提交 ffa87a2b 编写于 作者: M Mr.doob

Updated builds.

上级 f0cf7347
......@@ -16324,7 +16324,7 @@
}
function renderInstances( geometry ) {
function renderInstances( geometry, start, count ) {
var extension = extensions.get( 'ANGLE_instanced_arrays' );
......@@ -16337,8 +16337,6 @@
var position = geometry.attributes.position;
var count = 0;
if ( position.isInterleavedBufferAttribute ) {
count = position.data.count;
......@@ -16347,9 +16345,7 @@
} else {
count = position.count;
extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
}
......
......@@ -59,21 +59,21 @@ e.buffer),!1===f.dynamic?a.bufferData(d,g,a.STATIC_DRAW):-1===k.count?a.bufferSu
b.program&&a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Ef(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Ff(){var a=[],b=-1,c=[],d=-1;return{opaque:a,transparent:c,init:function(){d=b=-1},push:function(e,f,g,h,k){var m,r;g.transparent?(m=c,r=++d):(m=a,r=++b);(r=m[r])?(r.id=e.id,r.object=e,r.geometry=f,r.material=g,r.program=g.program,r.renderOrder=
e.renderOrder,r.z=h,r.group=k):(r={id:e.id,object:e,geometry:f,material:g,program:g.program,renderOrder:e.renderOrder,z:h,group:k},m.push(r))},finish:function(){a.length=b+1;c.length=d+1},sort:function(){a.sort(Df);c.sort(Ef)}}}function Gf(){var a={};return{get:function(b,c){var d=b.id+","+c.id,e=a[d];void 0===e&&(console.log("THREE.WebGLRenderLists:",d),e=new Ff,a[d]=e);return e},dispose:function(){a={}}}}function Hf(a,b,c){var d,e,f;this.setMode=function(a){d=a};this.setIndex=function(c){c.array instanceof
Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,f=4):c.array instanceof Uint16Array?(e=a.UNSIGNED_SHORT,f=2):(e=a.UNSIGNED_BYTE,f=1)};this.render=function(b,h){a.drawElements(d,h,e,b*f);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)};this.renderInstances=function(g,h,k){var m=b.get("ANGLE_instanced_arrays");null===m?console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):(m.drawElementsInstancedANGLE(d,
k,e,h*f,g.maxInstancedCount),c.calls++,c.vertices+=k*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*k/3))}}function If(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)};this.renderInstances=function(e){var f=b.get("ANGLE_instanced_arrays");if(null===f)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
else{var g=e.attributes.position,g=g.isInterleavedBufferAttribute?g.data.count:g.count;f.drawArraysInstancedANGLE(d,0,g,e.maxInstancedCount);c.calls++;c.vertices+=g*e.maxInstancedCount;d===a.TRIANGLES&&(c.faces+=e.maxInstancedCount*g/3)}}}function Jf(a,b,c){function d(a){a=a.target;var h=e[a.id];null!==h.index&&b.remove(h.index);for(var k in h.attributes)b.remove(h.attributes[k]);a.removeEventListener("dispose",d);delete e[a.id];if(k=f[a.id])b.remove(k),delete f[a.id];if(k=f[h.id])b.remove(k),delete f[h.id];
c.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener("dispose",d);b.isBufferGeometry?f=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new J).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.geometries++;return f},update:function(c){var d=c.index,e=c.attributes;null!==d&&b.update(d,a.ELEMENT_ARRAY_BUFFER);for(var f in e)b.update(e[f],a.ARRAY_BUFFER);c=c.morphAttributes;for(f in c)for(var d=c[f],e=0,r=d.length;e<r;e++)b.update(d[e],
a.ARRAY_BUFFER)},getWireframeAttribute:function(c){var d=f[c.id];if(d)return d;var d=[],e=c.index,m=c.attributes;if(null!==e)for(var e=e.array,m=0,r=e.length;m<r;m+=3){var q=e[m+0],n=e[m+1],u=e[m+2];d.push(q,n,n,u,u,q)}else for(e=m.position.array,m=0,r=e.length/3-1;m<r;m+=3)q=m+0,n=m+1,u=m+2,d.push(q,n,n,u,u,q);d=new (65535<Nd(d)?gb:fb)(d,1);b.update(d,a.ELEMENT_ARRAY_BUFFER);return f[c.id]=d}}}function Kf(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];var c;switch(b.type){case "DirectionalLight":c=
