- 13 3月, 2015 2 次提交
- 12 3月, 2015 19 次提交
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由 brason 提交于
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由 Mr.doob 提交于
Make sourcemaps work with minified js builds with build.js
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
extend EdgesHelper to allow for a custom threshold angle
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由 Joshua Koo 提交于
- sourcemaps now work with build.js - sourcemaps also point to glsl shader files - enable sourcemaps by default - display uglify-js unused variable warnings
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Lambert: calculate incoming light in vertex shader; outgoing light in...
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由 WestLangley 提交于
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由 Mr.doob 提交于
Miscellaneous cleanup
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由 Mr.doob 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
Added Preset Dropdown
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Removed dead code
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- 11 3月, 2015 14 次提交
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由 brason 提交于
Not a big deal, but noticed some unused variables. I assume they can be removed?
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由 Mr.doob 提交于
Fix JS minification in build.js
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由 repsac 提交于
Removed settings cache file Removed logger from addon
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由 Joshua Koo 提交于
- uglify-js2 is now uglify-js - shader code is now included for minification - sourcemaps still does not work
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Blender Exporter: Improved the JSON serialization by using the "%g" formatter
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由 Mr.doob 提交于
BGL.parse fix
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由 Mr.doob 提交于
fix deferred rendering broken by outgoing light refactor.
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由 Mr.doob 提交于
Fix typo in comment: mirorr -> mirror
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由 nikolas 提交于
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由 makc 提交于
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由 makc 提交于
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由 repsac 提交于
https://github.com/mrdoob/three.js/issues/6206#issuecomment-78119093 This also removes the `while` loop and should help improve the serialization speed of the JSON
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由 Ben Houston 提交于
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- 10 3月, 2015 5 次提交
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由 Arthur Silber 提交于
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由 Mr.doob 提交于
Fix utils/build/build.js Compilation
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由 Mr.doob 提交于
Blender Exporter: Improved the logic for float precision handling.
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由 Arthur Silber 提交于
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由 Joshua Koo 提交于
- shaders are now encoded as a string - works with node.js eg - node build.js --include common --include extras --output ../../build/three.js - node build.js --include common --include extras --minify --output ../../build/three.min.js
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