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05e9ac71
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
未验证
提交
05e9ac71
编写于
3月 23, 2021
作者:
M
Michael Herzog
提交者:
GitHub
3月 23, 2021
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Use more pointer semantics. (#21504)
上级
95ce8f14
变更
10
隐藏空白更改
内联
并排
Showing
10 changed file
with
75 addition
and
100 deletion
+75
-100
examples/webgl_geometry_terrain_raycast.html
examples/webgl_geometry_terrain_raycast.html
+7
-7
examples/webgl_interactive_buffergeometry.html
examples/webgl_interactive_buffergeometry.html
+7
-9
examples/webgl_interactive_cubes.html
examples/webgl_interactive_cubes.html
+6
-8
examples/webgl_interactive_cubes_gpu.html
examples/webgl_interactive_cubes_gpu.html
+7
-9
examples/webgl_interactive_cubes_ortho.html
examples/webgl_interactive_cubes_ortho.html
+6
-8
examples/webgl_interactive_lines.html
examples/webgl_interactive_lines.html
+6
-8
examples/webgl_interactive_points.html
examples/webgl_interactive_points.html
+7
-9
examples/webgl_interactive_raycasting_points.html
examples/webgl_interactive_raycasting_points.html
+6
-8
examples/webgl_interactive_voxelpainter.html
examples/webgl_interactive_voxelpainter.html
+10
-14
examples/webgl_raycast_sprite.html
examples/webgl_raycast_sprite.html
+13
-20
未找到文件。
examples/webgl_geometry_terrain_raycast.html
浏览文件 @
05e9ac71
...
...
@@ -41,7 +41,7 @@
let
helper
;
const
raycaster
=
new
THREE
.
Raycaster
();
const
mouse
=
new
THREE
.
Vector2
();
const
pointer
=
new
THREE
.
Vector2
();
init
();
animate
();
...
...
@@ -49,7 +49,7 @@
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
container
.
innerHTML
=
""
;
container
.
innerHTML
=
''
;
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
@@ -103,7 +103,7 @@
helper
=
new
THREE
.
Mesh
(
geometryHelper
,
new
THREE
.
MeshNormalMaterial
()
);
scene
.
add
(
helper
);
container
.
addEventListener
(
'
pointermove
'
,
on
Mouse
Move
);
container
.
addEventListener
(
'
pointermove
'
,
on
Pointer
Move
);
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
...
...
@@ -232,11 +232,11 @@
}
function
on
Mouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
mouse
.
x
=
(
event
.
clientX
/
renderer
.
domElement
.
clientWidth
)
*
2
-
1
;
mouse
.
y
=
-
(
event
.
clientY
/
renderer
.
domElement
.
clientHeight
)
*
2
+
1
;
raycaster
.
setFromCamera
(
mouse
,
camera
);
pointer
.
x
=
(
event
.
clientX
/
renderer
.
domElement
.
clientWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
renderer
.
domElement
.
clientHeight
)
*
2
+
1
;
raycaster
.
setFromCamera
(
pointer
,
camera
);
// See if the ray from the camera into the world hits one of our meshes
const
intersects
=
raycaster
.
intersectObject
(
mesh
);
...
...
examples/webgl_interactive_buffergeometry.html
浏览文件 @
05e9ac71
...
...
@@ -21,7 +21,7 @@
let
camera
,
scene
,
renderer
;
let
raycaster
,
mouse
;
let
raycaster
,
pointer
;
let
mesh
,
line
;
...
...
@@ -175,7 +175,7 @@
raycaster
=
new
THREE
.
Raycaster
();
mouse
=
new
THREE
.
Vector2
();
pointer
=
new
THREE
.
Vector2
();
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
setAttribute
(
'
position
'
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
4
*
3
),
3
)
);
...
...
@@ -200,7 +200,7 @@
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouse
Move
);
document
.
addEventListener
(
'
pointermove
'
,
onPointer
Move
);
}
...
...
@@ -213,12 +213,10 @@
}
function
on
DocumentMouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
event
.
preventDefault
();
mouse
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
mouse
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
pointer
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
}
...
...
@@ -240,7 +238,7 @@
mesh
.
rotation
.
x
=
time
*
0.15
;
mesh
.
rotation
.
y
=
time
*
0.25
;
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObject
(
mesh
);
...
...
examples/webgl_interactive_cubes.html
浏览文件 @
05e9ac71
...
...
@@ -33,7 +33,7 @@
let
INTERSECTED
;
let
theta
=
0
;
const
mouse
=
new
THREE
.
Vector2
();
const
pointer
=
new
THREE
.
Vector2
();
const
radius
=
100
;
init
();
...
...
@@ -85,7 +85,7 @@
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
document
.
addEventListener
(
'
mousemove
'
,
on
DocumentMouse
Move
);
document
.
addEventListener
(
'
mousemove
'
,
on
Pointer
Move
);
//
...
...
@@ -102,12 +102,10 @@
}
function
on
DocumentMouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
event
.
preventDefault
();
mouse
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
mouse
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
pointer
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
}
...
...