{direction:new p,color:new I,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "SpotLight":c={position:new p,direction:new p,color:new I,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "PointLight":c={position:new p,color:new I,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "HemisphereLight":c={direction:new p,skyColor:new I,groundColor:new I};break;case "RectAreaLight":c=
{color:new I,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function Lf(a,b,c){var d={};return{update:function(a){var f=c.frame,g=a.geometry,h=b.get(a,g);d[h.id]!==f&&(g.isGeometry&&h.updateFromObject(a),b.update(h),d[h.id]=f);return h},clear:function(){d={}}}}function Mf(a){a=a.split("\n");for(var b=0;b<a.length;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function Fe(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&
console.error("THREE.WebGLShader: Shader couldn't compile.");""!==a.getShaderInfoLog(d)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b===a.VERTEX_SHADER?"vertex":"fragment",a.getShaderInfoLog(d),Mf(c));return d}function Ge(a){switch(a){case 3E3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma",
"( value, float( GAMMA_FACTOR ) )"];default:throw Error("unsupported encoding: "+a);}}function Pd(a,b){var c=Ge(b);return"vec4 "+a+"( vec4 value ) { return "+c[0]+"ToLinear"+c[1]+"; }"}function Nf(a,b){var c=Ge(b);return"vec4 "+a+"( vec4 value ) { return LinearTo"+c[0]+c[1]+"; }"}function Of(a,b){var c;switch(b){case 1:c="Linear";break;case 2:c="Reinhard";break;case 3:c="Uncharted2";break;case 4:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+"( vec3 color ) { return "+
c+"ToneMapping( color ); }"}function Pf(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(tc).join("\n")}
function Qf(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function tc(a){return""!==a}function He(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function Qd(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,c){var d=Z[c];if(void 0===d)throw Error("Can not resolve #include <"+
c+">");return Qd(d)})}function Ie(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+" ]");return a})}function Rf(a,b,c,d){var e=a.context,f=c.extensions,g=c.defines,h=c.__webglShader.vertexShader,k=c.__webglShader.fragmentShader,m="SHADOWMAP_TYPE_BASIC";1===d.shadowMapType?m="SHADOWMAP_TYPE_PCF":2===d.shadowMapType&&(m="SHADOWMAP_TYPE_PCF_SOFT");var r="ENVMAP_TYPE_CUBE",
q="ENVMAP_MODE_REFLECTION",n="ENVMAP_BLENDING_MULTIPLY";if(d.envMap){switch(c.envMap.mapping){case 301:case 302:r="ENVMAP_TYPE_CUBE";break;case 306:case 307:r="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:r="ENVMAP_TYPE_EQUIREC";break;case 305:r="ENVMAP_TYPE_SPHERE"}switch(c.envMap.mapping){case 302:case 304:q="ENVMAP_MODE_REFRACTION"}switch(c.combine){case 0:n="ENVMAP_BLENDING_MULTIPLY";break;case 1:n="ENVMAP_BLENDING_MIX";break;case 2:n="ENVMAP_BLENDING_ADD"}}var u=0<a.gammaFactor?a.gammaFactor:
1,f=Pf(f,d,a.extensions),l=Qf(g),t=e.createProgram();c.isRawShaderMaterial?(g=[l,"\n"].filter(tc).join("\n"),m=[f,l,"\n"].filter(tc).join("\n")):(g=["precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,l,d.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+u,"#define MAX_BONES "+d.maxBones,d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fogExp?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":
"",d.envMap?"#define "+q:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.displacementMap&&d.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",d.specularMap?"#define USE_SPECULARMAP":"",d.roughnessMap?"#define USE_ROUGHNESSMAP":"",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":"",d.flatShading?
