Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
3090c30a
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
3090c30a
编写于
2月 14, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Cleaning up after the merge.
上级
dba0cf01
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
20 addition
and
384 deletion
+20
-384
examples/misc_camera_trackball.html
examples/misc_camera_trackball.html
+20
-7
src/extras/controls/TrackballControlsExperimental.js
src/extras/controls/TrackballControlsExperimental.js
+0
-377
未找到文件。
examples/misc_camera_trackball.html
浏览文件 @
3090c30a
...
...
@@ -38,22 +38,22 @@
</div>
<script
src=
"../build/Three.js"
></script>
<script
src=
"../src/extras/controls/TrackballControlsExperimental.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/Stats.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
container
;
var
container
,
stats
;
var
camera
,
controls
,
scene
,
renderer
;
var
cross
;
init
();
render
();
animate
();
function
init
()
{
...
...
@@ -97,10 +97,9 @@
for
(
var
i
=
0
;
i
<
500
;
i
++
)
{
var
mesh
=
new
THREE
.
Mesh
(
cube
,
material
);
mesh
.
position
.
set
((
Math
.
random
()
-
0.5
)
*
1000
,
(
Math
.
random
()
-
0.5
)
*
1000
,
(
Math
.
random
()
-
0.5
)
*
1000
);
mesh
.
position
.
x
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
position
.
y
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
position
.
z
=
(
Math
.
random
()
-
0.5
)
*
1000
;
mesh
.
updateMatrix
();
mesh
.
matrixAutoUpdate
=
false
;
scene
.
add
(
mesh
);
...
...
@@ -131,11 +130,25 @@
container
=
document
.
getElementById
(
'
container
'
);
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
stats
.
domElement
.
style
.
zIndex
=
100
;
container
.
appendChild
(
stats
.
domElement
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
controls
.
update
();
}
function
render
()
{
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
...
...
src/extras/controls/TrackballControlsExperimental.js
已删除
100644 → 0
浏览文件 @
dba0cf01
/**
* @author Eberhard Graether / http://egraether.com/
*/
THREE
.
TrackballControls
=
function
(
object
,
domElement
)
{
THREE
.
EventTarget
.
call
(
this
);
var
_this
=
this
,
STATE
=
{
NONE
:
-
1
,
ROTATE
:
0
,
ZOOM
:
1
,
PAN
:
2
};
this
.
object
=
object
;
this
.
domElement
=
(
domElement
!==
undefined
)
?
domElement
:
document
;
// API
this
.
enabled
=
true
;
this
.
screen
=
{
width
:
window
.
innerWidth
,
height
:
window
.
innerHeight
,
offsetLeft
:
0
,
offsetTop
:
0
};
this
.
radius
=
(
this
.
screen
.
width
+
this
.
screen
.
height
)
/
4
;
this
.
rotateSpeed
=
1.0
;
this
.
zoomSpeed
=
1.2
;
this
.
panSpeed
=
0.3
;
this
.
noRotate
=
false
;
this
.
noZoom
=
false
;
this
.
noPan
=
false
;
this
.
staticMoving
=
false
;
this
.
dynamicDampingFactor
=
0.2
;
this
.
minDistance
=
0
;
this
.
maxDistance
=
Infinity
;
this
.
keys
=
[
65
/*A*/
,
83
/*S*/
,
68
/*D*/
];
// internals
this
.
target
=
new
THREE
.
Vector3
(
0
,
0
,
0
);
var
_keyPressed
=
false
,
_state
=
STATE
.
NONE
,
_eye
=
new
THREE
.
Vector3
(),
_rotateStart
=
new
THREE
.
Vector3
(),
_rotateEnd
=
new
THREE
.
Vector3
(),
_zoomStart
=
new
THREE
.
Vector2
(),
_zoomEnd
=
new
THREE
.
Vector2
(),
_panStart
=
new
THREE
.
Vector2
(),
_panEnd
=
new
THREE
.
Vector2
();
// methods
this
.
handleEvent
=
function
(
event
)
{
if
(
typeof
this
[
event
.
type
]
==
'
function
'
)
{
this
[
event
.
type
](
event
);
}
};
this
.
getMouseOnScreen
=
function
(
clientX
,
clientY
)
{
return
new
THREE
.
Vector2
(
(
clientX
-
_this
.
screen
.
offsetLeft
)
/
_this
.
radius
*
0.5
,
(
clientY
-
_this
.
screen
.
offsetTop
)
/
_this
.
radius
*
0.5
);
};
this
.
getMouseProjectionOnBall
=
function
(
clientX
,
clientY
)
{
var
mouseOnBall
=
new
THREE
.
