- 03 3月, 2017 1 次提交
-
-
由 Jost Schmithals 提交于
-
- 01 3月, 2017 3 次提交
-
-
由 Jost Schmithals 提交于
-
由 Mr.doob 提交于
BufferGeometry: Clean up
-
由 Mugen87 提交于
-
- 28 2月, 2017 20 次提交
-
-
由 Mr.doob 提交于
Use quatEquals on quaternions
-
由 efokschaner 提交于
eulerEquals was being used to compare quaternions. The fix should have no effects on behaviour.
-
由 Mr.doob 提交于
Don't push junk values into colors array
-
由 efokschaner 提交于
Minor bug fix that should have no effect on actual behaviour.
-
由 Mr.doob 提交于
[MeshStandardMaterial] Documentation on metal/rough details.
-
由 Mr.doob 提交于
Revert "Fix RectAreaLightUniformsLib"
-
由 Mr.doob 提交于
-
由 Don McCurdy 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Draw multi materials on non indexed instanced geometry.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
MultiMaterial removal from examples
-
由 aardgoose 提交于
-
由 Mr.doob 提交于
Issue #10883: STLLoader's binary check trips up
-
由 aardgoose 提交于
-
由 dnewman-polar3d 提交于
-
由 Mr.doob 提交于
Fix RectAreaLightUniformsLib
-
由 Mr.doob 提交于
Spline Editor: Usage of dat.gui
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Copy matrix values for child objects in case matrixAutoUpdate isn't used
-
- 27 2月, 2017 12 次提交
-
-
由 Mugen87 提交于
-
由 Mr.doob 提交于
DecalGeometry: Moved to examples
-
由 首席大数据架构师 提交于
-
由 Don McCurdy 提交于
-
由 Mugen87 提交于
-
由 Mugen87 提交于
-
由 dnewman-polar3d 提交于
This commit addresses Issue #10883 in which the isBinary() check of an STL data stream can incorrectly identify a syntactically invalid but still useful ASCII STL as being binary. Namely, the ASCII STL will be identified as binary if the ASCII STL data presents a non-US-ASCII 'name' field parameter with the 'solid' or 'endsolid' keywords. E.g., solid 穿山甲 facet normal 0.7071067717164974 -0.00016366188967739515 0.707106771716591 outer loop vertex 135.89921424250542 449.7206946618269 58.1296582226351 ... endloop endfacet endsolid 穿山甲 Note that as ASCII STLs must be in US-ASCII, they may contain no characters with the high bit set. As such, the example above is syntactically invalid. However, more and more such ASCII STLs are appearing. Moreover, the isBinary() check itself is tripping up as it tries to accommodate a potentially incorrect binary STL for which the computed data length disagrees with the observed data length. So, it's something of a juggling act as the code attempts to accommodate different, broken inputs. This commit attempts to address this issue while making minimal disruption to the present code. After the data length is computed but found to not agree, this change next looks for the US-ASCII phrase 'solid' at/near the start of the data. If it is found, then the STL is declared to NOT be binary. Then, the existing check of the data for any non US-ASCII characters is performed. That is, a new check has been inserted between the length check and the 8bit character check. A more robust change might be to look for 'solid' in the first five bytes of the data and, if found, declare it ASCII from the get go.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
[PropertyBinding] Support for '.' in node names, and unit tests.
-
由 Don McCurdy 提交于
-
由 Mr.doob 提交于
DecalGeometry: Fixed index read access
-
由 Mr.doob 提交于
Add Custom Uniforms value update recommendation to ShaderMaterial Doc
-
- 26 2月, 2017 4 次提交