- 25 9月, 2015 6 次提交
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由 mkkellogg 提交于
Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader.
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由 mkkellogg 提交于
Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code.
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由 Mark Kellogg 提交于
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由 Mark Kellogg 提交于
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由 Mark Kellogg 提交于
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由 Mark Kellogg 提交于
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- 01 7月, 2014 1 次提交
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由 OpenShift guest 提交于
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