"#define FLAT_SHADED":"",d.skinning?"#define USE_SKINNING":"",d.useVertexTexture?"#define BONE_TEXTURE":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.morphNormals&&!1===d.flatShading?"#define USE_MORPHNORMALS":"",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+d.numClippingPlanes,d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapEnabled?"#define "+m:"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"",d.logarithmicDepthBuffer?
k,e,h*f,g.maxInstancedCount),c.calls++,c.vertices+=k*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*k/3))}}function If(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)};this.renderInstances=function(e,f,g){var h=b.get("ANGLE_instanced_arrays");if(null===h)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
else{var k=e.attributes.position;k.isInterleavedBufferAttribute?(g=k.data.count,h.drawArraysInstancedANGLE(d,0,g,e.maxInstancedCount)):h.drawArraysInstancedANGLE(d,f,g,e.maxInstancedCount);c.calls++;c.vertices+=g*e.maxInstancedCount;d===a.TRIANGLES&&(c.faces+=e.maxInstancedCount*g/3)}}}function Jf(a,b,c){function d(a){a=a.target;var h=e[a.id];null!==h.index&&b.remove(h.index);for(var k in h.attributes)b.remove(h.attributes[k]);a.removeEventListener("dispose",d);delete e[a.id];if(k=f[a.id])b.remove(k),
delete f[a.id];if(k=f[h.id])b.remove(k),delete f[h.id];c.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener("dispose",d);b.isBufferGeometry?f=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new J).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.geometries++;return f},update:function(c){var d=c.index,e=c.attributes;null!==d&&b.update(d,a.ELEMENT_ARRAY_BUFFER);for(var f in e)b.update(e[f],a.ARRAY_BUFFER);c=c.morphAttributes;for(f in c)for(var d=
c[f],e=0,r=d.length;e<r;e++)b.update(d[e],a.ARRAY_BUFFER)},getWireframeAttribute:function(c){var d=f[c.id];if(d)return d;var d=[],e=c.index,m=c.attributes;if(null!==e)for(var e=e.array,m=0,r=e.length;m<r;m+=3){var q=e[m+0],n=e[m+1],u=e[m+2];d.push(q,n,n,u,u,q)}else for(e=m.position.array,m=0,r=e.length/3-1;m<r;m+=3)q=m+0,n=m+1,u=m+2,d.push(q,n,n,u,u,q);d=new (65535<Nd(d)?gb:fb)(d,1);b.update(d,a.ELEMENT_ARRAY_BUFFER);return f[c.id]=d}}}function Kf(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];
var c;switch(b.type){case "DirectionalLight":c={direction:new p,color:new I,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "SpotLight":c={position:new p,direction:new p,color:new I,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "PointLight":c={position:new p,color:new I,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new D};break;case "HemisphereLight":c={direction:new p,skyColor:new I,
groundColor:new I};break;case "RectAreaLight":c={color:new I,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function Lf(a,b,c){var d={};return{update:function(a){var f=c.frame,g=a.geometry,h=b.get(a,g);d[h.id]!==f&&(g.isGeometry&&h.updateFromObject(a),b.update(h),d[h.id]=f);return h},clear:function(){d={}}}}function Mf(a){a=a.split("\n");for(var b=0;b<a.length;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function Fe(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);
!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==a.getShaderInfoLog(d)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b===a.VERTEX_SHADER?"vertex":"fragment",a.getShaderInfoLog(d),Mf(c));return d}function Ge(a){switch(a){case 3E3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD",
"( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];default:throw Error("unsupported encoding: "+a);}}function Pd(a,b){var c=Ge(b);return"vec4 "+a+"( vec4 value ) { return "+c[0]+"ToLinear"+c[1]+"; }"}function Nf(a,b){var c=Ge(b);return"vec4 "+a+"( vec4 value ) { return LinearTo"+c[0]+c[1]+"; }"}function Of(a,b){var c;switch(b){case 1:c="Linear";break;case 2:c="Reinhard";break;case 3:c="Uncharted2";break;case 4:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+
