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f1859644
编写于
10月 01, 2019
作者:
M
Mr.doob
提交者:
GitHub
10月 01, 2019
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差异文件
Merge pull request #17634 from Mugen87/dev38
Docs: Improve InstancedMesh page.
上级
f48c42d3
205c0f14
变更
2
隐藏空白更改
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并排
Showing
2 changed file
with
10 addition
and
22 deletion
+10
-22
docs/api/en/objects/InstancedMesh.html
docs/api/en/objects/InstancedMesh.html
+5
-11
docs/api/zh/objects/InstancedMesh.html
docs/api/zh/objects/InstancedMesh.html
+5
-11
未找到文件。
docs/api/en/objects/InstancedMesh.html
浏览文件 @
f1859644
...
...
@@ -13,9 +13,9 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large
amount
of
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large
number
of
objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the
amount
of draw calls and thus improve the overall rendering performance in your application.
to reduce the
number
of draw calls and thus improve the overall rendering performance in your application.
</p>
<h3>
Example
</h3>
...
...
@@ -29,7 +29,7 @@
<p>
[page:Geometry geometry] - an instance of [page:BufferGeometry].
<br
/>
[page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].
<br
/>
[page:Integer count] - the
amount
of instances.
<br
/>
[page:Integer count] - the
number
of instances.
<br
/>
</p>
<h2>
Properties
</h2>
...
...
@@ -37,20 +37,14 @@
<h3>
[property:Integer count]
</h3>
<p>
The
amount of instances. The *count* value passed into the constructor represents the maximum amount
of
instances of this mesh. You can change the
amount
of instances at runtime to an integer value
The
number of instances. The *count* value passed into the constructor represents the maximum number
of
instances of this mesh. You can change the
number
of instances at runtime to an integer value
in the range [0, count].
</p>
<p>
If you need more instances than the original count value, you have to create a new [name].
</p>
<h3>
[property:Boolean isInstancedMesh]
</h3>
<p>
Used to check whether this or derived classes are instanced meshes.
You should not change this, as it used internally for optimization. Default is *true*.
</p>
<h3>
[property:BufferAttribute instanceMatrix]
</h3>
<p>
Represents the local transformation of all instances. For internal use only.
...
...
docs/api/zh/objects/InstancedMesh.html
浏览文件 @
f1859644
...
...
@@ -13,9 +13,9 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large
amount
of
A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large
number
of
objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the
amount
of draw calls and thus improve the overall rendering performance in your application.
to reduce the
number
of draw calls and thus improve the overall rendering performance in your application.
</p>
<h3>
Example
</h3>
...
...
@@ -29,7 +29,7 @@
<p>
[page:Geometry geometry] - an instance of [page:BufferGeometry].
<br
/>
[page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].
<br
/>
[page:Integer count] - the
amount
of instances.
<br
/>
[page:Integer count] - the
number
of instances.
<br
/>
</p>
<h2>
Properties
</h2>
...
...
@@ -37,20 +37,14 @@
<h3>
[property:Integer count]
</h3>
<p>
The
amount of instances. The *count* value passed into the constructor represents the maximum amount
of
instances of this mesh. You can change the
amount
of instances at runtime to an integer value
The
number of instances. The *count* value passed into the constructor represents the maximum number
of
instances of this mesh. You can change the
number
of instances at runtime to an integer value
in the range [0, count].
</p>
<p>
If you need more instances than the original count value, you have to create a new [name].
</p>
<h3>
[property:Boolean isInstancedMesh]
</h3>
<p>
Used to check whether this or derived classes are instanced meshes.
You should not change this, as it used internally for optimization. Default is *true*.
</p>
<h3>
[property:BufferAttribute instanceMatrix]
</h3>
<p>
Represents the local transformation of all instances. For internal use only.
...
...
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