Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
CSDN 技术社区
skill_tree_game
提交
09fbc40b
S
skill_tree_game
项目概览
CSDN 技术社区
/
skill_tree_game
通知
4
Star
2
Fork
2
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
DevOps
流水线
流水线任务
计划
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
S
skill_tree_game
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
DevOps
DevOps
流水线
流水线任务
计划
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
流水线任务
提交
Issue看板
提交
09fbc40b
编写于
4月 25, 2022
作者:
开发游戏的老王
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Version 1
上级
d68bedbe
变更
29
隐藏空白更改
内联
并排
Showing
29 changed file
with
253 addition
and
67 deletion
+253
-67
data/1.游戏开发入门初阶/1.Godot Engine入门/1.用Godot Engine开发一个FlappyBird小游戏/config.json
...dot Engine入门/1.用Godot Engine开发一个FlappyBird小游戏/config.json
+5
-18
data/1.游戏开发入门初阶/1.Godot Engine入门/10.无尽水管子滚滚来(一)/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/10.无尽水管子滚滚来(一)/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/11.无尽水管子滚滚来(二)/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/11.无尽水管子滚滚来(二)/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/12.[知识点]用自动加载(AutoLoad)实现单例模式(Singleton Pattern)/config.json
...[知识点]用自动加载(AutoLoad)实现单例模式(Singleton Pattern)/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/13.来点MUSIC(音效系统)/config.json
.../1.游戏开发入门初阶/1.Godot Engine入门/13.来点MUSIC(音效系统)/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/14.[知识点]本地数据存取的帮助类(加密非加密)/config.json
...初阶/1.Godot Engine入门/14.[知识点]本地数据存取的帮助类(加密非加密)/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/15.心里有数(计分系统)/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/15.心里有数(计分系统)/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/16.[知识点]如何使用外部字体和Label节点制作一个计时器/config.json
...odot Engine入门/16.[知识点]如何使用外部字体和Label节点制作一个计时器/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/17.让数据说话(显示分数)/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/17.让数据说话(显示分数)/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/18.[知识点]两行代码实现观察者模式(Observer Pattern),就问你服不服?/config.json
...18.[知识点]两行代码实现观察者模式(Observer Pattern),就问你服不服?/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/19.天下没有不OVER的GAME/config.json
...1.游戏开发入门初阶/1.Godot Engine入门/19.天下没有不OVER的GAME/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/2.新建Godot项目/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/2.新建Godot项目/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/config.json
...ne入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/config.json
+12
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/learn.json
...ine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/learn.json
+8
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/learn.md
...ngine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/learn.md
+28
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/config.json
.../1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/config.json
+12
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/learn.json
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/learn.json
+8
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/learn.md
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/learn.md
+27
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/config.json
...Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/config.json
+12
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/learn.json
....Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/learn.json
+8
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/learn.md
.../1.Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/learn.md
+29
-0
data/1.游戏开发入门初阶/1.Godot Engine入门/3.Godot界面介绍/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/3.Godot界面介绍/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/4.Hello World/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/4.Hello World/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/5.坠落吧,小鸟/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/5.坠落吧,小鸟/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/6.在哪坠落就在哪飞起来/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/6.在哪坠落就在哪飞起来/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/7.无限循环的地面/config.json
data/1.游戏开发入门初阶/1.Godot Engine入门/7.无限循环的地面/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/8.[知识点]5种碰撞体以及RigidBody的4种模式/config.json
...1.Godot Engine入门/8.[知识点]5种碰撞体以及RigidBody的4种模式/config.json
+1
-1
data/1.游戏开发入门初阶/1.Godot Engine入门/9.[知识点]Timer节点使用范例/config.json
....游戏开发入门初阶/1.Godot Engine入门/9.[知识点]Timer节点使用范例/config.json
+1
-1
data/tree.json
data/tree.json
+86
-31
未找到文件。
data/1.游戏开发入门初阶/1.Godot Engine入门/1.用Godot Engine开发一个FlappyBird小游戏/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
3763515eddfe4932887fd39c826f317e
