary
<
Type
,
ICategory
>
allConfig
;
...
...
Unity/Hotfix/Component/ConfigComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: caa77cb967441e24b9ebf780fc97581f
timeCreated: 1477904772
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/EventComponent.cs
浏览文件 @
58e129be
...
...
@@ -5,7 +5,7 @@ using Model;
namespace
Hotfix
{
[
EntityEvent
(
EntityEventId
.
EventComponent
)]
public
class
EventComponent
:
Component
,
IAwake
public
class
EventComponent
:
Hotfix
Component
,
IAwake
{
private
Dictionary
<
int
,
List
<
object
>>
allEvents
;
...
...
Unity/Hotfix/Component/EventComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: fdeabd62f7ad9414fa74891de319729f
timeCreated: 1487297356
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/GameObjectComponent.cs
浏览文件 @
58e129be
...
...
@@ -3,7 +3,7 @@
namespace
Hotfix
{
[
EntityEvent
(
EntityEventId
.
GameObjectComponent
)]
public
class
GameObjectComponent
:
Component
public
class
GameObjectComponent
:
Hotfix
Component
{
public
GameObject
GameObject
{
get
;
private
set
;
}
...
...
Unity/Hotfix/Component/GameObjectComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: b22c8ba7a4c107043b96baaec985d757
timeCreated: 1475915396
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/KVComponent.cs
浏览文件 @
58e129be
...
...
@@ -6,7 +6,7 @@ namespace Hotfix
/// <summary>
/// Key Value组件用于保存一些数据
/// </summary>
public
class
KVComponent
:
Component
public
class
KVComponent
:
Hotfix
Component
{
[
BsonElement
]
private
readonly
Dictionary
<
string
,
object
>
kv
=
new
Dictionary
<
string
,
object
>();
...
...
Unity/Hotfix/Component/KVComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: df17a81a4db312744a45e5756fe92bce
timeCreated: 1476550924
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/MessageDispatherComponent.cs
浏览文件 @
58e129be
...
...
@@ -8,7 +8,7 @@ namespace Hotfix
/// 消息分发组件
/// </summary>
[
EntityEvent
(
EntityEventId
.
MessageDispatherComponent
)]
public
class
MessageDispatherComponent
:
Component
,
IAwake
<
AppType
>,
ILoad
public
class
MessageDispatherComponent
:
Hotfix
Component
,
IAwake
<
AppType
>,
ILoad
{
private
AppType
AppType
;
private
Dictionary
<
ushort
,
List
<
IInstanceMethod
>>
handlers
;
...
...
Unity/Hotfix/Component/MessageDispatherComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 8e97599ee372f6f40aaa5e743851a74c
timeCreated: 1476550923
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/NetInnerComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 1ab11b2f08956d1499373e40ab1eba6b
timeCreated: 1477015901
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/NetOuterComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 2540893057b627148a6fe09470765227
timeCreated: 1477015901
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/NetworkComponent.cs
浏览文件 @
58e129be
...
...
@@ -6,7 +6,7 @@ using Model;
namespace
Hotfix
{
public
abstract
class
NetworkComponent
:
Component
public
abstract
class
NetworkComponent
:
Hotfix
Component
{
private
AService
Service
;
...
...
Unity/Hotfix/Component/NetworkComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 151d2db7aab5bc8438bc039443ba0e3b
timeCreated: 1476550922
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/ResourcesComponent.cs
浏览文件 @
58e129be
...
...
@@ -7,7 +7,7 @@ using UnityEngine;
namespace
Hotfix
{
[
EntityEvent
(
EntityEventId
.
ResourcesComponent
)]
public
class
ResourcesComponent
:
Component
public
class
ResourcesComponent
:
Hotfix
Component
{
public
static
AssetBundleManifest
AssetBundleManifestObject
{
get
;
set
;
}
...
...
@@ -70,7 +70,7 @@ namespace Hotfix
++
count
;
if
(
count
>
1
)
{
await
Game
.
Scene
.
GetComponent
<
TimerComponent
>().
WaitAsync
(
2000
);
await
Hotfix
.
Scene
.
GetComponent
<
TimerComponent
>().
WaitAsync
(
2000
);
}
if
(
this
.
Id
==
0
)
...
...
Unity/Hotfix/Component/ResourcesComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 509cf7df1ed2a52438a824cb162c208a
timeCreated: 1478516097
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/RobotComponent.cs
浏览文件 @
58e129be
namespace
Hotfix
{
[
EntityEvent
(
EntityEventId
.
