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three.js
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3ccd624c
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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3ccd624c
编写于
3月 10, 2015
作者:
M
Mr.doob
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差异文件
Merge pull request #6209 from bhouston/fix-deferred
fix deferred rendering broken by outgoing light refactor.
上级
026e3a10
fcb425eb
变更
1
隐藏空白更改
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并排
Showing
1 changed file
with
8 addition
and
5 deletion
+8
-5
examples/js/ShaderDeferred.js
examples/js/ShaderDeferred.js
+8
-5
未找到文件。
examples/js/ShaderDeferred.js
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3ccd624c
...
...
@@ -187,7 +187,8 @@ THREE.ShaderDeferred = {
"
const float opacity = 1.0;
"
,
"
gl_FragColor = vec4( diffuse, opacity );
"
,
"
vec3 outgoingLight = vec3( 0.0 );
"
,
// outgoing light does not have an alpha, the surface does
"
vec4 diffuseColor = vec4( diffuse, opacity );
"
,
THREE
.
ShaderChunk
[
"
map_fragment
"
],
THREE
.
ShaderChunk
[
"
alphatest_fragment
"
],
...
...
@@ -195,6 +196,8 @@ THREE.ShaderDeferred = {
THREE
.
ShaderChunk
[
"
lightmap_fragment
"
],
THREE
.
ShaderChunk
[
"
color_fragment
"
],
"
outgoingLight = diffuseColor.rgb;
"
,
"
#ifdef USE_ENVMAP
"
,
"
vec2 texCoord = gl_FragCoord.xy / vec2( viewWidth, viewHeight );
"
,
...
...
@@ -230,15 +233,15 @@ THREE.ShaderDeferred = {
"
if ( combine == 1 ) {
"
,
"
gl_FragColor.xyz = mix( gl_FragColor.xyz
, cubeColor.xyz, specularStrength * reflectivity );
"
,
"
outgoingLight = mix( outgoingLight
, cubeColor.xyz, specularStrength * reflectivity );
"
,
"
} else if ( combine == 2 ) {
"
,
"
gl_FragColor.xyz
+= cubeColor.xyz * specularStrength * reflectivity;
"
,
"
outgoingLight
+= cubeColor.xyz * specularStrength * reflectivity;
"
,
"
} else {
"
,
"
gl_FragColor.xyz = mix( gl_FragColor.xyz, gl_Frag
Color.xyz * cubeColor.xyz, specularStrength * reflectivity );
"
,
"
outgoingLight = mix( outgoingLight.xyz, diffuse
Color.xyz * cubeColor.xyz, specularStrength * reflectivity );
"
,
"
}
"
,
...
...
@@ -267,7 +270,7 @@ THREE.ShaderDeferred = {
// diffuse color
"
gl_FragColor.x = vec3_to_float( compressionScale *
gl_FragColor
.xyz );
"
,
"
gl_FragColor.x = vec3_to_float( compressionScale *
outgoingLight
.xyz );
"
,
// specular color
...
...
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