提交 8ea9f2d1 编写于 作者: A alteredq

Merge remote branch 'remotes/upstream/master'

......@@ -71,37 +71,37 @@
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
mesh.position.z = -500;
mesh.overdraw = true;
scene.add( mesh );
scene.addObject( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
mesh.position.z = 500;
mesh.rotation.y = 180 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
scene.addObject( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
mesh.position.x = -500;
mesh.rotation.y = 90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
scene.addObject( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
mesh.position.x = 500;
mesh.rotation.y = -90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
scene.addObject( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
mesh.position.y = 500;
mesh.rotation.x = 90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
scene.addObject( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
mesh.position.y = -500;
mesh.rotation.x = -90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
......
......@@ -70,7 +70,7 @@
particle.position.z = Math.random() * 2 - 1;
particle.position.normalize();
particle.position.multiplyScalar(Math.random() * 10 + 450);
scene.add( particle );
scene.addObject( particle );
}
......@@ -92,7 +92,7 @@
geometry.vertices.push(new THREE.Vertex(vector2));
var line = new THREE.Line( geometry, new THREE.LineColorMaterial( 0xffffff, Math.random() ) );
scene.add(line);
scene.addObject(line);
}
/*
......
......@@ -72,7 +72,7 @@
particle.position.normalize();
particle.position.multiplyScalar(Math.random() * 10 + 450);
particle.scale.x = particle.scale.y = 5;
scene.add( particle );
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
......@@ -81,7 +81,7 @@
// lines
var line = new THREE.Line( geometry, new THREE.LineColorMaterial( 0xffffff, Math.random(), 1 ) );
scene.add(line);
scene.addObject(line);
/*
stats = new Stats();
......
......@@ -106,7 +106,7 @@
mesh = new THREE.Mesh( plane, material );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5;
mesh.overdraw = true;
scene.add(mesh);
scene.addObject(mesh);
mesh = new THREE.Mesh( plane, materialReflection );
mesh.position.y = -306;
......@@ -114,7 +114,7 @@
mesh.rotation.x = 180 * Math.PI / 180;
mesh.doubleSided = true;
mesh.overdraw = true;
scene.add(mesh);
scene.addObject(mesh);
//
......@@ -132,7 +132,7 @@
particle.position.x = ix * separation - ((amountx * separation) / 2);
particle.position.y = -153
particle.position.z = iy * separation - ((amounty * separation) / 2);
scene.add( particle );
scene.addObject( particle );
}
}
......
......@@ -70,7 +70,7 @@
particle = new THREE.Particle( material );
particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
scene.add( particle );
scene.addObject( particle );
}
}
......
......@@ -66,7 +66,7 @@
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
scene.add( particle );
scene.addObject( particle );
}
container.appendChild( renderer.domElement );
......
......@@ -73,7 +73,7 @@
particle = particles[ i ++ ] = new THREE.Particle( material );
particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
scene.add( particle );
scene.addObject( particle );
}
}
......
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