提交 8f715d79 编写于 作者: A alteredq

Unflipped normal scale also in other examples using LeePerry.

上级 ba2088b0
......@@ -128,7 +128,7 @@
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
uniforms[ "uNormalScale" ].value = - 0.8;
uniforms[ "uNormalScale" ].value = 0.8;
uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
uniforms[ "tSpecular" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
......
......@@ -333,7 +333,7 @@
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
uniforms[ "uNormalScale" ].value = - 0.75;
uniforms[ "uNormalScale" ].value = 0.75;
uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
......
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