1. 20 2月, 2019 1 次提交
  2. 14 1月, 2019 1 次提交
  3. 01 12月, 2018 3 次提交
  4. 28 11月, 2018 2 次提交
  5. 30 5月, 2018 1 次提交
  6. 20 4月, 2018 1 次提交
  7. 10 4月, 2018 1 次提交
  8. 04 4月, 2018 1 次提交
  9. 03 4月, 2018 1 次提交
  10. 04 1月, 2018 3 次提交
  11. 18 1月, 2017 1 次提交
  12. 07 12月, 2016 1 次提交
  13. 01 6月, 2016 1 次提交
  14. 03 5月, 2016 1 次提交
  15. 13 4月, 2016 1 次提交
    • B
      Add high quality rand() function to common.glsl and an example to show off the... · db765284
      Ben Houston (Clara.io) 提交于
      Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
      
      * create procedural glsl and an example to show off the noise textures.
      
      * add to files.js
      
      * adopt noise procedural in PMREMGenerator.
      
      * fix page title per @arose's suggestion.
      
      * more adoption of procedural.glsl
      
      * remove procedural.glsl, add a single line to common.glsl.  Update other files as needed.
      
      * cleanup shaders to use common.glsl
      
      * tabify.
      
      * avoid collapsing into a single function - @WestLangley recommendations
      
      * more adoption of tabs.
      
      * fix tabs.
      db765284
  16. 02 4月, 2016 2 次提交
    • M
      PMREM* code clean up. · f2f74f9d
      Mr.doob 提交于
      f2f74f9d
    • B
      PMREM bug fixes · cc2373f4
      Ben Houston (Clara.io) 提交于
      * fix bug where gammaInput/gammaOutput were reset by the PMREM generators.
      
      # Conflicts:
      #	examples/js/pmrem/PMREMCubeUVPacker.js
      
      * propagate encodings properly between PMREM CubeUVPacker and PMREMGenerator as well as through texture constructors.
      
      # Conflicts:
      #	examples/js/pmrem/PMREMCubeUVPacker.js
      
      * turn off tonemapping, fix None HDR map option.
      
      # Conflicts:
      #	examples/webgl_materials_envmaps_hdr.html
      
      * minor envmaps_hdr improvements.
      
      # Conflicts:
      #	examples/webgl_materials_envmaps_hdr.html
      
      * fix double decode.
      
      * recalc materials when changing texture encodings.
      
      # Conflicts:
      #	examples/webgl_materials_envmaps_hdr.html
      
      * clean up envmap_hdr example.
      cc2373f4
  17. 15 3月, 2016 2 次提交
  18. 11 3月, 2016 1 次提交
  19. 01 3月, 2016 1 次提交
  20. 27 2月, 2016 5 次提交
  21. 24 2月, 2016 1 次提交
  22. 13 2月, 2016 3 次提交