1. 15 8月, 2016 6 次提交
  2. 14 8月, 2016 9 次提交
  3. 12 8月, 2016 4 次提交
    • J
      New example: break objects by throwing balls (#9493) · f0b3de8a
      Juan Jose Luna Espinosa 提交于
      * New webgl_physics_brick demo. Cutting a convex by a plane works, but it must be refactored to work from Geometry, not from "segmentedobject"
      
      * webgl_physics_brick: Splitting a convex mesh with a plane works.
      
      * webgl_physics_brick: Preparing to refactor objects
      
      * webgl_physics_brick: Refactored objects to hang on the THREE.Object3d
      
      * webgl_physics_brick: Radial subdivision works. To do: non-radial one.
      
      * webgl_physics_brick: Non-radial subdivision works.
      
      * 'breaking things' example works.
      
      * added webgl_physics_convex_break to example index. Aded a pyramid.
      
      * webgl_physics_convex_break: Add friction
      
      * webgl_physics_convex_break: Add velocity and angular vel. from parent.
      
      * webgl_physics_convex_break: Change guideline comment.
      
      * webgl_physics_convex_break: Changed page title.
      f0b3de8a
    • M
      Updated builds. · ae60e894
      Mr.doob 提交于
      ae60e894
    • M
      BufferAttribute: Clean up. · 2e6ff7d6
      Mr.doob 提交于
      2e6ff7d6
    • M
      BufferAttribute: More robust array check. Fixes 3d2dd7ab. · f216c35b
      Mr.doob 提交于
      f216c35b
  4. 11 8月, 2016 2 次提交
    • T
    • A
      Fixing Export Selected another issues. (#9485) · 24cfc7cf
      Aaron Cloutier 提交于
      In the previous commit there were still situations where export
      selected would not work properly.
      
      - Fixing Export Selected: Removed most of the calls to ls() which does
      a physical select which would really mess up the attempts to Export
      Selected. In place I am using listHistory followed by listConnections
      which seems to work correctly.
      - Updated references to "Diffuse" in maya to be "Color" which is what
      was actually being used. Added comments about this to the README.
      - Changed code reference of "diffuse" to "color" where it was
      appropriate for clarity.
      - Added code that keeps it from exporting bones/animations on Export
      Selected because it currently doesn't work. Also added Note in the
      export dialog to this effect.
      - Fixed how opacity was exported. Previously was grabbing the A channel
      of the RGB object, but Maya stores transparency in all three RGB
      channels. Grabbing R channel for opacity value in JSON.
      - Added comment regarding the JSON exporter hack at the bottom of the
      file for clarity.
      - Turned on Pretty Output by default. I saw no reason not to now that
      I've cleaned up the output.
      - Removed depreciated arguments from the frameLayout call in MEL. -bs
      is no longer supported.
      - Moved the bones checkbox and related textfield into the animation
      section. Seemed logical.
      24cfc7cf
  5. 09 8月, 2016 6 次提交
  6. 05 8月, 2016 5 次提交
  7. 04 8月, 2016 8 次提交
    • M
      Clean up. · 9147f32c
      Mr.doob 提交于
      9147f32c
    • M
      ObjectLoader: Handle data.shadow outside of the switch. · 76fa325d
      Mr.doob 提交于
      76fa325d
    • S
      Serialize and load JSON Light .shadow property (#9416) · df9a9242
      satori99 提交于
      * Serialize and load JSON Light .shadow property
      
      * Add .toJSON() method to LightShadow
      * Light .toJSON() writes .shadow property
      * Parse .shadow property in DirectionLight and Spotlight JSON data
      
      * Remove .castShadow condition when exporting .shadow property to JSON
      df9a9242
    • A
      Maya Exporter: Export Selected, Nicer JSON, default extension (#9431) · 48914699
      Aaron Cloutier 提交于
      I’ve added a handful of improvements that I think will really help
      people trying to use Maya with 3JS:
      
      1. The current plugin will only perform an “EXPORT ALL” regardless of
      what you select from the menu in Maya. I have fixed that so you can now
      “Export All” or “Export Selected”. Export all sill merges geometry
      rather than exporting a 3JS scene, may fix that in the future.
      2. Updated the default extension to be “.json” rather than “.js”. This
      is more in-line with 3JS and the other exporters.
      3. I pulled the JSON encoder from the Blender exporter and integrated
      it into the Maya one so that each item in the ups, faces, vertices, etc
      arrays are no longer on a separate line. Makes the file MUCH easier to
      read and debug.
      4. Turned off sorting of the JSON output. This is more of an opinion,
      but I didn’t feel like it helped the output at all.
      48914699
    • M
      Updated builds. · 16352076
      Mr.doob 提交于
      16352076
    • M
      StereoEffect: setEyeSep() to setEyeSeparation() · 2dd80499
      Mr.doob 提交于
      2dd80499
    • M
      StereoEffect set eye separation (#9432) · 3d0dc519
      Michael Blix 提交于
      3d0dc519
    • M
      Material: Clean up. · 527ceee8
      Mr.doob 提交于
      527ceee8