- 26 9月, 2014 4 次提交
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由 Mr.doob 提交于
3DSMax Exporter - Corrected specular export, support Phong
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由 Rab Hallett 提交于
Made a correction to the way the specular coefficient is exported; this was using the 3DSMax "Glossiness" attribute. It has been corrected to use the 3DSMax material "Specular Level". The "Glossiness" has been correctly remapped to the "Shininess" three.js attribute. Additionally included Phong shading, so the three.js Phong material will be used if Phong when used in 3DSMax - without this the bump maps are disregarded as they aren't rendered with Lambert materials (default material when unspecified). Blinn/Metal ShaderType materials will continue to be exported as Lambert.
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由 Mr.doob 提交于
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- 25 9月, 2014 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed file path for v2.7x users.
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由 Devyn Stott 提交于
Fixed file path for v2.7x users.
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- 23 9月, 2014 24 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
OBJLoader: made scientific notation regexes case-insensitive
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由 Brett Lawson 提交于
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由 Brett Lawson 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
improve compressed texture availability check
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由 Mr.doob 提交于
PVRloader - support v2 and v3 format
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- 22 9月, 2014 3 次提交
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由 Pierre Lepers 提交于
- convert available format to real Array - test if texture glFormat is found in supported formats note : the test against supported format before upload log an explicit warning but can't prevent gl warnings during draw call (texture is invalid)
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由 Pierre Lepers 提交于
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由 Pierre Lepers 提交于
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- 20 9月, 2014 5 次提交