1. 17 3月, 2012 2 次提交
  2. 16 3月, 2012 10 次提交
  3. 15 3月, 2012 2 次提交
    • A
      Fixed particles sorting issues. · 4df44908
      alteredq 提交于
      Issue 1: when having multiple ParticleSystems, starting since second one particles got sorted according to wrong matrix (it was cumulating all transforms).
      Issue 2: particle sorting was using camera transform from the previous frame.
      
      This commit is scary, lot of potential for something getting messed up in a subtle way.
      4df44908
    • W
      Added THREE.ArrowHelper · 377f9d7a
      WestLangley 提交于
      377f9d7a
  4. 14 3月, 2012 4 次提交
  5. 13 3月, 2012 1 次提交
    • A
      Added DepthPassPlugin. · 483141ba
      alteredq 提交于
      This is required for SSAO. Unfortunately scene.overrideMaterial is not enough for proper depth pass. Like for shadow maps, shader animated objects (like morphs) need different depth materials than static objects.
      483141ba
  6. 10 3月, 2012 3 次提交
  7. 09 3月, 2012 1 次提交
  8. 07 3月, 2012 1 次提交
  9. 06 3月, 2012 7 次提交
  10. 04 3月, 2012 3 次提交
  11. 02 3月, 2012 1 次提交
  12. 26 2月, 2012 2 次提交
  13. 25 2月, 2012 3 次提交