- 06 6月, 2011 1 次提交
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由 alteredq 提交于
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- 04 6月, 2011 2 次提交
- 03 6月, 2011 3 次提交
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由 Gregg Tavares 提交于
I think setViewOffset is mostly useful for multiple monitors synced across multiple machines but that's a hard demo to setup so these demos show doing it locally with muliple canvases
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由 Gregg Tavares 提交于
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由 Gregg Tavares 提交于
Examples in another commit
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- 02 6月, 2011 6 次提交
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由 zz85 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
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由 alteredq 提交于
Now it's possible to have antialiased stereo.
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由 alteredq 提交于
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由 alteredq 提交于
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- 01 6月, 2011 9 次提交
- 31 5月, 2011 9 次提交
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由 Eberhard Gräther 提交于
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由 Eberhard Gräther 提交于
reworked Vector classes, no change in API, reordered methods, divide-by-zero prevention, removed use of .set() in methods for better performance
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Because the gl.finish and the computeCentroids not being enable I though the r41 should include these fixes too, hope this doesn't mess up things.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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- 30 5月, 2011 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Added offset and repeat properties to Texture. It'll be tricky to add support for this on CanvasRenderer but should be easy on WebGLRenderer.
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由 alteredq 提交于
It seems lineWidth defaults are different in Chrome and Firefox. Still there are some clearing artefacts in Firefox :/
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由 Mr.doob 提交于
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由 alteredq 提交于
Disabled ambient light in trackball Earth example (to get rid of clouds in unlit part of the globe).
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由 Mr.doob 提交于
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由 Eberhard Gräther 提交于
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由 Eberhard Gräther 提交于
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由 Eberhard Gräther 提交于
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由 Eberhard Gräther 提交于
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