@@ -135,7 +133,7 @@
// find intersections
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObjects
(
scene
.
children
);
...
...
examples/webgl_interactive_cubes_gpu.html
浏览文件 @
05e9ac71
...
...
@@ -39,7 +39,7 @@
const
pickingData
=
[];
const
mouse
=
new
THREE
.
Vector2
();
const
pointer
=
new
THREE
.
Vector2
();
const
offset
=
new
THREE
.
Vector3
(
10
,
10
,
10
);
init
();
...
...
@@ -47,7 +47,7 @@
function
init
()
{
container
=
document
.
getElementById
(
"
container
"
);
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
1000
;
...
...
@@ -165,18 +165,16 @@
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
renderer
.
domElement
.
addEventListener
(
'
pointermove
'
,
on
MouseMove
,
fals
e
);
renderer
.
domElement
.
addEventListener
(
'
pointermove
'
,
on
PointerMov
e
);
}
//
function
on
Mouse
Move
(
e
)
{
function
on
Pointer
Move
(
e
)
{
e
.
preventDefault
();
mouse
.
x
=
e
.
clientX
;
mouse
.
y
=
e
.
clientY
;
pointer
.
x
=
e
.
clientX
;
pointer
.
y
=
e
.
clientY
;
}
...
...
@@ -195,7 +193,7 @@
// set the view offset to represent just a single pixel under the mouse
camera
.
setViewOffset
(
renderer
.
domElement
.
width
,
renderer
.
domElement
.
height
,
mouse
.
x
*
window
.
devicePixelRatio
|
0
,
mouse
.
y
*
window
.
devicePixelRatio
|
0
,
1
,
1
);
camera
.
setViewOffset
(
renderer
.
domElement
.
width
,
renderer
.
domElement
.
height
,
pointer
.
x
*
window
.
devicePixelRatio
|
0
,
pointer
.
y
*
window
.
devicePixelRatio
|
0
,
1
,
1
);
// render the scene
...
...
examples/webgl_interactive_cubes_ortho.html
浏览文件 @
05e9ac71
...
...
@@ -33,7 +33,7 @@
let
theta
=
0
;
let
INTERSECTED
;
const
mouse
=
new
THREE
.
Vector2
();
const
pointer
=
new
THREE
.
Vector2
();
const
radius
=
500
;
const
frustumSize
=
1000
;
...
...
@@ -87,7 +87,7 @@
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouse
Move
);
document
.
addEventListener
(
'
pointermove
'
,
onPointer
Move
);
//
...
...
@@ -110,12 +110,10 @@
}
function
on
DocumentMouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
event
.
preventDefault
();
mouse
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
mouse
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
pointer
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
}
...
...
@@ -143,7 +141,7 @@
// find intersections
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObjects
(
scene
.
children
);
...
...
examples/webgl_interactive_lines.html
浏览文件 @
05e9ac71
...
...
@@ -26,7 +26,7 @@
let
container
,
stats
;
let
camera
,
scene
,
raycaster
,
renderer
,
parentTransform
,
sphereInter
;
const
mouse
=
new
THREE
.
Vector2
();
const
pointer
=
new
THREE
.
Vector2
();
const
radius
=
100
;
let
theta
=
0
;
...
...
@@ -136,7 +136,7 @@
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouse
Move
);
document
.
addEventListener
(
'
pointermove
'
,
onPointer
Move
);
//
...
...
@@ -153,12 +153,10 @@
}
function
on
DocumentMouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
event
.
preventDefault
();
mouse
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
mouse
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
pointer
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
}
...
...
@@ -186,7 +184,7 @@
// find intersections
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObjects
(
parentTransform
.
children
,
true
);
...
...
examples/webgl_interactive_points.html
浏览文件 @
05e9ac71
...
...
@@ -66,7 +66,7 @@
const
PARTICLE_SIZE
=
20
;
let
raycaster
,
intersects
;
let
mouse
,
INTERSECTED
;
let
pointer
,
INTERSECTED
;
init
();
animate
();
...
...
@@ -144,7 +144,7 @@
//
raycaster
=
new
THREE
.
Raycaster
();
mouse
=
new
THREE
.
Vector2
();
pointer
=
new
THREE
.
Vector2
();
//
...
...
@@ -154,16 +154,14 @@
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouse
Move
);
document
.
addEventListener
(
'
pointermove
'
,
onPointer
Move
);
}
function
on
DocumentMouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
event
.
preventDefault
();
mouse
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
mouse
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
pointer
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
}
...
...
@@ -193,7 +191,7 @@
const
geometry
=
particles
.
geometry
;
const
attributes
=
geometry
.
attributes
;
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
intersects
=
raycaster
.
intersectObject
(
particles
);
...
...
examples/webgl_interactive_raycasting_points.html
浏览文件 @
05e9ac71
...
...
@@ -25,7 +25,7 @@
let
clock
;
let
toggle
=
0
;
const
mouse
=
new
THREE
.
Vector2
();
const
pointer
=
new
THREE
.
Vector2
();
const
spheres
=
[];
const
threshold
=
0.1
;
...
...
