- 28 6月, 2014 9 次提交
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Remove hackery + fix visibility in webglrenderer
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
Conflicts: src/renderers/WebGLRenderer.js
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- 27 6月, 2014 6 次提交
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由 Mr.doob 提交于
Don't use forinstatement in renderer
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
Added another exporter for 3D Max that handles Morph Targets
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
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- 26 6月, 2014 6 次提交
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由 OpenShift guest 提交于
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
WebGLRenderer: render LineStrip or LinePieces with indexed BufferGeometry
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由 Alex Mesesan 提交于
It outputs all the vertices position into morpTargets. It uses the active time frame It checks for position, rotation, scale, and modifiers and exports all vertices positions locally
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由 WestLangley 提交于
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由 OpenShift guest 提交于
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- 25 6月, 2014 16 次提交
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
Fixed npm publish instructions
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由 Ryan Tsao 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Support spaces for tags that only ever contain a single text string valu...
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由 Ted Cipicchio 提交于
Conflicts: utils/converters/obj/convert_obj_three.py
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由 Mr.doob 提交于
Add extra info build
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由 Mr.doob 提交于
Support OBJ and MTL files that may contain tags split onto multiple line...
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由 Mr.doob 提交于
Object3D remove() can take arbitrary arguments.
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由 Manuel Quiñones 提交于
Now is possible to do: obj.remove( obj2, obj3 ); From discussion in #4958, see also #4977.
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由 Ted Cipicchio 提交于
Support OBJ and MTL files that may contain tags split onto multiple lines, using a trailing backslash to signify the split, in the OBJ converter.
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由 Ted Cipicchio 提交于
Support spaces for tags that only ever contain a single text string value (i.e. material names, texture file names) in the OBJ converter.
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
Throw a decent error on missing font.
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由 gero3 提交于
It throws an error when the font is missing. Ex: "The font helvetiker with normal weight and normal style is missing. Fixes #4923.
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- 24 6月, 2014 3 次提交
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由 Manuel Quiñones 提交于
Now is possible to do: obj.add( obj2, obj3 ); As well as: obj.add( obj2 ).add( obj3 ); Fixes #4958.
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由 Mr.doob 提交于
Removed unused var verticesCount from OBJMTLLoader.js
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由 OpenShift guest 提交于
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