RobotComponent
)]
public
class
RobotComponent
:
Component
public
class
RobotComponent
:
Hotfix
Component
{
public
override
void
Dispose
()
{
...
...
Unity/Hotfix/Component/RobotComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 8f405bc76c5688946a2a5a0ef526877a
timeCreated: 1477643346
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/TimeComponent.cs
浏览文件 @
58e129be
...
...
@@ -5,7 +5,7 @@ namespace Hotfix
/// <summary>
/// 用于同步服务端和客户端时间
/// </summary>
public
class
TimeComponent
:
Component
public
class
TimeComponent
:
Hotfix
Component
{
private
long
syncTime
;
...
...
Unity/Hotfix/Component/TimeComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: ef493cd670f2eab428b7aa9d0e368212
timeCreated: 1476550924
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/TimerComponent.cs
浏览文件 @
58e129be
...
...
@@ -13,7 +13,7 @@ namespace Hotfix
}
[
EntityEvent
(
EntityEventId
.
TimerComponent
)]
public
class
TimerComponent
:
Component
,
IUpdate
public
class
TimerComponent
:
Hotfix
Component
,
IUpdate
{
private
readonly
Dictionary
<
long
,
Timer
>
timers
=
new
Dictionary
<
long
,
Timer
>();
...
...
Unity/Hotfix/Component/TimerComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 2f4a73ac996f1404aa1866a86140fe38
timeCreated: 1476550922
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/UI.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 04aa44487cc12004aaa03a8934ccfb4d
folderAsset: yes
timeCreated: 1487388885
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/UIComponent.cs
浏览文件 @
58e129be
...
...
@@ -31,7 +31,7 @@ namespace Hotfix
/// 管理所有UI
/// </summary>
[
EntityEvent
(
EntityEventId
.
UIComponent
)]
public
class
UIComponent
:
Component
,
IAwake
,
ILoad
public
class
UIComponent
:
Hotfix
Component
,
IAwake
,
ILoad
{
private
UI
Root
;
private
Dictionary
<
int
,
IUIFactory
>
UiTypes
;
...
...
Unity/Hotfix/Component/UIComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 44e829de290b6374c879adcf05b10151
timeCreated: 1478510684
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Component/UnitComponent.cs
浏览文件 @
58e129be
...
...
@@ -3,7 +3,7 @@
namespace
Hotfix
{
[
EntityEvent
(
EntityEventId
.
UnitComponent
)]
public
class
UnitComponent
:
Component
public
class
UnitComponent
:
Hotfix
Component
{
private
readonly
Dictionary
<
long
,
Unit
>
idUnits
=
new
Dictionary
<
long
,
Unit
>();
...
...
Unity/Hotfix/Component/UnitComponent.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: d0edacd02e5460b4fa72b01dba5e4083
timeCreated: 1480324632
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Config/ACategory.cs
浏览文件 @
58e129be
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
Model
;
namespace
Hotfix
{
...
...
Unity/Hotfix/Config/AConfig.cs
浏览文件 @
58e129be
...
...
@@ -3,7 +3,7 @@
/// <summary>
/// 每个Config的基类
/// </summary>
public
abstract
class
AConfig
:
Entity
public
abstract
class
AConfig
:
Hotfix
Entity
{
protected
AConfig
(
EntityType
entityType
):
base
(
entityType
)
{
...
...
Unity/Hotfix/Config/AConfigComponent.cs
浏览文件 @
58e129be
...
...
@@ -8,7 +8,7 @@ namespace Hotfix
[
BsonKnownTypes
(
typeof
(
ClientConfig
))]
[
BsonKnownTypes
(
typeof
(
InnerConfig
))]
[
BsonKnownTypes
(
typeof
(
OuterConfig
))]
public
abstract
class
AConfigComponent
:
Component
public
abstract
class
AConfigComponent
:
Hotfix
Component
{
}
}
\ No newline at end of file
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs
浏览文件 @
58e129be
...
...
@@ -3,7 +3,7 @@ using UnityEngine;
namespace
Hotfix
{
public
class
AssetBundleLoaderAsync
:
Entity
public
class
AssetBundleLoaderAsync
:
Hotfix
Entity
{
private
AssetBundle
assetBundle
;
...
...