"
,
"node_id"
:
"game-
a7419380ac974efcbc5fb1d347933d04
"
,
"keywords"
:
[],
"children"
:
[
{
"游戏开发入门"
:
{
"keywords"
:
[
"Godot"
,
"Flappy Bird"
],
"children"
:
[],
"keywords_must"
:
[
"Godot"
],
"keywords_forbid"
:
[],
"node_id"
:
"game-8b79c45606e74fd48485bcdca73de39e"
}
}
],
"children"
:
[],
"export"
:
[
"learn.json"
],
"keywords_must"
:
[],
"keywords_forbid"
:
[]
"keywords_forbid"
:
[],
"group"
:
0
}
\ No newline at end of file
data/1.游戏开发入门初阶/1.Godot Engine入门/10.无尽水管子滚滚来(一)/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
7dd736ff4d2e43bfa002ad16964a7ea8
"
,
"node_id"
:
"game-
ddebb8f9c33e499ebf70e857f5e57244
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/11.无尽水管子滚滚来(二)/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-4
e8d0d681ad74f0baf658819a067b7df
"
,
"node_id"
:
"game-4
609ca19969744c3af113a1c273f6aa3
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/12.[知识点]用自动加载(AutoLoad)实现单例模式(Singleton Pattern)/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-5
85260a4beaa4505ae042e6976d45e22
"
,
"node_id"
:
"game-5
4ed259122714ae3b146ff5d5e3e9b9d
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/13.来点MUSIC(音效系统)/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
53ff6122ba0a4c41836eed2b8bdcab2
b"
,
"node_id"
:
"game-
9820c7f433f94ad4a61bfebce0e86af
b"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/14.[知识点]本地数据存取的帮助类(加密非加密)/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
97fe2d47c7bf4a68aa220806b5ddbd43
"
,
"node_id"
:
"game-
fcc7df8805b04aa7a3885c23b6de0ee5
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/15.心里有数(计分系统)/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
fc5c9011b67a40dd9800e641a4011047
"
,
"node_id"
:
"game-
ce44239c61d3458b90a37dc93822ebe4
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/16.[知识点]如何使用外部字体和Label节点制作一个计时器/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
6387d2ddf5a8413a859e30351e3c9290
"
,
"node_id"
:
"game-
abe61f57685e4d5b948f58b4403890bc
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/17.让数据说话(显示分数)/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
7df8a8f6fdf24ddc975506a798dafa00
"
,
"node_id"
:
"game-
e4484e530d7544e1bd2203e39705b51c
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/18.[知识点]两行代码实现观察者模式(Observer Pattern),就问你服不服?/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
a55d395e3c414c7ca28404b395b1afbb
"
,
"node_id"
:
"game-
c9d47730e8154a7f8e09f2f0faf3846e
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/19.天下没有不OVER的GAME/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
7b40ec0d41354fa9adde837f8504c586
"
,
"node_id"
:
"game-
4f8ddd4a0c8c4800b0153cf5e0a97731
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/2.新建Godot项目/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
80786fe5d22e4a559a512686d5ee8cea
"
,
"node_id"
:
"game-
564e4ed11c3c4dd881b09fb29eaf0833
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/config.json
0 → 100644
浏览文件 @
09fbc40b
{
"node_id"
:
"game-bb9e4ae20c1c4af38af69636d09793ee"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
"learn.json"
],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
\ No newline at end of file
data/1.游戏开发入门初阶/1.Godot Engine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/learn.json
0 → 100644
浏览文件 @
09fbc40b
{
"type"
:
"code_options"
,
"author"
:
"hello_tute"
,
"source"
:
"learn.md"
,
"notebook_enable"
:
false
,
"exercise_id"
:
"d0091914c6bb43bf9f15a2e9beed5979"
}
\ No newline at end of file
data/1.游戏开发入门初阶/1.Godot Engine入门/20.[知识点]用Call Method Track(方法回调轨道)实现动画回调/learn.md
0 → 100644
浏览文件 @
09fbc40b
# [知识点]用Call Method Track(方法回调轨道)实现动画回调
请先阅读本节讲义⬇
[
《用Call Method Track(方法回调轨道)实现动画回调》
](
https://orzgame.blog.csdn.net/article/details/105230844
)
我们想让某段动画播放到特定帧时自动触发(调用)一个函数,下列那种机制是最佳方案?
## 答案
Call Method Track(方法回调轨道)
## 选项
### A
手动计算时间并使用Timer延时触发
### B
使用Group机制
### C
没有开箱即用的方法,只能纯代码实现
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/config.json
0 → 100644
浏览文件 @
09fbc40b
{
"node_id"
:
"game-1eb635fc0e784edbac7264db4d12a7ff"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
"learn.json"
],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
\ No newline at end of file
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/learn.json
0 → 100644
浏览文件 @
09fbc40b
{
"type"
:
"code_options"
,
"author"
:
"hello_tute"
,
"source"
:
"learn.md"
,
"notebook_enable"
:
false
,
"exercise_id"
:
"5e328793a87c43c485eb3152a019b0a0"
}
\ No newline at end of file
data/1.游戏开发入门初阶/1.Godot Engine入门/21.大不了从头再来(新局启动)/learn.md
0 → 100644
浏览文件 @
09fbc40b
# 大不了从头再来(新局启动)
请先阅读本节讲义⬇
[
《大不了从头再来(新局启动)》
](
https://orzgame.blog.csdn.net/article/details/105161381
)
将一个节点通过其父节点的
`remove_child`
从场景树中移除后,为什么还要调用其自身的
`queue_free`
函数?