b);}return"vec3 "+a+"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function Pf(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":
""].filter(tc).join("\n")}function Qf(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function tc(a){return""!==a}function He(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function Qd(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,c){var d=Z[c];if(void 0===
d)throw Error("Can not resolve #include <"+c+">");return Qd(d)})}function Ie(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+" ]");return a})}function Rf(a,b,c,d){var e=a.context,f=c.extensions,g=c.defines,h=c.__webglShader.vertexShader,k=c.__webglShader.fragmentShader,m="SHADOWMAP_TYPE_BASIC";1===d.shadowMapType?m="SHADOWMAP_TYPE_PCF":2===d.shadowMapType&&(m="SHADOWMAP_TYPE_PCF_SOFT");
var r="ENVMAP_TYPE_CUBE",q="ENVMAP_MODE_REFLECTION",n="ENVMAP_BLENDING_MULTIPLY";if(d.envMap){switch(c.envMap.mapping){case 301:case 302:r="ENVMAP_TYPE_CUBE";break;case 306:case 307:r="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:r="ENVMAP_TYPE_EQUIREC";break;case 305:r="ENVMAP_TYPE_SPHERE"}switch(c.envMap.mapping){case 302:case 304:q="ENVMAP_MODE_REFRACTION"}switch(c.combine){case 0:n="ENVMAP_BLENDING_MULTIPLY";break;case 1:n="ENVMAP_BLENDING_MIX";break;case 2:n="ENVMAP_BLENDING_ADD"}}var u=0<a.gammaFactor?
a.gammaFactor:1,f=Pf(f,d,a.extensions),l=Qf(g),t=e.createProgram();c.isRawShaderMaterial?(g=[l,"\n"].filter(tc).join("\n"),m=[f,l,"\n"].filter(tc).join("\n")):(g=["precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,l,d.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+u,"#define MAX_BONES "+d.maxBones,d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fogExp?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?
"#define USE_ENVMAP":"",d.envMap?"#define "+q:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.displacementMap&&d.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",d.specularMap?"#define USE_SPECULARMAP":"",d.roughnessMap?"#define USE_ROUGHNESSMAP":"",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":
"",d.flatShading?"#define FLAT_SHADED":"",d.skinning?"#define USE_SKINNING":"",d.useVertexTexture?"#define BONE_TEXTURE":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.morphNormals&&!1===d.flatShading?"#define USE_MORPHNORMALS":"",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+d.numClippingPlanes,d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapEnabled?"#define "+m:"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"",d.logarithmicDepthBuffer?
"#define USE_LOGDEPTHBUF":"",d.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;",
"\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(tc).join("\n"),
m=[f,"precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,l,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"","#define GAMMA_FACTOR "+u,d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fogExp?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.envMap?"#define "+r:"",d.envMap?"#define "+q:"",d.envMap?"#define "+n:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":
......
......@@ -16318,7 +16318,7 @@ function WebGLBufferRenderer( gl, extensions, infoRender ) {
}
function renderInstances( geometry ) {
function renderInstances( geometry, start, count ) {
var extension = extensions.get( 'ANGLE_instanced_arrays' );
......@@ -16331,8 +16331,6 @@ function WebGLBufferRenderer( gl, extensions, infoRender ) {
var position = geometry.attributes.position;
var count = 0;
if ( position.isInterleavedBufferAttribute ) {
count = position.data.count;
......@@ -16341,9 +16339,7 @@ function WebGLBufferRenderer( gl, extensions, infoRender ) {
} else {
count = position.count;
extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册