Vector3
(
(
clientX
-
_this
.
screen
.
width
*
0.5
-
_this
.
screen
.
offsetLeft
)
/
_this
.
radius
,
(
_this
.
screen
.
height
*
0.5
+
_this
.
screen
.
offsetTop
-
clientY
)
/
_this
.
radius
,
0.0
);
var
length
=
mouseOnBall
.
length
();
if
(
length
>
1.0
)
{
mouseOnBall
.
normalize
();
}
else
{
mouseOnBall
.
z
=
Math
.
sqrt
(
1.0
-
length
*
length
);
}
_eye
.
copy
(
_this
.
object
.
position
).
subSelf
(
_this
.
target
);
var
projection
=
_this
.
object
.
up
.
clone
().
setLength
(
mouseOnBall
.
y
);
projection
.
addSelf
(
_this
.
object
.
up
.
clone
().
crossSelf
(
_eye
).
setLength
(
mouseOnBall
.
x
)
);
projection
.
addSelf
(
_eye
.
setLength
(
mouseOnBall
.
z
)
);
return
projection
;
};
this
.
rotateCamera
=
function
()
{
var
angle
=
Math
.
acos
(
_rotateStart
.
dot
(
_rotateEnd
)
/
_rotateStart
.
length
()
/
_rotateEnd
.
length
()
);
if
(
angle
)
{
var
axis
=
(
new
THREE
.
Vector3
()
).
cross
(
_rotateStart
,
_rotateEnd
).
normalize
(),
quaternion
=
new
THREE
.
Quaternion
();
angle
*=
_this
.
rotateSpeed
;
quaternion
.
setFromAxisAngle
(
axis
,
-
angle
);
quaternion
.
multiplyVector3
(
_eye
);
quaternion
.
multiplyVector3
(
_this
.
object
.
up
);
quaternion
.
multiplyVector3
(
_rotateEnd
);
if
(
_this
.
staticMoving
)
{
_rotateStart
=
_rotateEnd
;
}
else
{
quaternion
.
setFromAxisAngle
(
axis
,
angle
*
(
_this
.
dynamicDampingFactor
-
1.0
)
);
quaternion
.
multiplyVector3
(
_rotateStart
);
}
}
};
this
.
zoomCamera
=
function
()
{
var
factor
=
1.0
+
(
_zoomEnd
.
y
-
_zoomStart
.
y
)
*
_this
.
zoomSpeed
;
if
(
factor
!==
1.0
&&
factor
>
0.0
)
{
_eye
.
multiplyScalar
(
factor
);
if
(
_this
.
staticMoving
)
{
_zoomStart
=
_zoomEnd
;
}
else
{
_zoomStart
.
y
+=
(
_zoomEnd
.
y
-
_zoomStart
.
y
)
*
this
.
dynamicDampingFactor
;
}
}
};
this
.
panCamera
=
function
()
{
var
mouseChange
=
_panEnd
.
clone
().
subSelf
(
_panStart
);
if
(
mouseChange
.
lengthSq
()
)
{
mouseChange
.
multiplyScalar
(
_eye
.
length
()
*
_this
.
panSpeed
);
var
pan
=
_eye
.
clone
().
crossSelf
(
_this
.
object
.
up
).
setLength
(
mouseChange
.
x
);
pan
.
addSelf
(
_this
.
object
.
up
.
clone
().
setLength
(
mouseChange
.
y
)
);
_this
.
object
.
position
.
addSelf
(
pan
);
_this
.
target
.
addSelf
(
pan
);
if
(
_this
.
staticMoving
)
{
_panStart
=
_panEnd
;
}
else
{
_panStart
.
addSelf
(
mouseChange
.
sub
(
_panEnd
,
_panStart
).
multiplyScalar
(
_this
.
dynamicDampingFactor
)
);
}
}
};
this
.
checkDistances
=
function
()
{
if
(
!
_this
.
noZoom
||
!
_this
.
noPan
)
{
if
(
_this
.
object
.
position
.
lengthSq
()
>
_this
.
maxDistance
*
_this
.
maxDistance
)
{
_this
.
object
.
position
.
setLength
(
_this
.
maxDistance
);
}
if
(
_eye
.
lengthSq
()
<
_this
.
minDistance
*
_this
.
minDistance
)
{
_this
.
object
.
position
.
add
(
_this
.
target
,
_eye
.
setLength
(
_this
.
minDistance
)
);
}
}
};
// listeners
function
keydown
(
event
)
{
if
(
!
_this
.
enabled
)
return
;
if
(
_state
!==
STATE
.
NONE
)
{
return
;
}
else
if
(
event
.
keyCode
===
_this
.
keys
[
STATE
.
