提交 22163e46 编写于 作者: M Mr.doob

ShaderLib: Fixed dashed. See #5805.

上级 0b625f7c
......@@ -292,7 +292,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "skinnormal_vertex" ],
THREE.ShaderChunk[ "defaultnormal_vertex" ],
"#ifndef FLAT_SHADED",
"#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED
" vNormal = normalize( transformedNormal );",
......@@ -513,6 +513,9 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "logdepthbuf_fragment" ],
THREE.ShaderChunk[ "color_fragment" ],
" outgoingLight = diffuseColor.rgb;", // simple shader
THREE.ShaderChunk[ "fog_fragment" ],
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );", // TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects
......
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