提交 800cea14 编写于 作者: S Syo

3. Hello World

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# 3.Hello World
请先阅读本节讲义[《Hello World》](https://blog.csdn.net/ttm2d/article/details/104534235)
使用Godot引擎制作2D游戏时,负责表现一个2D角色的常用节点是?
## 答案
Sprite节点
## 选项
### A
Spatial节点
### B
Node2D节点
### C
Node节点
......@@ -61,6 +61,16 @@
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