1. 03 11月, 2010 2 次提交
  2. 02 11月, 2010 1 次提交
  3. 01 11月, 2010 3 次提交
  4. 31 10月, 2010 12 次提交
  5. 30 10月, 2010 5 次提交
  6. 29 10月, 2010 10 次提交
  7. 28 10月, 2010 2 次提交
  8. 27 10月, 2010 2 次提交
  9. 26 10月, 2010 3 次提交
    • A
      Premultiplied alpha in WebGLRenderer for MeshColorFillMaterial and... · 87e0d754
      alteredq 提交于
      Premultiplied alpha in WebGLRenderer for MeshColorFillMaterial and MeshColorStrokeMaterial (to get closer to CanvasRenderer look).
      87e0d754
    • A
      Refactored multimaterials to also work with non-textured models composed from... · 277d117b
      alteredq 提交于
      Refactored multimaterials to also work with non-textured models composed from multiple material groups.
      
      Old version was doing massive overdraw (whole mesh was drawn for each material).
      
      Even current solution is still quite messy: there is a different behavior for stroke and fill materials (when used as secondary materials).
      
      Stroke materials are applied to the complete mesh (as most common use case seems to be wireframe) while fill materials now apply only to faces within single material group (when "decalIndex" property of secondary fill material is set).
      277d117b
    • A
      Fixed broken normals in Blender 2.54 exporter. · 3db0c877
      alteredq 提交于
      There were two problems:
      
      - vertices were in a different coordinate system than normals
      - generated JS code was not properly handling normals with 0-sized components
      3db0c877