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 3884a45c24f76244aa0697dcb9d95d15
timeCreated: 1487217220
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Config.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 1136de56973a671409ed0bf599b1f478
folderAsset: yes
timeCreated: 1474944857
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Config/BuffConfig.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 8433bdafcbe56e140b3fe0c93722e0cf
timeCreated: 1475898829
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Config/StartConfig.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: c181dc38f15288746960812611a7767e
timeCreated: 1476862821
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Game.cs
已删除
100644 → 0
浏览文件 @
7de91dae
using
Model
;
namespace
Hotfix
{
public
static
class
Game
{
private
static
EntityEventManager
entityEventManager
;
public
static
TPoller
Poller
{
get
;
}
=
new
TPoller
();
private
static
Scene
scene
;
public
static
Scene
Scene
{
get
{
if
(
scene
==
null
)
{
scene
=
new
Scene
();
scene
.
AddComponent
<
EventComponent
>();
scene
.
AddComponent
<
TimerComponent
>();
}
return
scene
;
}
}
public
static
void
CloseScene
()
{
scene
.
Dispose
();
scene
=
null
;
}
public
static
EntityEventManager
EntityEventManager
{
get
{
if
(
entityEventManager
==
null
)
{
entityEventManager
=
new
EntityEventManager
();
}
return
entityEventManager
;
}
set
{
entityEventManager
=
value
;
}
}
}
}
\ No newline at end of file
Unity/Hotfix/Entity/Game.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 8b09c881ef13d1a468c08473032049e5
timeCreated: 1477361446
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Hotfix.cs
0 → 100644
浏览文件 @
58e129be
namespace
Hotfix
{
public
static
class
Hotfix
{
private
static
Scene
scene
;
public
static
Scene
Scene
{
get
{
if
(
scene
!=
null
)
{
return
scene
;
}
scene
=
new
Scene
();
scene
.
AddComponent
<
EventComponent
>();
scene
.
AddComponent
<
TimerComponent
>();
return
scene
;
}
}
public
static
void
Close
()
{
scene
.
Dispose
();
scene
=
null
;
}
}
}
\ No newline at end of file
Unity/Hotfix/Entity/Message.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: e9766182470b7474a9ac9f1cccc8edcc
folderAsset: yes
timeCreated: 1477905041
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Message/InnerMessage.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 05919d549c85a004db06311ff37fc9ec
timeCreated: 1474947336
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Message/Opcode.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 744bed14ed54ae24b86904852fc00a5c
timeCreated: 1487209071
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Message/OuterMessage.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: a3ea7647c46dedb4186a28908a86005a
timeCreated: 1479696941
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Scene.cs
浏览文件 @
58e129be
...
...
@@ -15,7 +15,7 @@
Realm
}
public
sealed
class
Scene
:
Entity
public
sealed
class
Scene
:
Hotfix
Entity
{
public
Scene
Parent
{
get
;
set
;
}
...
...
Unity/Hotfix/Entity/Scene.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 6a74878a3e383af45bac4995de1e0f53
timeCreated: 1476550923
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Session.cs
浏览文件 @
58e129be
...
...
@@ -8,7 +8,7 @@ using MongoDB.Bson;
namespace
Hotfix
{
public
sealed
class
Session
:
Entity
public
sealed
class
Session
:
Hotfix
Entity
{
private
static
uint
RpcId
{
get
;
set
;
}
private
readonly
NetworkComponent
network
;
...
...
@@ -41,7 +41,7 @@ namespace Hotfix
private
async
void
StartRecv
()
{
TimerComponent
timerComponent
=
Game
.
Scene
.
GetComponent
<
TimerComponent
>();
TimerComponent
timerComponent
=
Hotfix
.
Scene
.
GetComponent
<
TimerComponent
>();
while
(
true
)
{
if
(
this
.
Id
==
0
)
...
...
Unity/Hotfix/Entity/Session.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 73d149d0c325fa24d91a94843bd520b8
timeCreated: 1477361540
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/UI.cs
浏览文件 @
58e129be
...
...
@@ -3,7 +3,7 @@ using UnityEngine;
namespace
Hotfix
{
public
sealed
class
UI
:
Entity
public
sealed
class
UI
:
Hotfix
Entity
{
public
Scene
Scene
{
get
;
set
;
}
...
...
Unity/Hotfix/Entity/UI.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 1ac1cd316713406438a0a904d951035d
timeCreated: 1475915395
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/Unit.cs
浏览文件 @
58e129be
...
...
@@ -6,7 +6,7 @@
Npc
}
public
sealed
class
Unit
:
Entity
public
sealed
class
Unit
:
Hotfix
Entity
{
public
UnitType
UnitType
{
get
;
}
...