## 答案
`remove_child`
只是将它从场景树上移除,但其内存资源并未释放,所以要调用
`queue_free`
将其放到待释放队列中,由引擎释放其内存资源
## 选项
### A
没有必要调用
### B
调用其自身的
`queue_free`
以后就可以重复使用了
### C
可以给其赋值为null来代替
`queue_free`
data/1.游戏开发入门初阶/1.Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/config.json
0 → 100644
浏览文件 @
09fbc40b
{
"node_id"
:
"game-6baed610886c4dfab45c04c6d1a4c74d"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
"learn.json"
],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
\ No newline at end of file
data/1.游戏开发入门初阶/1.Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/learn.json
0 → 100644
浏览文件 @
09fbc40b
{
"type"
:
"code_options"
,
"author"
:
"hello_tute"
,
"source"
:
"learn.md"
,
"notebook_enable"
:
false
,
"exercise_id"
:
"30a0ab7ff4cd4e699bffdf4a88ec537d"
}
\ No newline at end of file
data/1.游戏开发入门初阶/1.Godot Engine入门/22.番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)/learn.md
0 → 100644
浏览文件 @
09fbc40b
# 番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)
请先阅读本节讲义⬇
[
《Godot Engine:屏幕振动效果的实现》
](
https://blog.csdn.net/ttm2d/article/details/103809442
)
[
《番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)》
](
https://orzgame.blog.csdn.net/article/details/105262867
)
下列选项中那些效果可以提高游戏的“打击感”?
## 答案
包括(但不限于)其他全部选项
## 选项
### A
屏幕震动
### B
音效
### C
一些粒子特效
data/1.游戏开发入门初阶/1.Godot Engine入门/3.Godot界面介绍/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
4c824cdca5b24931846db2086aebeb70
"
,
"node_id"
:
"game-
e2f919f34b524b43b50dc61ec09f9989
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/4.Hello World/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
73781824af714b958ed07890c58df8f3
"
,
"node_id"
:
"game-
204ac394144042d8aad5e5e90079a0e8
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/5.坠落吧,小鸟/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
1118654a675c4c11a262eacbfe592c55
"
,
"node_id"
:
"game-
7837069511e14a209a18d8f21f7c1cdb
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/6.在哪坠落就在哪飞起来/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
1d58d22d9c694d138f414809a7c3d20
4"
,
"node_id"
:
"game-
92d76053805145d591d22d3c9679eef
4"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/7.无限循环的地面/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
500198d650804137a10e34bf9e07ed8d
"
,
"node_id"
:
"game-
cd00e66431484f1087cb6b779a7bfdbb
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/8.[知识点]5种碰撞体以及RigidBody的4种模式/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
439aa38024ab4dd98c188b5577ec7a63
"
,
"node_id"
:
"game-
b0e23a8f1f624ff1b4e0d214deb76942
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/1.游戏开发入门初阶/1.Godot Engine入门/9.[知识点]Timer节点使用范例/config.json
浏览文件 @
09fbc40b
{
"node_id"
:
"game-
3946edad886642598c4ead6778d65fac
"
,
"node_id"
:
"game-
d519f3f21c60416aa6f1adc345fd11ee
"
,
"keywords"
:
[],
"children"
:
[],
"export"
:
[
...
...
data/tree.json
浏览文件 @
09fbc40b
...
...
@@ -19,24 +19,9 @@
"children"
:
[
{
"用Godot Engine开发一个FlappyBird小游戏"
:
{
"node_id"
:
"game-
3763515eddfe4932887fd39c826f317e
"
,
"node_id"
:
"game-
a7419380ac974efcbc5fb1d347933d04
"
,
"keywords"
:
[],
"children"
:
[
{
"游戏开发入门"
:
{
"keywords"
:
[
"Godot"
,
"Flappy Bird"
],
"children"
:
[],
"keywords_must"
:
[
"Godot"
],
"keywords_forbid"
:
[],
"node_id"
:
"game-8b79c45606e74fd48485bcdca73de39e"
}
}
],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
...
...
