Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
34a9d6c0
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
34a9d6c0
编写于
7月 14, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Made Projector's painterSort stable.
上级
c0d5da52
变更
7
隐藏空白更改
内联
并排
Showing
7 changed file
with
42 addition
and
14 deletion
+42
-14
examples/canvas_interactive_lines.html
examples/canvas_interactive_lines.html
+5
-5
src/core/Projector.js
src/core/Projector.js
+20
-2
src/renderers/renderables/RenderableFace3.js
src/renderers/renderables/RenderableFace3.js
+3
-1
src/renderers/renderables/RenderableFace4.js
src/renderers/renderables/RenderableFace4.js
+3
-1
src/renderers/renderables/RenderableLine.js
src/renderers/renderables/RenderableLine.js
+3
-1
src/renderers/renderables/RenderableObject.js
src/renderers/renderables/RenderableObject.js
+3
-1
src/renderers/renderables/RenderableParticle.js
src/renderers/renderables/RenderableParticle.js
+5
-3
未找到文件。
examples/canvas_interactive_lines.html
浏览文件 @
34a9d6c0
...
...
@@ -64,7 +64,7 @@
program
:
program
}
)
);
sphereInter
.
scale
.
x
=
sphereInter
.
scale
.
y
=
2
;
sphereInter
.
scale
.
x
=
sphereInter
.
scale
.
y
=
5
;
sphereInter
.
visible
=
false
;
scene
.
add
(
sphereInter
);
...
...
@@ -99,14 +99,14 @@
parentTransform
.
scale
.
y
=
Math
.
random
()
+
0.5
;
parentTransform
.
scale
.
z
=
Math
.
random
()
+
0.5
;
for
(
var
i
=
0
;
i
<
10
0
;
i
++
)
{
for
(
var
i
=
0
;
i
<
5
0
;
i
++
)
{
var
type
=
Math
.
random
()
>
0.5
?
THREE
.
LineStrip
:
THREE
.
LinePieces
;
var
object
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
LineBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
),
type
);
object
.
position
.
x
=
Math
.
random
()
*
800
-
4
00
;
object
.
position
.
y
=
Math
.
random
()
*
800
-
4
00
;
object
.
position
.
z
=
Math
.
random
()
*
800
-
4
00
;
object
.
position
.
x
=
Math
.
random
()
*
400
-
2
00
;
object
.
position
.
y
=
Math
.
random
()
*
400
-
2
00
;
object
.
position
.
z
=
Math
.
random
()
*
400
-
2
00
;
object
.
rotation
.
x
=
Math
.
random
()
*
2
*
Math
.
PI
;
object
.
rotation
.
y
=
Math
.
random
()
*
2
*
Math
.
PI
;
...
...
src/core/Projector.js
浏览文件 @
34a9d6c0
...
...
@@ -78,6 +78,7 @@ THREE.Projector = function () {
var
getObject
=
function
(
object
)
{
_object
=
getNextObjectInPool
();
_object
.
id
=
object
.
id
;
_object
.
object
=
object
;
if
(
object
.
renderDepth
!==
null
)
{
...
...
@@ -240,6 +241,7 @@ THREE.Projector = function () {
_face
=
getNextFace3InPool
();
_face
.
id
=
object
.
id
;
_face
.
v1
.
copy
(
v1
);
_face
.
v2
.
copy
(
v2
);
_face
.
v3
.
copy
(
v3
);
...
...
@@ -281,6 +283,7 @@ THREE.Projector = function () {
_face
=
getNextFace4InPool
();
_face
.
id
=
object
.
id
;
_face
.
v1
.
copy
(
v1
);
_face
.
v2
.
copy
(
v2
);
_face
.
v3
.
copy
(
v3
);
...
...
@@ -392,6 +395,8 @@ THREE.Projector = function () {
_clippedVertex2PositionScreen
.
multiplyScalar
(
1
/
_clippedVertex2PositionScreen
.
w
);
_line
=
getNextLineInPool
();
_line
.
id
=
object
.
id
;
_line
.
v1
.
positionScreen
.
copy
(
_clippedVertex1PositionScreen
);
_line
.
v2
.
positionScreen
.
copy
(
_clippedVertex2PositionScreen
);
...
