提交 71fa6401 编写于 作者: W WestLangley

Simplification

上级 4bf44d3d
#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;
gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif
\ No newline at end of file
#ifdef USE_LOGDEPTHBUF
gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;
#ifdef USE_LOGDEPTHBUF_EXT
vFragDepth = 1.0 + gl_Position.w;
#else
gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
gl_Position.z *= gl_Position.w;
#endif
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册