提交 2761f1b1 编写于 作者: M Mr.doob

Examples: Added setPixelRatio(). See #5627.

上级 731aaf3c
......@@ -111,8 +111,8 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -180,8 +180,8 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -78,6 +78,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -370,6 +370,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
......
......@@ -91,8 +91,8 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -113,8 +113,8 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -74,6 +74,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -129,6 +129,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -86,8 +86,8 @@
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
......
......@@ -95,8 +95,8 @@
}
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
......
......@@ -292,6 +292,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortElements = false;
container.appendChild( renderer.domElement );
......
......@@ -91,6 +91,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xbfd1e5 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -107,8 +107,8 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -96,8 +96,8 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -76,8 +76,8 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
stats = new Stats();
......
......@@ -88,6 +88,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -113,6 +113,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
......
......@@ -100,6 +100,7 @@
} );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -53,6 +53,7 @@
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -82,8 +82,8 @@
renderer = new THREE.CanvasRenderer( { antialias: false } );
renderer.setClearColor( 0x000000, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
var geometry3 = new THREE.Geometry(),
......
......@@ -82,8 +82,8 @@
renderer = new THREE.CanvasRenderer( { antialias: false } );
renderer.setClearColor( 0x000000, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
var geometry3 = new THREE.Geometry(),
......
......@@ -100,6 +100,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0x111111, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
var container = document.getElementById( 'container' );
......
......@@ -56,6 +56,7 @@
scene = new THREE.Scene();
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
......
......@@ -136,6 +136,7 @@
pointLight.add( sprite );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -94,8 +94,8 @@
}
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
var debugCanvas = document.createElement( 'canvas' );
......
......@@ -70,6 +70,7 @@
} );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -73,6 +73,7 @@
} );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -151,6 +151,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -78,6 +78,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild(renderer.domElement);
......
......@@ -68,6 +68,7 @@
}
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -75,6 +75,7 @@
}
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -220,6 +220,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -64,6 +64,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0x000040 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -83,6 +83,7 @@
}
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -96,6 +96,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -133,6 +133,7 @@
renderer = new THREE.CanvasRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -92,6 +92,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
......
......@@ -59,8 +59,9 @@
camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x555555, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -80,6 +80,7 @@
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.domElement.style.position = 'absolute';
renderer.domElement.style.top = 0;
......
......@@ -233,6 +233,7 @@
}
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.sortObjects = false;
......
......@@ -63,6 +63,7 @@
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
perlin = new ImprovedNoise();
......
......@@ -110,6 +110,7 @@
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.getElementById( 'container' );
......
......@@ -325,8 +325,8 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
......
......@@ -118,6 +118,7 @@
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.getElementById( 'container' );
......
......@@ -42,8 +42,9 @@
function init() {
renderer = new THREE.WebGLRenderer();
renderer.sortObjects = false;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
document.body.appendChild( renderer.domElement );
//
......
......@@ -251,6 +251,7 @@
};
var renderer = new THREE.WebGLRenderer({ antialias : true });
renderer.setPixelRatio( window.devicePixelRatio );
var camera = new THREE.PerspectiveCamera( 60, 1, 0.1, 9000 );
......@@ -319,4 +320,4 @@
start( gameLoop, gameViewportSize );
</script>
</body>
</html>
\ No newline at end of file
</html>
......@@ -111,11 +111,13 @@
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setClearColor( 0xffffff );
canvasRenderer.setPixelRatio( window.devicePixelRatio );
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setClearColor( 0xffffff );
webglRenderer.setPixelRatio( window.devicePixelRatio );
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
webglRenderer.domElement.style.position = "relative";
container.appendChild( webglRenderer.domElement );
......
......@@ -87,6 +87,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
......
......@@ -126,6 +126,7 @@
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -182,6 +182,7 @@
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setClearColor( 0xf0f0f0 );
canvasRenderer.setPixelRatio( window.devicePixelRatio );
canvasRenderer.setSize( width, height );
document.body.appendChild( canvasRenderer.domElement );
......@@ -198,6 +199,7 @@
webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
webglRenderer.setClearColor( 0xf0f0f0 );
webglRenderer.setPixelRatio( window.devicePixelRatio );
webglRenderer.setSize( width, height );
document.body.appendChild( webglRenderer.domElement );
......