...
@@ -432,10 +437,11 @@ THREE.Projector = function () {
if
(
_vector4
.
z
>
0
&&
_vector4
.
z
<
1
)
{
_particle
=
getNextParticleInPool
();
_particle
.
object
=
object
;
_particle
.
id
=
object
.
id
;
_particle
.
x
=
_vector4
.
x
/
_vector4
.
w
;
_particle
.
y
=
_vector4
.
y
/
_vector4
.
w
;
_particle
.
z
=
_vector4
.
z
;
_particle
.
object
=
object
;
_particle
.
rotation
=
object
.
rotation
.
z
;
...
...
@@ -561,7 +567,19 @@ THREE.Projector = function () {
function
painterSort
(
a
,
b
)
{
return
b
.
z
-
a
.
z
;
if
(
a
.
z
!==
b
.
z
)
{
return
b
.
z
-
a
.
z
;
}
else
if
(
a
.
id
!==
b
.
id
)
{
return
a
.
id
-
b
.
id
;
}
else
{
return
0
;
}
}
...
...
src/renderers/renderables/RenderableFace3.js
浏览文件 @
34a9d6c0
...
...
@@ -4,6 +4,8 @@
THREE
.
RenderableFace3
=
function
()
{
this
.
id
=
0
;
this
.
v1
=
new
THREE
.
RenderableVertex
();
this
.
v2
=
new
THREE
.
RenderableVertex
();
this
.
v3
=
new
THREE
.
RenderableVertex
();
...
...
@@ -21,6 +23,6 @@ THREE.RenderableFace3 = function () {
this
.
material
=
null
;
this
.
uvs
=
[[]];
this
.
z
=
null
;
this
.
z
=
0
;
};
src/renderers/renderables/RenderableFace4.js
浏览文件 @
34a9d6c0
...
...
@@ -4,6 +4,8 @@
THREE
.
RenderableFace4
=
function
()
{
this
.
id
=
0
;
this
.
v1
=
new
THREE
.
RenderableVertex
();
this
.
v2
=
new
THREE
.
RenderableVertex
();
this
.
v3
=
new
THREE
.
RenderableVertex
();
...
...
@@ -22,6 +24,6 @@ THREE.RenderableFace4 = function () {
this
.
material
=
null
;
this
.
uvs
=
[[]];
this
.
z
=
null
;
this
.
z
=
0
;
};
src/renderers/renderables/RenderableLine.js
浏览文件 @
34a9d6c0
...
...
@@ -4,7 +4,7 @@
THREE
.
RenderableLine
=
function
()
{
this
.
z
=
null
;
this
.
id
=
0
;
this
.
v1
=
new
THREE
.
RenderableVertex
();
this
.
v2
=
new
THREE
.
RenderableVertex
();
...
...
@@ -12,4 +12,6 @@ THREE.RenderableLine = function () {
this
.
vertexColors
=
[
new
THREE
.
Color
(),
new
THREE
.
Color
()
];
this
.
material
=
null
;
this
.
z
=
0
;
};
src/renderers/renderables/RenderableObject.js
浏览文件 @
34a9d6c0
...
...
@@ -4,7 +4,9 @@
THREE
.
RenderableObject
=
function
()
{
this
.
id
=
0
;
this
.
object
=
null
;
this
.
z
=
null
;
this
.
z
=
0
;
};
src/renderers/renderables/RenderableParticle.js
浏览文件 @
34a9d6c0
...
...
@@ -4,11 +4,13 @@
THREE
.
RenderableParticle
=
function
()
{
this
.
id
=
0
;
this
.
object
=
null
;
this
.
x
=
null
;
this
.
y
=
null
;
this
.
z
=
null
;
this
.
x
=
0
;
this
.
y
=
0
;
this
.
z
=
0
;
this
.
rotation
=
null
;
this
.
scale
=
new
THREE
.
Vector2
();
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录