1. 20 2月, 2017 1 次提交
  2. 19 2月, 2017 1 次提交
  3. 18 2月, 2017 3 次提交
  4. 17 2月, 2017 3 次提交
    • M
      Merge pull request #10816 from donmccurdy/feat-gltf-2 · c5c853f2
      Mr.doob 提交于
      Create GLTF2Loader fork.
      c5c853f2
    • D
      Create GLTF2Loader fork. · edb5771d
      Don McCurdy 提交于
      edb5771d
    • J
      Fix Sprite raycast intersection distance · 9d72e97f
      Jay Weisskopf 提交于
      The existing code used the distance between the sprite and the closest point on the ray. However, this is inconsistent with both the documentation and other objects, which return the distance between the intersection and the ray origin.
      
      The new code is similar to the Point raycast implementation. The closest point on the ray is saved to `intersectionPoint`. An intersection object is created if the following conditions are met:
      1. The (squared) distance between `intersectionPoint` and the sprite position is less than the (squared) sprite size.
      2. The distance between `intersectionPoint` and the ray origin is within the `near` and `far` bounds.
      9d72e97f
  5. 16 2月, 2017 4 次提交
  6. 15 2月, 2017 25 次提交
  7. 14 2月, 2017 3 次提交