...
Unity/Hotfix/Entity/Unit.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 4da2290eec277924c88e511d3e4ae7b9
timeCreated: 1479694292
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Entity/WWWAsync.cs
浏览文件 @
58e129be
...
...
@@ -6,7 +6,7 @@ using UnityEngine;
namespace
Hotfix
{
[
EntityEvent
(
EntityEventId
.
WWWAsync
)]
public
class
WWWAsync
:
Entity
public
class
WWWAsync
:
Hotfix
Entity
{
public
WWW
www
;
...
...
Unity/Hotfix/Entity/WWWAsync.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 4d789ae4ba23a73469b228352499a1d0
timeCreated: 1487217220
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Helper/GameObjectHelper.cs
浏览文件 @
58e129be
using
System
;
using
UnityEngine
;
namespace
Model
namespace
Hotfix
{
public
static
class
GameObjectHelper
{
...
...
Unity/Hotfix/HotfixInit.cs
浏览文件 @
58e129be
...
...
@@ -9,12 +9,12 @@ namespace Hotfix
{
try
{
Game
.
Scene
.
AddComponent
<
ResourcesComponent
>();
Game
.
Scene
.
AddComponent
<
UIComponent
>();
Game
.
Scene
.
AddComponent
<
UnitComponent
>();
Game
.
Scene
.
AddComponent
<
MessageDispatherComponent
,
AppType
>(
AppType
.
Client
);
Game
.
Scene
.
AddComponent
<
NetOuterComponent
>();
Game
.
Scene
.
GetComponent
<
EventComponent
>().
Run
(
EventIdType
.
InitSceneStart
);
Hotfix
.
Scene
.
AddComponent
<
ResourcesComponent
>();
Hotfix
.
Scene
.
AddComponent
<
UIComponent
>();
Hotfix
.
Scene
.
AddComponent
<
UnitComponent
>();
Hotfix
.
Scene
.
AddComponent
<
MessageDispatherComponent
,
AppType
>(
AppType
.
Client
);
Hotfix
.
Scene
.
AddComponent
<
NetOuterComponent
>();
Hotfix
.
Scene
.
GetComponent
<
EventComponent
>().
Run
(
EventIdType
.
InitSceneStart
);
}
catch
(
Exception
e
)
{
...
...
@@ -26,7 +26,7 @@ namespace Hotfix
{
try
{
Game
.
EntityEventManager
.
Update
();
ObjectEvents
.
Instance
.
Update
();
}
catch
(
Exception
e
)
{
...
...
@@ -36,7 +36,7 @@ namespace Hotfix
private
static
void
OnApplicationQuit
()
{
Game
.
CloseScen
e
();
Hotfix
.
Clos
e
();
}
}
}
\ No newline at end of file
Unity/Hotfix/Object/Component.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 596cc447d1a588e47b6105622727b588
timeCreated: 1477040243
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Object/Disposer.cs
浏览文件 @
58e129be
...
...
@@ -6,18 +6,18 @@ namespace Hotfix
{
protected
Disposer
():
base
(
IdGenerater
.
GenerateId
())
{
Game
.
EntityEventManager
.
Add
(
this
);
ObjectEvents
.
Instance
.
Add
(
this
);
}
protected
Disposer
(
long
id
):
base
(
id
)
{
Game
.
EntityEventManager
.
Add
(
this
);
ObjectEvents
.
Instance
.
Add
(
this
);
}
public
override
void
Dispose
()
{
this
.
Id
=
0
;
Game
.
EntityEventManager
.
Remove
(
this
);
ObjectEvents
.
Instance
.
Remove
(
this
);
}
}
}
\ No newline at end of file
Unity/Hotfix/Object/Disposer.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 785b1815942ba374b9cea238401cd506
timeCreated: 1479695006
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Object/Entity.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 5bb5f664ee9566b40a7fad24bab21d2f
timeCreated: 1474942922
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Object/EntityEventAttribute.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: eb0dcb40ecd1ec948b3eb4720cfa739f
timeCreated: 1474942922
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Object/EntityEventManager.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 9053a11c1bcabe04d8a2b53044ae0682
timeCreated: 1479715122
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Object/EntityType.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: a8f6aec364235394fa87b26ff5b476cf
timeCreated: 1474944344
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Object/Component.cs
→
Unity/Hotfix/Object/
Hotfix
Component.cs
浏览文件 @
58e129be
...
...