@@ -209,16 +209,14 @@
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouse
Move
);
document
.
addEventListener
(
'
pointermove
'
,
onPointer
Move
);
}
function
on
DocumentMouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
event
.
preventDefault
();
mouse
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
mouse
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
pointer
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
}
...
...
@@ -245,7 +243,7 @@
camera
.
applyMatrix4
(
rotateY
);
camera
.
updateMatrixWorld
();
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersections
=
raycaster
.
intersectObjects
(
pointclouds
);
intersection
=
(
intersections
.
length
)
>
0
?
intersections
[
0
]
:
null
;
...
...
examples/webgl_interactive_voxelpainter.html
浏览文件 @
05e9ac71
...
...
@@ -28,7 +28,7 @@
let
camera
,
scene
,
renderer
;
let
plane
;
let
mouse
,
raycaster
,
isShiftDown
=
false
;
let
pointer
,
raycaster
,
isShiftDown
=
false
;
let
rollOverMesh
,
rollOverMaterial
;
let
cubeGeo
,
cubeMaterial
;
...
...
@@ -67,7 +67,7 @@
//
raycaster
=
new
THREE
.
Raycaster
();
mouse
=
new
THREE
.
Vector2
();
pointer
=
new
THREE
.
Vector2
();
const
geometry
=
new
THREE
.
PlaneGeometry
(
1000
,
1000
);
geometry
.
rotateX
(
-
Math
.
PI
/
2
);
...
...
@@ -91,8 +91,8 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouse
Move
);
document
.
addEventListener
(
'
mousedown
'
,
onDocumentMouse
Down
);
document
.
addEventListener
(
'
pointermove
'
,
onPointer
Move
);
document
.
addEventListener
(
'
pointerdown
'
,
onPointer
Down
);
document
.
addEventListener
(
'
keydown
'
,
onDocumentKeyDown
);
document
.
addEventListener
(
'
keyup
'
,
onDocumentKeyUp
);
...
...
@@ -111,13 +111,11 @@
}
function
on
DocumentMouse
Move
(
event
)
{
function
on
Pointer
Move
(
event
)
{
event
.
preventDefault
(
);
pointer
.
set
(
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
,
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
);
mouse
.
set
(
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
,
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
);
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObjects
(
objects
);
...
...
@@ -134,13 +132,11 @@
}
function
onDocumentMouseDown
(
event
)
{
event
.
preventDefault
();
function
onPointerDown
(
event
)
{
mouse
.
set
(
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
,
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
);
pointer
.
set
(
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
,
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
);
raycaster
.
setFromCamera
(
mouse
,
camera
);
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObjects
(
objects
);
...
...
examples/webgl_raycast_sprite.html
浏览文件 @
05e9ac71
...
...
@@ -20,6 +20,7 @@
<div
id=
"info"
><a
href=
"https://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- webgl raycast sprite
<br></div>
<script
type=
"module"
>
import
*
as
THREE
from
'
../build/three.module.js
'
;
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
...
...
@@ -27,6 +28,10 @@
let
renderer
,
scene
,
camera
;
let
controls
,
group
;
let
selectedObject
=
null
;
const
raycaster
=
new
THREE
.
Raycaster
();
const
pointer
=
new
THREE
.
Vector2
();
init
();
animate
();
...
...
@@ -81,7 +86,7 @@
group2
.
add
(
sprite3
);
window
.
addEventListener
(
'
resize
'
,
onWindowResize
);
window
.
addEventListener
(
"
pointermove
"
,
onDocumentMouseMove
,
fals
e
);
document
.
addEventListener
(
'
pointermove
'
,
onPointerMov
e
);
}
...
...
@@ -101,11 +106,8 @@
}
let
selectedObject
=
null
;
function
onDocumentMouseMove
(
event
)
{
function
onPointerMove
(
event
)
{
event
.
preventDefault
();
if
(
selectedObject
)
{
selectedObject
.
material
.
color
.
set
(
'
#69f
'
);
...
...
@@ -113,7 +115,12 @@
}
const
intersects
=
getIntersects
(
event
.
layerX
,
event
.
layerY
);
pointer
.
x
=
(
event
.
clientX
/
window
.
innerWidth
)
*
2
-
1
;
pointer
.
y
=
-
(
event
.
clientY
/
window
.
innerHeight
)
*
2
+
1
;
raycaster
.
setFromCamera
(
pointer
,
camera
);
const
intersects
=
raycaster
.
intersectObject
(
group
,
true
);
if
(
intersects
.
length
>
0
)
{
...
...
@@ -134,20 +141,6 @@
}
const
raycaster
=
new
THREE
.
Raycaster
();
const
mouseVector
=
new
THREE
.
Vector3
();
function
getIntersects
(
x
,
y
)
{
x
=
(
x
/
window
.
innerWidth
)
*
2
-
1
;
y
=
-
(
y
/
window
.
innerHeight
)
*
2
+
1
;
mouseVector
.
set
(
x
,
y
,
0.5
);
raycaster
.
setFromCamera
(
mouseVector
,
camera
);
return
raycaster
.
intersectObject
(
group
,
true
);
}
</script>
</body>
</html>
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