1. 14 11月, 2012 1 次提交
  2. 04 10月, 2012 1 次提交
  3. 03 10月, 2012 1 次提交
  4. 02 10月, 2012 1 次提交
  5. 15 8月, 2012 1 次提交
  6. 04 8月, 2012 2 次提交
  7. 14 6月, 2012 1 次提交
  8. 15 5月, 2012 1 次提交
  9. 30 3月, 2012 1 次提交
  10. 04 3月, 2012 1 次提交
  11. 14 2月, 2012 3 次提交
    • M
      Cleaning up after the merge. · 3090c30a
      Mr.doob 提交于
      3090c30a
    • M
      Reverted TrackballControls changes. · a48864b4
      Mr.doob 提交于
      Is as it was before, but I implemented the event dispatching in a different way (checking the distance of the object position between frames). Also renamed the 'update' event to 'change'.
      
      controls.addEventListener( 'change', render );
      
      Right now only misc_camera_trackball.html uses this.
      a48864b4
    • A
      Brought back old TrackballControls. Sorry @mrdoob :/ · 503f08fa
      alteredq 提交于
      At least till we don't have this solved somehow better I think we should keep the old one. New one makes everything using it feeling broken, it's distracting.
      
      Moved new event-driven `TrackballControls` into `TrackballControlsExperimental`. For the moment used just in "misc_camera_trackball.html" example.
      503f08fa
  12. 13 2月, 2012 1 次提交
    • M
      Added EventTarget to TrackballControls. Fixes #1189. · 72065046
      Mr.doob 提交于
      Now we can do things like this:
      
      controls = new THREE.TrackballControls( camera );
      controls.addEventListener( 'update', render );
      
      Sadly, some examples are slightly broken until we have better pipeline for assets load complete event dispatching.
      72065046
  13. 27 12月, 2011 1 次提交
  14. 29 11月, 2011 1 次提交
  15. 06 10月, 2011 1 次提交
  16. 05 10月, 2011 3 次提交
  17. 21 9月, 2011 2 次提交
  18. 06 9月, 2011 1 次提交
  19. 14 6月, 2011 1 次提交
  20. 30 5月, 2011 2 次提交
  21. 11 5月, 2011 1 次提交
  22. 14 4月, 2011 2 次提交
  23. 12 4月, 2011 1 次提交