@@ -2,27 +2,26 @@
namespace
Hotfix
{
[
ILBinding
]
[
BsonKnownTypes
(
typeof
(
AConfigComponent
))]
public
abstract
class
Component
:
Disposer
public
abstract
class
Hotfix
Component
:
Disposer
{
[
BsonIgnore
]
public
Entity
Owner
{
get
;
set
;
}
public
Hotfix
Entity
Owner
{
get
;
set
;
}
public
T
GetOwner
<
T
>()
where
T
:
Entity
public
T
GetOwner
<
T
>()
where
T
:
Hotfix
Entity
{
return
this
.
Owner
as
T
;
}
protected
Component
()
protected
Hotfix
Component
()
{
}
protected
Component
(
long
id
):
base
(
id
)
protected
Hotfix
Component
(
long
id
):
base
(
id
)
{
}
public
T
GetComponent
<
T
>()
where
T
:
Component
public
T
GetComponent
<
T
>()
where
T
:
Hotfix
Component
{
return
this
.
Owner
.
GetComponent
<
T
>();
}
...
...
Unity/Hotfix/Object/Entity.cs
→
Unity/Hotfix/Object/
Hotfix
Entity.cs
浏览文件 @
58e129be
...
...
@@ -5,26 +5,25 @@ using Model;
namespace
Hotfix
{
[
ILBinding
]
public
class
Entity
:
Disposer
public
class
HotfixEntity
:
Disposer
{
public
EntityType
Type
{
get
;
set
;
}
private
HashSet
<
Component
>
components
=
new
HashSet
<
Component
>();
private
HashSet
<
HotfixComponent
>
components
=
new
HashSet
<
Hotfix
Component
>();
private
Dictionary
<
Type
,
Component
>
componentDict
=
new
Dictionary
<
Type
,
Component
>();
private
readonly
Dictionary
<
Type
,
HotfixComponent
>
componentDict
=
new
Dictionary
<
Type
,
Hotfix
Component
>();
protected
Entity
()
protected
Hotfix
Entity
()
{
this
.
Type
=
EntityType
.
None
;
}
protected
Entity
(
EntityType
entityType
)
protected
Hotfix
Entity
(
EntityType
entityType
)
{
this
.
Type
=
entityType
;
}
protected
Entity
(
long
id
,
EntityType
entityType
):
base
(
id
)
protected
Hotfix
Entity
(
long
id
,
EntityType
entityType
):
base
(
id
)
{
this
.
Type
=
entityType
;
}
...
...
@@ -38,7 +37,7 @@ namespace Hotfix
base
.
Dispose
();
foreach
(
Component
component
in
this
.
GetComponents
())
foreach
(
Hotfix
Component
component
in
this
.
GetComponents
())
{
try
{
...
...
@@ -51,7 +50,7 @@ namespace Hotfix
}
}
public
K
AddComponent
<
K
>()
where
K
:
Component
,
new
()
public
K
AddComponent
<
K
>()
where
K
:
Hotfix
Component
,
new
()
{
K
component
=
(
K
)
Activator
.
CreateInstance
(
typeof
(
K
));
component
.
Owner
=
this
;
...
...
@@ -61,7 +60,7 @@ namespace Hotfix
}
if
(
this
.
components
==
null
)
{
this
.
components
=
new
HashSet
<
Component
>();
this
.
components
=
new
HashSet
<
Hotfix
Component
>();
}
this
.
components
.
Add
(
component
);
this
.
componentDict
.
Add
(
component
.
GetType
(),
component
);
...
...
@@ -70,7 +69,7 @@ namespace Hotfix
return
component
;
}
public
K
AddComponent
<
K
,
P1
>(
P1
p1
)
where
K
:
Component
,
new
()
public
K
AddComponent
<
K
,
P1
>(
P1
p1
)
where
K
:
Hotfix
Component
,
new
()
{
K
component
=
(
K
)
Activator
.
CreateInstance
(
typeof
(
K
));
component
.
Owner
=
this
;
...
...
@@ -82,7 +81,7 @@ namespace Hotfix
if
(
this
.
components
==
null
)
{
this
.
components
=
new
HashSet
<
Component
>();
this
.
components
=
new
HashSet
<
Hotfix
Component
>();
}
this
.
components
.
Add
(
component
);
...
...
@@ -92,7 +91,7 @@ namespace Hotfix
return
component
;
}
public
K
AddComponent
<
K
,
P1
,
P2
>(
P1
p1
,
P2
p2
)
where
K
:
Component
,
new
()
public
K
AddComponent
<
K
,
P1
,
P2
>(
P1
p1
,
P2
p2
)
where
K
:
Hotfix
Component
,
new
()
{
K
component
=
(
K
)
Activator
.
