- 04 10月, 2019 6 次提交
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Logarithmic Depth Buffer: improve test for detecting perspective matrix in fragment shader
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由 Michael Herzog 提交于
WebGLRenderer: Make .setFramebuffer() more robust.
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由 Michael Herzog 提交于
Object orientation added to VolumeShader clipping
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由 Garrett Johnson 提交于
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由 Eric Peterson 提交于
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- 03 10月, 2019 28 次提交
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由 Michael Herzog 提交于
MD2Character.d.ts: Fix types
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由 Atsushi 提交于
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由 Mugen87 提交于
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由 Michael Herzog 提交于
BufferAttribute and InterleavedBuffer .setArray() deprecated > removed
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由 Michael Herzog 提交于
WebGLProgram: remove material.combine from WebGLProgram
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由 Michael Herzog 提交于
TS: Clean up WebGLProperties.
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由 linbingquan 提交于
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由 aardgoose 提交于
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由 Mugen87 提交于
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由 Michael Herzog 提交于
BufferAttribute: Deprecate .dynamic, introduce .usage.
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由 Michael Herzog 提交于
WebGLRenderer: Add comment for material.uniformsNeedUpdate check.
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由 Mugen87 提交于
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由 gero3 提交于
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由 Eric Peterson 提交于
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由 Mr.doob 提交于
Examples: CSS - Prevent overscroll bouncy behavior
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Logarithmic Depth Buffer: Include <common> shader chunk in normal material
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由 Mr.doob 提交于
FileLoader: Fix error response bodies being cached as results
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由 Mr.doob 提交于
WebGLProgram: Try to use as much parameters as possible
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由 Mr.doob 提交于
TS: Add `isWebGL2` for WebGLCapabilities.
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由 Mr.doob 提交于
WebGLPrograms: Cache isWebGL2, logarithmicDepthBuffer, floatVertexTex…
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由 Mr.doob 提交于
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由 gero3 提交于
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由 linbingquan 提交于
WebGLPrograms: Cache isWebGL2, logarithmicDepthBuffer, floatVertexTextures, precision, maxVertexUniforms, vertexTextures.
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由 linbingquan 提交于
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由 Michael Herzog 提交于
Editor: i18n for menubar.
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由 linbingquan 提交于
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- 02 10月, 2019 6 次提交
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由 Garrett Johnson 提交于
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由 Niklas Hambüchen 提交于
Until now, the response body was saved to the cache, no matter what the HTTP status code was. So a request that returned e.g. HTTP 404 with response body "No such file" and `onError` being called would, if run a second time, be found in the cache with "No such file" as the result, and `onLoad("No such file")` would be called, which is nonsensical. One common failure was that texture loaders would thus interpret plain error strings as textures to decode, and failed.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Docs: Improve InstancedMesh page.
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由 Mugen87 提交于
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由 Mr.doob 提交于
Documentation: Added InstancedMesh page.
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