fleet_wrapper.h 9.6 KB
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/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

  http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. */

#pragma once

#include <memory>
#ifdef PADDLE_WITH_PSLIB
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#include <archive.h>
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#include <pslib.h>
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#endif
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#include <atomic>
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#include <ctime>
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#include <map>
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#include <random>
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#include <string>
#include <vector>
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#include "paddle/fluid/framework/program_desc.h"
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#include "paddle/fluid/framework/scope.h"
#include "paddle/fluid/framework/variable_helper.h"
#include "paddle/fluid/platform/macros.h"  // for DISABLE_COPY_AND_ASSIGN

namespace paddle {
namespace framework {

// A wrapper class for pslib.h, this class follows Singleton pattern
// i.e. only initialized once in the current process
// Example:
//    std::shared_ptr<FleetWrapper> fleet_ptr =
//         FleetWrapper::GetInstance();
//    string dist_desc;
//    fleet_ptr->InitServer(dist_desc, 0);
// interface design principles:
// Pull
//   Sync: PullSparseVarsSync
//   Async: PullSparseVarsAsync(not implemented currently)
// Push
//   Sync: PushSparseVarsSync
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//   Async: PushSparseVarsAsync(not implemented currently)
//   Async: PushSparseVarsWithLabelAsync(with special usage)
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// Push dense variables to server in Async mode
// Param<in>: scope, table_id, var_names
// Param<out>: push_sparse_status

class FleetWrapper {
 public:
  virtual ~FleetWrapper() {}
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  FleetWrapper() {
    scale_sparse_gradient_with_batch_size_ = true;
    // trainer sleep some time for pslib core dump
    sleep_seconds_before_fail_exit_ = 300;
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    // pslib request server timeout ms
    client2client_request_timeout_ms_ = 500000;
    // pslib connect server timeout_ms
    client2client_connect_timeout_ms_ = 10000;
    // pslib request max retry
    client2client_max_retry_ = 3;
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  }
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  // set client to client communication config
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  void SetClient2ClientConfig(int request_timeout_ms, int connect_timeout_ms,
                              int max_retry);

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  // Pull sparse variables from server in sync mode
  // Param<in>: scope, table_id, var_names, fea_keys, fea_dim
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  // Param<out>: fea_values
  void PullSparseVarsSync(const Scope& scope, const uint64_t table_id,
                          const std::vector<std::string>& var_names,
                          std::vector<uint64_t>* fea_keys,
                          std::vector<std::vector<float>>* fea_values,
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                          int fea_dim,
                          const std::vector<std::string>& var_emb_names);
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  // pull dense variables from server in sync mod
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  void PullDenseVarsSync(const Scope& scope, const uint64_t table_id,
                         const std::vector<std::string>& var_names);

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  // pull dense variables from server in async mod
  // Param<in>: scope, table_id, var_names
  // Param<out>: pull_dense_status
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  void PullDenseVarsAsync(
      const Scope& scope, const uint64_t table_id,
      const std::vector<std::string>& var_names,
      std::vector<::std::future<int32_t>>* pull_dense_status);

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  // push dense parameters(not gradients) to server in sync mode
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  void PushDenseParamSync(const Scope& scope, const uint64_t table_id,
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                          const std::vector<std::string>& var_names);
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  // Push dense variables to server in async mode
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  // Param<in>: scope, table_id, var_names, scale_datanorm, batch_size
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  // Param<out>: push_sparse_status
  void PushDenseVarsAsync(
      const Scope& scope, const uint64_t table_id,
      const std::vector<std::string>& var_names,
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      std::vector<::std::future<int32_t>>* push_sparse_status,
      float scale_datanorm, int batch_size);
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  // push dense variables to server in sync mode
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  void PushDenseVarsSync(Scope* scope, const uint64_t table_id,
                         const std::vector<std::string>& var_names);

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  // Push sparse variables with labels to server in async mode
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  // This is specially designed for click/show stats in server
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  // Param<in>: scope, table_id, fea_keys, fea_labels, sparse_key_names,
  //            sparse_grad_names, batch_size, use_cvm, dump_slot
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  // Param<out>: push_values, push_sparse_status
  void PushSparseVarsWithLabelAsync(
      const Scope& scope, const uint64_t table_id,
      const std::vector<uint64_t>& fea_keys,
      const std::vector<float>& fea_labels,
      const std::vector<std::string>& sparse_key_names,
      const std::vector<std::string>& sparse_grad_names, const int emb_dim,
      std::vector<std::vector<float>>* push_values,
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      std::vector<::std::future<int32_t>>* push_sparse_status,
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      const int batch_size, const bool use_cvm, const bool dump_slot,
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      std::vector<uint64_t>* sparse_push_keys, const bool no_cvm);
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  // Push sparse variables to server in Async mode
  // Param<In>: scope, table_id, fea_keys, sparse_grad_names
  // Param<Out>: push_values, push_sparse_status
  /*
  void PushSparseVarsAsync(
          const Scope& scope,
          const uint64_t table_id,
          const std::vector<uint64_t>& fea_keys,
          const std::vector<std::string>& sparse_grad_names,
          std::vector<std::vector<float>>* push_values,
          std::vector<::std::future<int32_t>>* push_sparse_status);
  */