CreateInstance
(
typeof
(
K
));
component
.
Owner
=
this
;
...
...
@@ -104,7 +103,7 @@ namespace Hotfix
if
(
this
.
components
==
null
)
{
this
.
components
=
new
HashSet
<
Component
>();
this
.
components
=
new
HashSet
<
Hotfix
Component
>();
}
this
.
components
.
Add
(
component
);
...
...
@@ -114,7 +113,7 @@ namespace Hotfix
return
component
;
}
public
K
AddComponent
<
K
,
P1
,
P2
,
P3
>(
P1
p1
,
P2
p2
,
P3
p3
)
where
K
:
Component
,
new
()
public
K
AddComponent
<
K
,
P1
,
P2
,
P3
>(
P1
p1
,
P2
p2
,
P3
p3
)
where
K
:
Hotfix
Component
,
new
()
{
K
component
=
(
K
)
Activator
.
CreateInstance
(
typeof
(
K
));
component
.
Owner
=
this
;
...
...
@@ -126,7 +125,7 @@ namespace Hotfix
if
(
this
.
components
==
null
)
{
this
.
components
=
new
HashSet
<
Component
>();
this
.
components
=
new
HashSet
<
Hotfix
Component
>();
}
this
.
components
.
Add
(
component
);
...
...
@@ -136,9 +135,9 @@ namespace Hotfix
return
component
;
}
public
void
RemoveComponent
<
K
>()
where
K
:
Component
public
void
RemoveComponent
<
K
>()
where
K
:
Hotfix
Component
{
Component
component
;
Hotfix
Component
component
;
if
(!
this
.
componentDict
.
TryGetValue
(
typeof
(
K
),
out
component
))
{
return
;
...
...
@@ -155,7 +154,7 @@ namespace Hotfix
public
void
RemoveComponent
(
Type
type
)
{
Component
component
;
Hotfix
Component
component
;
if
(!
this
.
componentDict
.
TryGetValue
(
type
,
out
component
))
{
return
;
...
...
@@ -170,9 +169,9 @@ namespace Hotfix
component
.
Dispose
();
}
public
K
GetComponent
<
K
>()
where
K
:
Component
public
K
GetComponent
<
K
>()
where
K
:
Hotfix
Component
{
Component
component
;
Hotfix
Component
component
;
if
(!
this
.
componentDict
.
TryGetValue
(
typeof
(
K
),
out
component
))
{
return
default
(
K
);
...
...
@@ -180,7 +179,7 @@ namespace Hotfix
return
(
K
)
component
;
}
public
Component
[]
GetComponents
()
public
Hotfix
Component
[]
GetComponents
()
{
return
components
.
ToArray
();
}
...
...
Unity/Hotfix/Object/Object.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 75b4e4c782482aa4d87675b28e60ca49
timeCreated: 1474942922
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Object/
EntityEventManager
.cs
→
Unity/Hotfix/Object/
ObjectEvents
.cs
浏览文件 @
58e129be
...
...
@@ -2,14 +2,24 @@
namespace
Hotfix
{
public
sealed
class
EntityEventManager
public
sealed
class
ObjectEvents
{
private
static
ObjectEvents
instance
;
public
Queue
<
Disposer
>
adds
=
new
Queue
<
Disposer
>();
public
Queue
<
Disposer
>
removes
=
new
Queue
<
Disposer
>();
public
HashSet
<
IUpdate
>
updates
=
new
HashSet
<
IUpdate
>();
public
HashSet
<
ILoad
>
loads
=
new
HashSet
<
ILoad
>();
public
static
ObjectEvents
Instance
{
get
{
return
instance
??
(
instance
=
new
ObjectEvents
());
}
}
public
void
Add
(
Disposer
disposer
)
{
adds
.
Enqueue
(
disposer
);
...
...
