提交 cb6ab5b6 编写于 作者: 开发游戏的老王's avatar 开发游戏的老王

14.[知识点]本地数据存取的帮助类(加密非加密)

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# [知识点]本地数据存取的帮助类(加密非加密)
请先阅读本节讲义⬇
[《本地数据存取的帮助类(加密非加密)》](https://blog.csdn.net/ttm2d/article/details/103575079)
在游戏开发中对于本地玩家的数据采取加密的方式存储最主要原因是什么?
## 答案
防止玩家作弊
## 选项
### A
减少数据体积
### B
保护玩家隐私
### C
提高玩家数据的读取速度
...@@ -161,6 +161,16 @@ ...@@ -161,6 +161,16 @@
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