......@@ -148,12 +148,14 @@
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setClearColor( 0xf0f0f0 );
canvasRenderer.setPixelRatio( window.devicePixelRatio );
canvasRenderer.setSize( width, height );
var container1 = document.getElementById( 'container1' );
container1.appendChild( canvasRenderer.domElement );
webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
webglRenderer.setClearColor( 0xf0f0f0 );
webglRenderer.setPixelRatio( window.devicePixelRatio );
webglRenderer.setSize( width, height );
var container2 = document.getElementById( 'container2' );
container2.appendChild( webglRenderer.domElement );
......
......@@ -283,6 +283,7 @@
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( scene.fog.color );
......
......@@ -69,6 +69,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
renderer.setClearColor( '#777777', 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = true;
......
......@@ -134,6 +134,7 @@
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
......
......@@ -228,6 +228,7 @@
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
......
......@@ -161,6 +161,7 @@
scene.add( particleSystem );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
var container = document.getElementById( 'container' );
......
......@@ -105,6 +105,7 @@
//
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
......
......@@ -197,6 +197,7 @@
scene.add( parent_node );
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
......
......@@ -118,6 +118,7 @@
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -152,6 +152,8 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x101010 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......@@ -159,8 +161,6 @@
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
onWindowResize();
window.addEventListener( 'resize', onWindowResize, false );
}
......
......@@ -209,6 +209,7 @@
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
......
......@@ -135,6 +135,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
......
......@@ -225,6 +225,7 @@
}
var renderer = new THREE.WebGLRenderer({ antialias: true, logarithmicDepthBuffer: logDepthBuf });
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize(SCREEN_WIDTH/2, SCREEN_HEIGHT);
renderer.domElement.style.position = "relative";
renderer.domElement.id = 'renderer_' + name;
......
......@@ -151,6 +151,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x050505, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
var container = document.getElementById( 'container' );
......
......@@ -187,6 +187,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0x050505, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
var container = document.getElementById( 'container' );
......
......@@ -167,6 +167,7 @@
scene.add( sphere );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
var container = document.getElementById( 'container' );
......
......@@ -164,6 +164,7 @@
scene.add( sphere );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
var container = document.getElementById( 'container' );
......
......@@ -225,6 +225,7 @@
scene.add( object );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
var container = document.getElementById( 'container' );
......
......@@ -95,6 +95,7 @@
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -124,6 +124,7 @@
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement );
var width = window.innerWidth || 2;
......
......@@ -195,6 +195,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xbfd1e5, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
// Here is the effect for the Oculus Rift
......
......@@ -204,6 +204,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setFaceCulling( THREE.CullFaceNone );
renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement );
var width = window.innerWidth || 2;
......
......@@ -122,6 +122,7 @@
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement );
effect = new THREE.StereoEffect( renderer );
......
......@@ -114,6 +114,7 @@
raycaster = new THREE.Raycaster();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
var fullScreenButton = document.querySelector( '.full-screen' );
var mouseLookButton = document.querySelector( '.mouse-look' );
......
......@@ -128,6 +128,7 @@
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
......@@ -157,8 +157,8 @@
scene.add( object );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -175,8 +175,8 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -76,8 +76,8 @@
loader.load( "obj/cubecolors/cube_fvc.js", createScene2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -106,8 +106,8 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor(0xffffff, 1);
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
......
......@@ -112,8 +112,8 @@
scene.add( object );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -26,6 +26,7 @@
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
......
......@@ -113,6 +113,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xaaccff, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -46,6 +46,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x222222 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
......
......@@ -319,6 +319,7 @@ var init3d = function(){
/// Global : renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xb0b0b0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
/// Global : scene
......
......@@ -228,8 +228,8 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -74,6 +74,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
......
......@@ -128,6 +128,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
......
......@@ -132,6 +132,7 @@
try {
webglRenderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer.setPixelRatio( window.devicePixelRatio );
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
webglRenderer.domElement.style.position = "relative";
container.appendChild( webglRenderer.domElement );
......@@ -145,6 +146,7 @@
if( render_canvas ) {
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setPixelRatio( window.devicePixelRatio );
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
......
......@@ -194,6 +194,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xbfd1e5, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -290,6 +290,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xffffff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -297,8 +297,8 @@
renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -171,8 +171,8 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -332,8 +332,8 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
......
......@@ -100,6 +100,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xbfd1e5 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -102,6 +102,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xefd1b5 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -112,6 +112,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xbfd1e5 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
......
......@@ -246,10 +246,9 @@
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// STATS
......
......@@ -261,10 +261,9 @@
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// STATS
......
......@@ -505,8 +505,9 @@
scene.fog = new THREE.Fog( 0xffffff, 100, 1000 );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
simulator = new SimulationRenderer(WIDTH, renderer);
......
......@@ -149,6 +149,7 @@
scene.add( quad );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......
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