- 20 2月, 2017 1 次提交
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由 Mr.doob 提交于
Remove MultiMaterial from OutlineEffect
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- 19 2月, 2017 1 次提交
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由 Takahiro 提交于
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- 18 2月, 2017 3 次提交
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由 Mr.doob 提交于
Add Clock support in node
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由 Mr.doob 提交于
Fix Sprite raycast intersection distance
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由 Jay Weisskopf 提交于
`matrixPosition` was also renamed to `worldPosition`.
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- 17 2月, 2017 3 次提交
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由 Mr.doob 提交于
Create GLTF2Loader fork.
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由 Don McCurdy 提交于
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由 Jay Weisskopf 提交于
The existing code used the distance between the sprite and the closest point on the ray. However, this is inconsistent with both the documentation and other objects, which return the distance between the intersection and the ray origin. The new code is similar to the Point raycast implementation. The closest point on the ray is saved to `intersectionPoint`. An intersection object is created if the following conditions are met: 1. The (squared) distance between `intersectionPoint` and the sprite position is less than the (squared) sprite size. 2. The distance between `intersectionPoint` and the ray origin is within the `near` and `far` bounds.
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- 16 2月, 2017 4 次提交
- 15 2月, 2017 25 次提交
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由 Mr.doob 提交于
Fix detecting key pressed value
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由 Mr.doob 提交于
Make combinedCamera have the same interfaces as perpective/orthographic camera
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Not set crossOrigin for data: URI in ImageLoader
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由 Mr.doob 提交于
THREE.Mesh.raycast - check uvs array length before accessing
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由 Mr.doob 提交于
Add setRequestHeader method to FileLoader
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 14 2月, 2017 3 次提交