@@ -44,7 +29,7 @@
},
{
"新建Godot项目"
:
{
"node_id"
:
"game-
80786fe5d22e4a559a512686d5ee8cea
"
,
"node_id"
:
"game-
564e4ed11c3c4dd881b09fb29eaf0833
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -54,7 +39,7 @@
},
{
"Godot界面介绍"
:
{
"node_id"
:
"game-
4c824cdca5b24931846db2086aebeb70
"
,
"node_id"
:
"game-
e2f919f34b524b43b50dc61ec09f9989
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -64,7 +49,7 @@
},
{
"Hello World"
:
{
"node_id"
:
"game-
73781824af714b958ed07890c58df8f3
"
,
"node_id"
:
"game-
204ac394144042d8aad5e5e90079a0e8
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -74,7 +59,7 @@
},
{
"坠落吧,小鸟"
:
{
"node_id"
:
"game-
1118654a675c4c11a262eacbfe592c55
"
,
"node_id"
:
"game-
7837069511e14a209a18d8f21f7c1cdb
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -84,7 +69,7 @@
},
{
"在哪坠落就在哪飞起来"
:
{
"node_id"
:
"game-
1d58d22d9c694d138f414809a7c3d20
4"
,
"node_id"
:
"game-
92d76053805145d591d22d3c9679eef
4"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -94,7 +79,7 @@
},
{
"无限循环的地面"
:
{
"node_id"
:
"game-
500198d650804137a10e34bf9e07ed8d
"
,
"node_id"
:
"game-
cd00e66431484f1087cb6b779a7bfdbb
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -104,7 +89,7 @@
},
{
"[知识点]5种碰撞体以及RigidBody的4种模式"
:
{
"node_id"
:
"game-
439aa38024ab4dd98c188b5577ec7a63
"
,
"node_id"
:
"game-
b0e23a8f1f624ff1b4e0d214deb76942
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -114,7 +99,7 @@
},
{
"[知识点]Timer节点使用范例"
:
{
"node_id"
:
"game-
3946edad886642598c4ead6778d65fac
"
,
"node_id"
:
"game-
d519f3f21c60416aa6f1adc345fd11ee
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -124,7 +109,7 @@
},
{
"无尽水管子滚滚来(一)"
:
{
"node_id"
:
"game-
7dd736ff4d2e43bfa002ad16964a7ea8
"
,
"node_id"
:
"game-
ddebb8f9c33e499ebf70e857f5e57244
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -134,7 +119,7 @@
},
{
"无尽水管子滚滚来(二)"
:
{
"node_id"
:
"game-4
e8d0d681ad74f0baf658819a067b7df
"
,
"node_id"
:
"game-4
609ca19969744c3af113a1c273f6aa3
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -144,7 +129,7 @@
},
{
"[知识点]用自动加载(AutoLoad)实现单例模式(Singleton Pattern)"
:
{
"node_id"
:
"game-5
85260a4beaa4505ae042e6976d45e22
"
,
"node_id"
:
"game-5
4ed259122714ae3b146ff5d5e3e9b9d
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -154,7 +139,7 @@
},
{
"来点MUSIC(音效系统)"
:
{
"node_id"
:
"game-
53ff6122ba0a4c41836eed2b8bdcab2
b"
,
"node_id"
:
"game-
9820c7f433f94ad4a61bfebce0e86af
b"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -164,7 +149,7 @@
},
{
"[知识点]本地数据存取的帮助类(加密非加密)"
:
{
"node_id"
:
"game-
97fe2d47c7bf4a68aa220806b5ddbd43
"
,
"node_id"
:
"game-
fcc7df8805b04aa7a3885c23b6de0ee5
"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
@@ -174,7 +159,77 @@
},
{
"心里有数(计分系统)"
:
{
"node_id"
:
"game-fc5c9011b67a40dd9800e641a4011047"
,
"node_id"
:
"game-ce44239c61d3458b90a37dc93822ebe4"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
},
{
"[知识点]如何使用外部字体和Label节点制作一个计时器"
:
{
"node_id"
:
"game-abe61f57685e4d5b948f58b4403890bc"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
},
{
"让数据说话(显示分数)"
:
{
"node_id"
:
"game-e4484e530d7544e1bd2203e39705b51c"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
},
{
"[知识点]两行代码实现观察者模式(Observer Pattern),就问你服不服?"
:
{
"node_id"
:
"game-c9d47730e8154a7f8e09f2f0faf3846e"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
},
{
"天下没有不OVER的GAME"
:
{
"node_id"
:
"game-4f8ddd4a0c8c4800b0153cf5e0a97731"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
},
{
"[知识点]用Call Method Track(方法回调轨道)实现动画回调"
:
{
"node_id"
:
"game-bb9e4ae20c1c4af38af69636d09793ee"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
},
{
"大不了从头再来(新局启动)"
:
{
"node_id"
:
"game-1eb635fc0e784edbac7264db4d12a7ff"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
"keywords_forbid"
:
[],
"group"
:
0
}
},
{
"番外篇:罗永浩都抖音了,要不咱们也抖一抖?(屏幕震动)"
:
{
"node_id"
:
"game-6baed610886c4dfab45c04c6d1a4c74d"
,
"keywords"
:
[],
"children"
:
[],
"keywords_must"
:
[],
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录