- 28 3月, 2021 2 次提交
- 27 3月, 2021 3 次提交
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由 Mr.doob 提交于
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由 chubei 提交于
* Feature: Add vertex color alpha channel support. * Vertex alpha: Remove hasVertexAlpha from BufferGeometry
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由 Michael Herzog 提交于
* WebGLRenderer: Do not run window.rAF when in XR. * WebGLRenderer: Enhance dispose(). * Update builds.
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- 26 3月, 2021 9 次提交
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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- 25 3月, 2021 15 次提交
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由 Mugen87 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Juan Jose Luna Espinosa 提交于
* GPGPU Protoplanets example: fix pixel trails * webgl_gpgpu_water.html: Remove mention to orbiting the camera.
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由 Michael Harvey 提交于
* Keep instanceColor for InstancedMesh in toJSON and ObjectLoader * instanceColor ignored if not present
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由 Juan Jose Luna Espinosa 提交于
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由 Arseny Kapoulkine 提交于
RoughnessMipmapper created a new texture and replaced existing material textures with the copy - however, the copy didn't inherit the UV transform properties from the source. This could be problematic when for example the roughness map came from the glTF file that used KHR_texture_transform extension. When rendered with standard three.js material this by itself would not be a problem since three.js only supports one shared transform for most material maps but when the user overrode the material with a custom one (which happens inside model-viewer as far as I can tell), the incorrect offset/repeat values in the cloned texture could result in incorrect rendering.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 24 3月, 2021 4 次提交
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由 Mr.doob 提交于
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由 ycw 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
* Sphere: Add expandByPoint() and union(). * Tests: Clean up.
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- 23 3月, 2021 7 次提交
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由 Olli Etuaho 提交于
* Fix some picking/raycast examples for touch devices TrackballControls and OrbitControls listen to pointer events, which can cause mouse events not to fire on Android devices. Fix some picking examples by listening to pointer events in them as well. * Remove mousemove listeners from examples using pointermove They're redundant - all modern browsers support pointer events.
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由 Michael Herzog 提交于
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由 ycw 提交于
* fixed illegal feedback * x === true .. over Boolean(x) * toggle reflector externally * rm comments * add empty lines * expose `.color` on reflector * use accessor for `.color` * fixed illegal feedback * toggle reflector externally * rm comments * add empty lines * expose `.color` on reflector * use accessor for `.color`
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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