- 27 6月, 2016 1 次提交
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由 Mr.doob 提交于
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- 19 3月, 2016 1 次提交
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由 WestLangley 提交于
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- 02 3月, 2016 1 次提交
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由 Mr.doob 提交于
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- 13 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 09 8月, 2015 1 次提交
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由 WestLangley 提交于
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- 23 12月, 2014 1 次提交
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由 Mr.doob 提交于
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- 16 12月, 2014 1 次提交
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由 Mr.doob 提交于
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- 09 9月, 2014 1 次提交
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由 Mr.doob 提交于
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- 16 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 09 4月, 2014 1 次提交
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由 beer4duke 提交于
Hello, here is an example forked from webgl_panorama_equirectangular.html to map video texture instead of a still video. Just add a textures/pano.webm equirectangular video file. I tested it with some material I have, I need to clear the possible copyright issues with the author, let me know if you are interested. Thank you for your work, Cheers, Beer4duke
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- 28 3月, 2014 1 次提交
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由 Mr.doob 提交于
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- 08 1月, 2014 1 次提交
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由 Mr.doob 提交于
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- 15 10月, 2013 1 次提交
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由 Mr.doob 提交于
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- 20 12月, 2012 1 次提交
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由 Ben Houston 提交于
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- 02 10月, 2012 1 次提交
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由 Mr.doob 提交于
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- 15 8月, 2012 1 次提交
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由 Mr.doob 提交于
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- 04 8月, 2012 2 次提交
- 15 6月, 2012 1 次提交
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由 alteredq 提交于
This should be the last one. The only ones left should be "webgl_postprocessing" and "webgl_postprocessing_dof" where I got stuck.
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- 08 4月, 2012 1 次提交
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由 Mr.doob 提交于
Matrix4's static methods makeFrustum, makePerspective, makeOrtho are now normal non-static public methods. Fixes #1615.
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- 27 12月, 2011 1 次提交
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由 alteredq 提交于
Except special cases like 3d renderers and cube cameras all examples should be now without warnings.
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- 29 11月, 2011 1 次提交
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由 Mr.doob 提交于
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 05 10月, 2011 1 次提交
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由 alteredq 提交于
All should now work with new cameras.
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- 02 10月, 2011 1 次提交
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由 Mr.doob 提交于
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras. Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
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- 21 9月, 2011 2 次提交
- 06 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 14 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 09 4月, 2011 1 次提交
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由 Mr.doob 提交于
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there
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- 04 4月, 2011 2 次提交
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由 Theo Armour 提交于
Added the same onDocumentMouseWheel() function and event handlers as in canvas_geometry_panorama_fisheye.html so that mousewheel zooming works on Firefox 4 and other browsers.
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由 Theo Armour 提交于
Added the same onDocumentMouseWheel() function and event handlers as in canvas_geometry_panorama_fisheye.html so that mousewheel zooming works on Firefox 4 and other browsers.
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- 22 3月, 2011 1 次提交
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由 Mr.doob 提交于
Merging with alteredq's branch.
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- 17 3月, 2011 1 次提交
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由 alteredq 提交于
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
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- 03 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 24 2月, 2011 1 次提交
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由 alteredq 提交于
That was much tougher than expected. No wonder other WebGL video demos around the web are broken. Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky. Please report if something got broken. I tried to go through all textured examples but I may have missed something. If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of). Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken). "needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
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- 22 2月, 2011 1 次提交
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由 Mr.doob 提交于
Webgl examples next.
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- 20 2月, 2011 1 次提交
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由 Mr.doob 提交于
Renamed examples.
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- 06 12月, 2010 1 次提交
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由 Mr.doob 提交于
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- 05 12月, 2010 1 次提交
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由 Mr.doob 提交于
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