1. 03 3月, 2017 1 次提交
  2. 01 3月, 2017 3 次提交
  3. 28 2月, 2017 20 次提交
  4. 27 2月, 2017 12 次提交
    • M
      Spline Editor: Fixed #10891 · ebf56e99
      Mugen87 提交于
      ebf56e99
    • M
      Merge pull request #10889 from Mugen87/dev · 7aeefb7c
      Mr.doob 提交于
      DecalGeometry: Moved to examples
      7aeefb7c
    • 首席大数据架构师's avatar
      Fix RectAreaLightUniformsLib · da6ed8d1
      首席大数据架构师 提交于
      da6ed8d1
    • D
      b774d213
    • M
      DecalGeometry: Better comments · bb01f24d
      Mugen87 提交于
      bb01f24d
    • M
      DecalGeometry: Moved to examples · bd6e88d0
      Mugen87 提交于
      bd6e88d0
    • D
      Issue #10883: STLLoader's binary check trips up · 2edbb1a5
      dnewman-polar3d 提交于
      This commit addresses Issue #10883 in which the isBinary() check of an STL data stream can incorrectly identify a syntactically invalid but still useful ASCII STL as being binary.  Namely, the ASCII STL will be identified as binary if the ASCII STL data presents a non-US-ASCII 'name' field parameter with the 'solid' or 'endsolid' keywords.  E.g.,
      
          solid 穿山甲
          facet normal 0.7071067717164974 -0.00016366188967739515 0.707106771716591
            outer loop
              vertex 135.89921424250542 449.7206946618269 58.1296582226351
          ...
              endloop
          endfacet
          endsolid 穿山甲
      
      Note that as ASCII STLs must be in US-ASCII, they may contain no characters with the high bit set.  As such, the example above is syntactically invalid.  However, more and more such ASCII STLs are appearing.  Moreover, the isBinary() check itself is tripping up as it tries to accommodate a potentially incorrect binary STL for which the computed data length disagrees with the observed data length.  So, it's something of a juggling act as the code attempts to accommodate different, broken inputs.
      
      This commit attempts to address this issue while making minimal disruption to the present code.  After the data length is computed but found to not agree, this change next looks for the US-ASCII phrase 'solid' at/near the start of the data.  If it is found, then the STL is declared to NOT be binary.  Then, the existing check of the data for any non US-ASCII characters is performed. That is, a new check has been inserted between the length check and the 8bit character check.  A more robust change might be to look for 'solid' in the first five bytes of the data and, if found, declare it ASCII from the get go.
      2edbb1a5
    • M
      Updated builds. · ff3e0ebe
      Mr.doob 提交于
      ff3e0ebe
    • M
      Merge pull request #10859 from donmccurdy/test-parsetrackname · 9ac27dae
      Mr.doob 提交于
      [PropertyBinding] Support for '.' in node names, and unit tests.
      9ac27dae
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      Update comments for whitelist. · a28408ad
      Don McCurdy 提交于
      a28408ad
    • M
      Merge pull request #10881 from Mugen87/dev · d46d7b05
      Mr.doob 提交于
      DecalGeometry: Fixed index read access
      d46d7b05
    • M
      Merge pull request #10885 from takahirox/ShaderMaterialDoc · 4ae97fe8
      Mr.doob 提交于
      Add Custom Uniforms value update recommendation to ShaderMaterial Doc
      4ae97fe8
  5. 26 2月, 2017 4 次提交