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  // init server
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  void InitServer(const std::string& dist_desc, int index);
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  // init trainer
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  void InitWorker(const std::string& dist_desc,
                  const std::vector<uint64_t>& host_sign_list, int node_num,
                  int index);
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  // stop server
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  void StopServer();
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  // finalize worker to make worker can be stop
  void FinalizeWorker();
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  // run server
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  uint64_t RunServer();
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  // run server with ip port
  uint64_t RunServer(const std::string& ip, uint32_t port);
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  // gather server ip
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  void GatherServers(const std::vector<uint64_t>& host_sign_list, int node_num);
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  // gather client ip
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  void GatherClients(const std::vector<uint64_t>& host_sign_list);
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  // get client info
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  std::vector<uint64_t> GetClientsInfo();
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  // create client to client connection
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  void CreateClient2ClientConnection();
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  // flush all push requests
  void ClientFlush();
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  // load from paddle model
  void LoadFromPaddleModel(Scope& scope, const uint64_t table_id,  // NOLINT
                           std::vector<std::string> var_list,
                           std::string model_path, std::string model_proto_file,
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                           std::vector<std::string> table_var_list,
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                           bool load_combine);
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  void PrintTableStat(const uint64_t table_id);
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  // mode = 0, load all feature
  // mode = 1, laod delta feature, which means load diff
  void LoadModel(const std::string& path, const int mode);
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  // mode = 0, load all feature
  // mode = 1, laod delta feature, which means load diff
  void LoadModelOneTable(const uint64_t table_id, const std::string& path,
                         const int mode);
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  // mode = 0, save all feature
  // mode = 1, save delta feature, which means save diff
  void SaveModel(const std::string& path, const int mode);
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  // get save cache threshold
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  double GetCacheThreshold(int table_id);
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  // shuffle cache model between servers
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  void CacheShuffle(int table_id, const std::string& path, const int mode,
                    const double cache_threshold);
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  // save cache model
  // cache model can speed up online predict
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  int32_t SaveCache(int table_id, const std::string& path, const int mode);
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  // copy feasign key/value from src_table_id to dest_table_id
  int32_t CopyTable(const uint64_t src_table_id, const uint64_t dest_table_id);
  // copy feasign key/value from src_table_id to dest_table_id
  int32_t CopyTableByFeasign(const uint64_t src_table_id,
                             const uint64_t dest_table_id,
                             const std::vector<uint64_t>& feasign_list);
  // clear all models, release their memory
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  void ClearModel();
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  // shrink sparse table
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  void ShrinkSparseTable(int table_id);
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  // shrink dense table
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  void ShrinkDenseTable(int table_id, Scope* scope,
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                        std::vector<std::string> var_list, float decay,
                        int emb_dim);
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  typedef std::function<int32_t(int, int, const std::string&)> MsgHandlerFunc;
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  // register client to client communication
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  int RegisterClientToClientMsgHandler(int msg_type, MsgHandlerFunc handler);
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  // send client to client message
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  std::future<int32_t> SendClientToClientMsg(int msg_type, int to_client_id,
                                             const std::string& msg);
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  // FleetWrapper singleton
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  static std::shared_ptr<FleetWrapper> GetInstance() {
    if (NULL == s_instance_) {
      s_instance_.reset(new paddle::framework::FleetWrapper());
    }
    return s_instance_;
  }
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  // this performs better than rand_r, especially large data
  std::default_random_engine& LocalRandomEngine();

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#ifdef PADDLE_WITH_PSLIB
  static std::shared_ptr<paddle::distributed::PSlib> pslib_ptr_;
#endif

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 private:
  static std::shared_ptr<FleetWrapper> s_instance_;
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#ifdef PADDLE_WITH_PSLIB
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  std::map<uint64_t, std::vector<paddle::ps::Region>> _regions;
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#endif
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 protected:
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  static bool is_initialized_;
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  bool scale_sparse_gradient_with_batch_size_;
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  int32_t sleep_seconds_before_fail_exit_;
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  int client2client_request_timeout_ms_;
  int client2client_connect_timeout_ms_;
  int client2client_max_retry_;
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  DISABLE_COPY_AND_ASSIGN(FleetWrapper);
};

}  // end namespace framework
}  // end namespace paddle