- 07 4月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* trying to unify packing. Untested. * adopt packing.glsl in ShaderSkin.js * adopt fract because theoretically it should be faster, no divide. * remove whitespace. * Revert "adopt fract because theoretically it should be faster, no divide." This reverts commit 8dfb3f1d2a53d389540bb514d5fc183605e9b133.
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- 06 4月, 2016 5 次提交
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由 Michael Herzog 提交于
* Examples: Removed deprecated THREE.ClosedSplineCurve3 This commit replaces THREE.ClosedSplineCurve3 with THREE.CatmullRomCurve3 * Curve: Removed reference to deprecated THREE.ClosedSplineCurve3
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由 Michael Herzog 提交于
* Post-Processing: Introducing base class for Passes * Post-Processing: move pass to effect composer
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由 rfm1201 提交于
CylinderBufferGeometry with 3 different textures when used with Multimaterial
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由 Ben Houston (Clara.io) 提交于
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由 WestLangley 提交于
* Reintroduce MeshPhysicalMaterial * Reintroduce MeshPhysicalMaterial * Simplified conditionals
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- 05 4月, 2016 13 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 dimarudol 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
* Revised PerspectiveCamera. - Allows extra skew for stereo rendering. - Allows to query effective FOV angle (considering .zoom). - Proper copy / serialization of all properties. - Tidier, single code path frustum calculation. - No longer uses ProjectionMatrix.makePerspective. * Revised PerspectiveCamera physical interface.
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 04 4月, 2016 11 次提交
- 03 4月, 2016 6 次提交
- 02 4月, 2016 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
See #8428.
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由 Michael Herzog 提交于
* Triangle: new method .closestPointToPoint * better initialization of variables
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