提交 85b57674 编写于 作者: M Mr.doob

WebGLShadowMap: Fixed PointLight shadow breakage.

上级 43e4e54d
......@@ -432,7 +432,7 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
for ( var i = 0, l = children.length; i < l; i ++ ) {
renderObject( children[ i ], camera, shadowCamera );
renderObject( children[ i ], camera, shadowCamera, isPointLight );
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册