Unity/Hotfix/Other/Define.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 951ed8c88c565c74cabe30a086b0863e
timeCreated: 1478516097
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/EntityEventId.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 534309c977d7aac4faa5eb0e0638e6d2
timeCreated: 1487316838
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/GameException.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 342b768b2c60a114eb1177f10bee8f75
timeCreated: 1474944857
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/IInstanceMethod.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 07555aa583186e143a45759d14be8412
timeCreated: 1487325223
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/ILAdapterAttribute.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 4bcd750c3779547449f9cb1a567f7ee1
timeCreated: 1486638218
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/ILMethod.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 6dbeba34767c3b64fbdef320fc34d2f3
timeCreated: 1487325223
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/IUIFactory.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 44cebd75ae43115438d62f2cdf56cc63
timeCreated: 1478510684
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/LayerNames.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 8ef788fbad31e454bb0cb2b5c5c246c5
timeCreated: 1478511150
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/MonoMethod.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 020f0b438a1168b45af68b7c653480cf
timeCreated: 1487298529
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/Options.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 7ba4eddc4124ae740bd2d0c3208e5541
timeCreated: 1476674408
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/UIFactoryAttribute.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: ea801aa284d9faa46bd1fb6751f50c4d
timeCreated: 1478510684
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Other/UIType.cs.meta
已删除
100644 → 0
浏览文件 @
7de91dae
fileFormatVersion: 2
guid: 479c1a787b2701241930fa99fdc67183
timeCreated: 1475915395
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/UI/UILobby/Component/UILobbyComponent.cs
浏览文件 @
58e129be
...
...
@@ -6,7 +6,7 @@ using UnityEngine.UI;
namespace
Hotfix
{
[
EntityEvent
(
EntityEventId
.
UILobbyComponent
)]
public
class
UILobbyComponent
:
Component
,
IAwake
public
class
UILobbyComponent
:
Hotfix
Component
,
IAwake
{
public
void
Awake
()
{
...
...
@@ -22,9 +22,9 @@ namespace Hotfix
Session
session
=
null
;
try
{
session
=
Game
.
Scene
.
GetComponent
<
NetOuterComponent
>().
Create
(
"127.0.0.1:10001"
);
session
=
Hotfix
.
Scene
.
GetComponent
<
NetOuterComponent
>().
Create
(
"127.0.0.1:10001"
);
R2C_Login
r2CLogin
=
await
session
.
Call
<
C2R_Login
,
R2C_Login
>(
new
C2R_Login
()
{
Account
=
"abcdef"
,
Password
=
"111111"
});
Session
gateSession
=
Game
.
Scene
.
GetComponent
<
NetOuterComponent
>().
Create
(
r2CLogin
.
Address
);
Session
gateSession
=
Hotfix
.
Scene
.
GetComponent
<
NetOuterComponent
>().
Create
(
r2CLogin
.
Address
);
G2C_LoginGate
g2CLoginGate
=
await
gateSession
.
Call
<
C2G_LoginGate
,
G2C_LoginGate
>(
new
C2G_LoginGate
(
r2CLogin
.
Key
));
Log
.
Info
(
"登陆gate成功!"
);
...
...
Unity/Hotfix/UI/UILobby/Event/InitSceneStart_CreateLobbyUI.cs
浏览文件 @
58e129be
...
...
@@ -7,7 +7,7 @@ namespace Hotfix
{
public
void
Run
()
{
UI
ui
=
Game
.
Scene
.
GetComponent
<
UIComponent
>().
Create
(
UIType
.
Lobby
);
UI
ui
=
Hotfix
.
Scene
.
GetComponent
<
UIComponent
>().
Create
(
UIType
.
Lobby
);
}
}
}
Unity/Hotfix/Unity.Hotfix.csproj
浏览文件 @
58e129be
...
...
@@ -102,7 +102,7 @@
<Compile
Include=
"Entity\AssetBundleLoaderAsync.cs"
/>
<Compile
Include=
"Entity\Config\BuffConfig.cs"
/>
<Compile
Include=
"Entity\Config\StartConfig.cs"
/>
<Compile
Include=
"Entity\
Game
.cs"
/>
<Compile
Include=
"Entity\
Hotfix
.cs"
/>
<Compile
Include=
"Entity\Message\InnerMessage.cs"
/>
<Compile
Include=
"Entity\Message\Opcode.cs"
/>
<Compile
Include=
"Entity\Message\OuterMessage.cs"
/>
...
...
