提交 aa78295e 编写于 作者: O OpenShift guest

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上级 1e30568e
......@@ -68,8 +68,6 @@ Sidebar.Geometry.BoxGeometry = function ( signals, object ) {
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.BoxGeometry(
......
......@@ -28,8 +28,6 @@ Sidebar.Geometry.CircleGeometry = function ( signals, object ) {
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.CircleGeometry(
......
......@@ -68,8 +68,6 @@ Sidebar.Geometry.CylinderGeometry = function ( signals, object ) {
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.CylinderGeometry(
......
......@@ -29,8 +29,6 @@ Sidebar.Geometry.IcosahedronGeometry = function ( signals, object ) {
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.IcosahedronGeometry(
......
......@@ -48,9 +48,7 @@ Sidebar.Geometry.PlaneGeometry = function ( signals, object ) {
//
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.PlaneGeometry(
......
......@@ -79,8 +79,6 @@ Sidebar.Geometry.SphereGeometry = function ( signals, object ) {
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.SphereGeometry(
......
......@@ -59,8 +59,6 @@ Sidebar.Geometry.TorusGeometry = function ( signals, object ) {
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.TorusGeometry(
......
......@@ -79,8 +79,6 @@ Sidebar.Geometry.TorusKnotGeometry = function ( signals, object ) {
function update() {
//delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
object.geometry.dispose();
object.geometry = new THREE.TorusKnotGeometry(
......
......@@ -91,7 +91,6 @@ Sidebar.Geometry = function ( editor ) {
updateFields( geometry );
//
if ( parameters !== undefined ) {
......
......@@ -3675,30 +3675,6 @@ THREE.WebGLRenderer = function ( parameters ) {
}
// update must be called after objects adding / removal
//for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) {
// var object = scene.__webglObjects[ o ].object;
// TODO: Remove this hack (WebGLRenderer refactoring)
// if ( object.__webglInit === undefined ) {
// if ( object.__webglActive !== undefined ) {
// removeObject( object, scene );
// }
// addObject( object, scene );
// }
// updateObject(scene, object );
//}
};
// Objects adding
......
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