- 30 8月, 2017 1 次提交
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由 bentok 提交于
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- 29 8月, 2017 4 次提交
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由 Mr.doob 提交于
SSAOPass
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由 Mr.doob 提交于
Improve compatibility in SVGRenderer
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由 Yoshiki Vázquez Baeza 提交于
The opacity attribute for an object was encoded as rgba (only if the opacity was not 0 or 1). This worked OK if the SVG document was rendered in a browser, but not when rendered using Inkscape or Illustrator. In those programs a transparent object would be rendered as black since the rgba attribute is not recognized.Using fill-opacity, like in previous versions of SVGRenderer, makes the transparent objects render as expected.
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由 Tentone 提交于
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- 28 8月, 2017 1 次提交
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由 Tentone 提交于
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- 27 8月, 2017 5 次提交
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由 Mr.doob 提交于
Add setPath method to FontLoader
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由 Luke Horvat 提交于
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由 Luke Horvat 提交于
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由 Mr.doob 提交于
Update TrackballControls tab consistency
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由 Spencer 提交于
There were spaces instead of tab which breaks the consistency and throws off alignment in my text editor
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- 26 8月, 2017 10 次提交
- 25 8月, 2017 19 次提交
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由 Mugen87 提交于
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由 Mr.doob 提交于
Examples: Improve instancing2
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由 Mr.doob 提交于
Logarithmic depth buffer vertex shader simplification
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由 Mugen87 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Editor: Change textures on MultiMaterial
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Examples: Refactor instancing / dynamic
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由 Mr.doob 提交于
GLTFExporter: processNode returns null instead of false
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由 Fernando Serrano 提交于
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由 Mr.doob 提交于
GLTFLoader - Adding support for normalScale as part of the normalTexture
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由 Mr.doob 提交于
Update Useful-links.html
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由 Mr.doob 提交于
GLTF Added alphaCutoff support in exporter and loader
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由 Mr.doob 提交于
GLTFExporter: fix nodes filter
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由 Mr.doob 提交于
Axes added to vive thumbpad event
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由 Mr.doob 提交于
Fix the comparison with the result of processMaterial in GLTFExporter
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