@@ -127,15 +127,14 @@
<Compile
Include=
"Message\MessageInfo.cs"
/>
<Compile
Include=
"Message\OpcodeHelper.cs"
/>
<Compile
Include=
"Message\RpcException.cs"
/>
<Compile
Include=
"Object\Component.cs"
/>
<Compile
Include=
"Object\
Hotfix
Component.cs"
/>
<Compile
Include=
"Object\Disposer.cs"
/>
<Compile
Include=
"Object\Entity.cs"
/>
<Compile
Include=
"Object\
Hotfix
Entity.cs"
/>
<Compile
Include=
"Object\EntityEventAttribute.cs"
/>
<Compile
Include=
"Object\
EntityEventManager
.cs"
/>
<Compile
Include=
"Object\
ObjectEvents
.cs"
/>
<Compile
Include=
"Object\EntityType.cs"
/>
<Compile
Include=
"Object\Object.cs"
/>
<Compile
Include=
"Other\EntityEventId.cs"
/>
<Compile
Include=
"Other\ILBindingAttribute.cs"
/>
<Compile
Include=
"Other\IUIFactory.cs"
/>
<Compile
Include=
"Other\LayerNames.cs"
/>
<Compile
Include=
"Other\UIFactoryAttribute.cs"
/>
...
...
Unity/Unity.Editor.csproj
浏览文件 @
58e129be
...
...
@@ -16,7 +16,7 @@
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
Editor:5
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows64:19
</UnityBuildTarget>
<UnityVersion>
2017.1.0b
7
</UnityVersion>
<UnityVersion>
2017.1.0b
8
</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
</PropertyGroup>
...
...
@@ -107,24 +107,12 @@
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Android.Extensions"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.Android.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.iOS.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"SyntaxTree.VisualStudio.Unity.Bridge"
>
<HintPath>
Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Xcode"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Common"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
Assets\Plugins\ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
...
...
Unity/Unity.Plugins.csproj
浏览文件 @
58e129be
...
...
@@ -12,15 +12,12 @@
<ProjectTypeGuids>
{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<TargetFrameworkIdentifier>
.NETFramework
</TargetFrameworkIdentifier>
<TargetFrameworkVersion>
v4.6
</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<CompilerResponseFile>
</CompilerResponseFile>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>
GamePlugins:3
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows64:19
</UnityBuildTarget>
<UnityVersion>
2017.1.0b7
</UnityVersion>
<RootNamespace>
</RootNamespace>
<UnityVersion>
2017.1.0b8
</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
...
...
@@ -77,12 +74,6 @@
<Reference
Include=
"UnityEngine.HoloLens"
>
<HintPath>
Library\UnityAssemblies\UnityEngine.HoloLens.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Xcode"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Common"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
Assets\Plugins\ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
...
...
@@ -461,4 +452,4 @@
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<Target
Name=
"GenerateTargetFrameworkMonikerAttribute"
/>
</Project>
\ No newline at end of file
</Project>
Unity/Unity.csproj
浏览文件 @
58e129be
...
...
@@ -12,12 +12,15 @@
<ProjectTypeGuids>
{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<TargetFrameworkIdentifier>
.NETFramework
</TargetFrameworkIdentifier>
<TargetFrameworkVersion>
v4.6
</TargetFrameworkVersion>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<CompilerResponseFile>
</CompilerResponseFile>
<UnityProjectType>
Game:1
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows64:19
</UnityBuildTarget>
<UnityVersion>
2017.1.0b7
</UnityVersion>
<RootNamespace></RootNamespace>
<UnityVersion>
2017.1.0b8
</UnityVersion>
<RootNamespace>
</RootNamespace>
<LangVersion>
6
</LangVersion>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
...
...
@@ -74,12 +77,6 @@
<Reference
Include=
"UnityEngine.HoloLens"
>
<HintPath>
Library\UnityAssemblies\UnityEngine.HoloLens.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Xcode"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.iOS.Extensions.Common"
>
<HintPath>
Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"ICSharpCode.SharpZipLib"
>
<HintPath>
Assets\Plugins\ICSharpCode.SharpZipLib.dll
</HintPath>
</Reference>
...
...
@@ -379,6 +376,7 @@
<Compile
Include=
"Assets\Scripts\IL\IAsyncStateMachineAdaptor.cs"
/>
<Compile
Include=
"Assets\Scripts\IL\IDisposableAdaptor.cs"
/>
<Compile
Include=
"Assets\Scripts\IL\ILAdapterAttribute.cs"
/>
<Compile
Include=
"Assets\Scripts\IL\ILBindingAttribute.cs"
/>
<Compile
Include=
"Assets\Scripts\IL\ILRedirection.cs"
/>
<Compile
Include=
"Assets\Scripts\ILMethod.cs"
/>
<Compile
Include=
"Assets\Scripts\Init.cs"
/>
...
...
@@ -387,4 +385,4 @@
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<Target
Name=
"GenerateTargetFrameworkMonikerAttribute"
/>
</Project>
</Project>
\ No newline at end of file
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