Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
f03f67da
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
f03f67da
编写于
3月 15, 2011
作者:
M
Mikael Emtinger
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Commit befor merge
上级
a861d97a
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
224 addition
and
192 deletion
+224
-192
build/Three.js
build/Three.js
+135
-135
src/objects/Mesh.js
src/objects/Mesh.js
+2
-0
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+87
-57
未找到文件。
build/Three.js
浏览文件 @
f03f67da
此差异已折叠。
点击以展开。
src/objects/Mesh.js
浏览文件 @
f03f67da
...
...
@@ -35,6 +35,7 @@ THREE.Mesh = function ( geometry, materials ) {
if
(
this
.
geometry
.
morphTargets
.
length
)
{
this
.
morphTargetBase
=
-
1
;
this
.
morphTargetForcedOrder
=
[];
this
.
morphTargetInfluences
=
[];
this
.
morphTargetDictionary
=
{};
...
...
@@ -42,6 +43,7 @@ THREE.Mesh = function ( geometry, materials ) {
this
.
morphTargetInfluences
.
push
(
0
);
this
.
morphTargetDictionary
[
this
.
geometry
.
morphTargets
[
m
].
name
]
=
m
;
}
}
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
f03f67da
...
...
@@ -1609,7 +1609,8 @@ THREE.WebGLRenderer = function ( parameters ) {
}
if
(
material
instanceof
THREE
.
MeshPhongMaterial
||
material
instanceof
THREE
.
MeshLambertMaterial
)
{
material
instanceof
THREE
.
MeshLambertMaterial
||
material
instanceof
THREE
.
MeshShaderMaterial
)
{
setupLights
(
program
,
lights
);
refreshUniformsLights
(
m_uniforms
,
_lights
);
...
...
@@ -1711,65 +1712,11 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl
.
vertexAttribPointer
(
attributes
.
position
,
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
}
else
{
setupMorphTargets
(
material
,
geometryGroup
,
object
);
// set base
if
(
object
.
morphTargetBase
!==
-
1
)
{
_gl
.
bindBuffer
(
_gl
.
ARRAY_BUFFER
,
geometryGroup
.
__webGLMorphTargetsBuffers
[
object
.
morphTargetBase
]
);
_gl
.
vertexAttribPointer
(
attributes
.
position
,
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
}
else
{
_gl
.
bindBuffer
(
_gl
.
ARRAY_BUFFER
,
geometryGroup
.
__webGLVertexBuffer
);
_gl
.
vertexAttribPointer
(
attributes
.
position
,
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
}
// find most influencing
var
used
=
[];
var
candidateInfluence
=
-
1
;
var
candidate
=
0
;
var
influences
=
object
.
morphTargetInfluences
;
var
i
,
il
=
influences
.
length
;
var
m
=
0
;
if
(
object
.
morphTargetBase
!==
-
1
)
{
used
[
object
.
morphTargetBase
]
=
true
;
}
while
(
m
<
material
.
numSupportedMorphTargets
)
{
for
(
i
=
0
;
i
<
il
;
i
++
)
{
if
(
!
used
[
i
]
&&
influences
[
i
]
>
candidateInfluence
)
{
candidate
=
i
;
candidateInfluence
=
influences
[
candidate
];
}
}
_gl
.
bindBuffer
(
_gl
.
ARRAY_BUFFER
,
geometryGroup
.
__webGLMorphTargetsBuffers
[
candidate
]
);
_gl
.
vertexAttribPointer
(
attributes
[
"
morphTarget
"
+
m
],
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
object
.
__webGLMorphTargetInfluences
[
m
]
=
candidateInfluence
;
used
[
candidate
]
=
1
;
candidateInfluence
=
-
1
;
m
++
;
}
// load updated influences uniform
_gl
.
uniform1fv
(
material
.
program
.
uniforms
.
morphTargetInfluences
,
object
.
__webGLMorphTargetInfluences
);
}
// colors
if
(
attributes
.
color
>=
0
)
{
...
...
@@ -1897,6 +1844,89 @@ THREE.WebGLRenderer = function ( parameters ) {
};
function
setupMorphTargets
(
material
,
geometryGroup
,
object
)
{
// set base
var
attributes
=
material
.
program
.
attributes
;
if
(
object
.
morphTargetBase
!==
-
1
)
{
_gl
.
bindBuffer
(
_gl
.
ARRAY_BUFFER
,
geometryGroup
.
__webGLMorphTargetsBuffers
[
object
.
morphTargetBase
]
);
_gl
.
vertexAttribPointer
(
attributes
.
position
,
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
}
else
{
_gl
.
bindBuffer
(
_gl
.
ARRAY_BUFFER
,
geometryGroup
.
__webGLVertexBuffer
);
_gl
.
vertexAttribPointer
(
attributes
.
position
,
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
}
if
(
object
.
morphTargetForcedOrder
.
length
)
{
// set forced order
var
m
=
0
;
var
order
=
object
.
morphTargetForcedOrder
;
var
influences
=
object
.
morphTargetInfluences
;
while
(
m
<
material
.
numSupportedMorphTargets
&&
m
<
order
.
length
)
{
_gl
.
bindBuffer
(
_gl
.
ARRAY_BUFFER
,
geometryGroup
.
__webGLMorphTargetsBuffers
[
order
[
m
]
]
);
_gl
.
vertexAttribPointer
(
attributes
[
"
morphTarget
"
+
m
],
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
object
.
__webGLMorphTargetInfluences
[
m
]
=
influences
[
order
[
m
]];
m
++
;
}
}
else
{
// find most influencing
var
used
=
[];
var
candidateInfluence
=
-
1
;
var
candidate
=
0
;
var
influences
=
object
.
morphTargetInfluences
;
var
i
,
il
=
influences
.
length
;
var
m
=
0
;
if
(
object
.
morphTargetBase
!==
-
1
)
{
used
[
object
.
morphTargetBase
]
=
true
;
}
while
(
m
<
material
.
numSupportedMorphTargets
)
{
for
(
i
=
0
;
i
<
il
;
i
++
)
{
if
(
!
used
[
i
]
&&
influences
[
i
]
>
candidateInfluence
)
{
candidate
=
i
;
candidateInfluence
=
influences
[
candidate
];
}
}
_gl
.
bindBuffer
(
_gl
.
ARRAY_BUFFER
,
geometryGroup
.
__webGLMorphTargetsBuffers
[
candidate
]
);
_gl
.
vertexAttribPointer
(
attributes
[
"
morphTarget
"
+
m
],
3
,
_gl
.
FLOAT
,
false
,
0
,
0
);
object
.
__webGLMorphTargetInfluences
[
m
]
=
candidateInfluence
;
used
[
candidate
]
=
1
;
candidateInfluence
=
-
1
;
m
++
;
}
}
// load updated influences uniform
_gl
.
uniform1fv
(
material
.
program
.
uniforms
.
morphTargetInfluences
,
object
.
__webGLMorphTargetInfluences
);
}
function
renderBufferImmediate
(
object
,
program
)
{
if
(
!
object
.
__webGLVertexBuffer
)
object
.
__webGLVertexBuffer
=
_gl
.
createBuffer
();
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录