- 20 12月, 2014 1 次提交
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由 Mr.doob 提交于
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- 16 12月, 2014 1 次提交
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由 Mr.doob 提交于
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- 14 10月, 2014 1 次提交
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由 Mr.doob 提交于
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- 04 1月, 2014 1 次提交
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由 Ben Houston 提交于
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- 20 4月, 2013 1 次提交
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由 Eric Haines 提交于
Also change use of setClearColorHex to setClearColor.
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- 16 1月, 2013 2 次提交
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由 Mr.doob 提交于
ShaderUtils relied on ShaderChunks so this created troubles when trying to use three-canvas and three-extras. Besides, better to keep a single library of shaders.
- 07 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 30 11月, 2012 1 次提交
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由 alteredq 提交于
Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize.
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- 03 10月, 2012 1 次提交
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由 Mr.doob 提交于
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- 02 10月, 2012 1 次提交
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由 Mr.doob 提交于
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- 25 9月, 2012 2 次提交
- 24 9月, 2012 1 次提交
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由 Mr.doob 提交于
@alteredq: I think ShaderExtras.js is starting to become bulky and messy... What do you think about splitting ShaderExtras into single files? Contributing new shaders would then feel more welcoming. And the examples would show the dependencies clearer. I was unsure on what style use... THREE.WebGLShaders['film'], THREE.FilmWebGLShader or THREE.FilmShader. The later seemed the nicest
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- 19 9月, 2012 1 次提交
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由 alteredq 提交于
Finally it was much simpler issue than I thought ;)
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- 31 8月, 2012 1 次提交
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由 alteredq 提交于
Use two component normalScale and set eventual flipping per-model. It's quite ugly but it could do the job if we don't find a better solution. Do not merge yet. See #2358
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- 20 8月, 2012 1 次提交
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由 alteredq 提交于
All examples should work now. The only weird thing seems to be that for some reason bone texture doesn't like to be assigned to arbitrary texture unit (or more precisely to alternating texture units). See #2340
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- 15 8月, 2012 1 次提交
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由 Mr.doob 提交于
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- 04 8月, 2012 3 次提交
- 05 7月, 2012 1 次提交
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由 alteredq 提交于
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- 15 6月, 2012 1 次提交
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由 alteredq 提交于
This should be the last one. The only ones left should be "webgl_postprocessing" and "webgl_postprocessing_dof" where I got stuck.
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- 31 3月, 2012 1 次提交
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由 alteredq 提交于
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- 28 3月, 2012 1 次提交
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由 Mr.doob 提交于
Fixed all the examples that used PlaneGeometry except webgl_terrain_dynamic.html (not sure what's going on :S).
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- 21 2月, 2012 1 次提交
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由 alteredq 提交于
Inverse mask effect stopped working as it depended on buggy stencil buffer being always turned on due to spelling error (which got fixed recently).
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- 10 2月, 2012 1 次提交
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由 Michael Rienstra 提交于
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- 05 1月, 2012 1 次提交
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由 alteredq 提交于
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- 27 12月, 2011 2 次提交
- 29 11月, 2011 1 次提交
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由 Mr.doob 提交于
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- 23 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 15 10月, 2011 1 次提交
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由 alteredq 提交于
Lots of code got cleaner with seconds, seems we used them before all around. Also changed examples that didn't need deltas to simple Date.now() plus some more examples cleaning, trying to get rid of obsolescence warnings.
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- 14 10月, 2011 1 次提交
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由 alteredq 提交于
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 05 10月, 2011 1 次提交
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由 alteredq 提交于
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- 21 9月, 2011 2 次提交
- 13 9月, 2011 1 次提交
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由 alteredq 提交于
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- 07 9月, 2011 1 次提交
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由 alteredq 提交于
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