- 24 7月, 2013 9 次提交
- 23 7月, 2013 4 次提交
- 22 7月, 2013 1 次提交
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由 Mr.doob 提交于
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- 21 7月, 2013 5 次提交
- 20 7月, 2013 5 次提交
- 16 7月, 2013 4 次提交
- 15 7月, 2013 7 次提交
- 14 7月, 2013 3 次提交
- 12 7月, 2013 2 次提交
WebGLRenderer: Added BufferGeometry deallocation as per @MiiBond suggestion in fa8f4878.
Forcing shader precision for ints to address Issue #3146. Also enabling program log to determine cause of linking errors
The ray was considered as a line... Now it's a real ray-segment intersection.
Object3D now dispatching added/removed events when object is removed from it's parent. CSS3D can nore auto-remove DOM elements. See #3575.