1. 16 3月, 2011 13 次提交
  2. 15 3月, 2011 13 次提交
  3. 14 3月, 2011 3 次提交
    • A
      Added support for morph targets to OBJ converter. · 6972b1b5
      alteredq 提交于
      To be used like this:
      
      python convert_obj_threejs_slim.py -i model.obj -m morph*.obj -o model.js
      
      Morph filename strings can contain wildcards "*,?,[]".
      
      For including morphs from multiple folders, use quotes and separate filename patterns by space:
      
      python convert_obj_threejs_slim.py -i model.obj -m "folderA/morphA*.obj folderB/morphB*.obj ..." -o model.js
      6972b1b5
    • M
      Merged with Alterq. · a861d97a
      Mikael Emtinger 提交于
      a861d97a
    • A
      Added PathCamera. · b6b0e210
      alteredq 提交于
      PathCamera automatically follows path passing through waypoints (interpolated via Catmull-Rom spline). View angles can be constrained and controlled by mouse.
      
      Work in progress, there are still some issued to be solved (constant movement speed, broken automatic update, broken frustum culling).
      b6b0e210
  4. 13 3月, 2011 2 次提交
    • A
      Implemented simple forward facing animation type for Catmull-Rom splines. · e7ab9e58
      alteredq 提交于
      Gah, that was painful. Obvious solution with object.lookAt doesn't work, forward facing direction (heading and attitude) is fine, but banking gets messed up:( Tried many fixes, none worked, so I just resorted to simple rotation around Y-axis based on direction vector.
      e7ab9e58
    • A
      Fixed bug in spline animation. · be875f22
      alteredq 提交于
      Spline control points shouldn't be cycled, this produces freaky behaviors near start and end of path. Instead they have to be capped.
      
      Also did some refactoring.
      be875f22
  5. 12 3月, 2011 2 次提交
  6. 11 3月, 2011 7 次提交