未验证 提交 f1859644 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #17634 from Mugen87/dev38

Docs: Improve InstancedMesh page.
......@@ -13,9 +13,9 @@
<h1>[name]</h1>
<p class="desc">
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large amount of
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large number of
objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the amount of draw calls and thus improve the overall rendering performance in your application.
to reduce the number of draw calls and thus improve the overall rendering performance in your application.
</p>
<h3>Example</h3>
......@@ -29,7 +29,7 @@
<p>
[page:Geometry geometry] - an instance of [page:BufferGeometry].<br />
[page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].<br />
[page:Integer count] - the amount of instances.<br />
[page:Integer count] - the number of instances.<br />
</p>
<h2>Properties</h2>
......@@ -37,20 +37,14 @@
<h3>[property:Integer count]</h3>
<p>
The amount of instances. The *count* value passed into the constructor represents the maximum amount of
instances of this mesh. You can change the amount of instances at runtime to an integer value
The number of instances. The *count* value passed into the constructor represents the maximum number of
instances of this mesh. You can change the number of instances at runtime to an integer value
in the range [0, count].
</p>
<p>
If you need more instances than the original count value, you have to create a new [name].
</p>
<h3>[property:Boolean isInstancedMesh]</h3>
<p>
Used to check whether this or derived classes are instanced meshes.
You should not change this, as it used internally for optimization. Default is *true*.
</p>
<h3>[property:BufferAttribute instanceMatrix]</h3>
<p>
Represents the local transformation of all instances. For internal use only.
......
......@@ -13,9 +13,9 @@
<h1>[name]</h1>
<p class="desc">
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large amount of
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large number of
objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the amount of draw calls and thus improve the overall rendering performance in your application.
to reduce the number of draw calls and thus improve the overall rendering performance in your application.
</p>
<h3>Example</h3>
......@@ -29,7 +29,7 @@
<p>
[page:Geometry geometry] - an instance of [page:BufferGeometry].<br />
[page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].<br />
[page:Integer count] - the amount of instances.<br />
[page:Integer count] - the number of instances.<br />
</p>
<h2>Properties</h2>
......@@ -37,20 +37,14 @@
<h3>[property:Integer count]</h3>
<p>
The amount of instances. The *count* value passed into the constructor represents the maximum amount of
instances of this mesh. You can change the amount of instances at runtime to an integer value
The number of instances. The *count* value passed into the constructor represents the maximum number of
instances of this mesh. You can change the number of instances at runtime to an integer value
in the range [0, count].
</p>
<p>
If you need more instances than the original count value, you have to create a new [name].
</p>
<h3>[property:Boolean isInstancedMesh]</h3>
<p>
Used to check whether this or derived classes are instanced meshes.
You should not change this, as it used internally for optimization. Default is *true*.
</p>
<h3>[property:BufferAttribute instanceMatrix]</h3>
<p>
Represents the local transformation of all instances. For internal use only.
......
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