ROTATE
]
&&
!
_this
.
noRotate
)
{
_state
=
STATE
.
ROTATE
;
}
else
if
(
event
.
keyCode
===
_this
.
keys
[
STATE
.
ZOOM
]
&&
!
_this
.
noZoom
)
{
_state
=
STATE
.
ZOOM
;
}
else
if
(
event
.
keyCode
===
_this
.
keys
[
STATE
.
PAN
]
&&
!
_this
.
noPan
)
{
_state
=
STATE
.
PAN
;
}
if
(
_state
!==
STATE
.
NONE
)
{
_keyPressed
=
true
;
}
};
function
keyup
(
event
)
{
if
(
!
_this
.
enabled
)
return
;
if
(
_state
!==
STATE
.
NONE
)
{
_state
=
STATE
.
NONE
;
}
};
function
mousedown
(
event
)
{
if
(
!
_this
.
enabled
)
return
;
event
.
preventDefault
();
event
.
stopPropagation
();
if
(
_state
===
STATE
.
NONE
)
{
_state
=
event
.
button
;
if
(
_state
===
STATE
.
ROTATE
&&
!
_this
.
noRotate
)
{
_rotateStart
=
_rotateEnd
=
_this
.
getMouseProjectionOnBall
(
event
.
clientX
,
event
.
clientY
);
}
else
if
(
_state
===
STATE
.
ZOOM
&&
!
_this
.
noZoom
)
{
_zoomStart
=
_zoomEnd
=
_this
.
getMouseOnScreen
(
event
.
clientX
,
event
.
clientY
);
}
else
if
(
!
this
.
noPan
)
{
_panStart
=
_panEnd
=
_this
.
getMouseOnScreen
(
event
.
clientX
,
event
.
clientY
);
}
}
};
function
mousemove
(
event
)
{
if
(
!
_this
.
enabled
)
return
;
if
(
_keyPressed
)
{
_rotateStart
=
_rotateEnd
=
_this
.
getMouseProjectionOnBall
(
event
.
clientX
,
event
.
clientY
);
_zoomStart
=
_zoomEnd
=
_this
.
getMouseOnScreen
(
event
.
clientX
,
event
.
clientY
);
_panStart
=
_panEnd
=
_this
.
getMouseOnScreen
(
event
.
clientX
,
event
.
clientY
);
_keyPressed
=
false
;
}
if
(
_state
===
STATE
.
NONE
)
{
return
;
}
else
if
(
_state
===
STATE
.
ROTATE
&&
!
_this
.
noRotate
)
{
_rotateEnd
=
_this
.
getMouseProjectionOnBall
(
event
.
clientX
,
event
.
clientY
);
}
else
if
(
_state
===
STATE
.
ZOOM
&&
!
_this
.
noZoom
)
{
_zoomEnd
=
_this
.
getMouseOnScreen
(
event
.
clientX
,
event
.
clientY
);
}
else
if
(
_state
===
STATE
.
PAN
&&
!
_this
.
noPan
)
{
_panEnd
=
_this
.
getMouseOnScreen
(
event
.
clientX
,
event
.
clientY
);
}
update
();
};
function
mouseup
(
event
)
{
if
(
!
_this
.
enabled
)
return
;
event
.
preventDefault
();
event
.
stopPropagation
();
_state
=
STATE
.
NONE
;
};
//
function
update
()
{
_eye
.
copy
(
_this
.
object
.
position
).
subSelf
(
_this
.
target
);
if
(
!
_this
.
noRotate
)
{
_this
.
rotateCamera
();
}
if
(
!
_this
.
noZoom
)
{
_this
.
zoomCamera
();
}
if
(
!
_this
.
noPan
)
{
_this
.
panCamera
();
}
_this
.
object
.
position
.
add
(
_this
.
target
,
_eye
);
_this
.
checkDistances
();
_this
.
object
.
lookAt
(
_this
.
target
);
_this
.
dispatchEvent
(
{
type
:
'
change
'
}
);
};
this
.
domElement
.
addEventListener
(
'
contextmenu
'
,
function
(
event
)
{
event
.
preventDefault
();
},
false
);
this
.
domElement
.
addEventListener
(
'
mousemove
'
,
mousemove
,
false
);
this
.
domElement
.
addEventListener
(
'
mousedown
'
,
mousedown
,
false
);
this
.
domElement
.
addEventListener
(
'
mouseup
'
,
mouseup
,
false
);
window
.
addEventListener
(
'
keydown
'
,
keydown
,
false
);
window
.
addEventListener
(
'
keyup
'
,
keyup
,
false
);
// TODO: Clean up the code so this isn't needed.
update
();
};
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录