- 27 10月, 2012 2 次提交
- 26 10月, 2012 17 次提交
-
-
由 alteredq 提交于
For the moment handling just changes via UI, not yet possible to drag gizmos.
-
由 alteredq 提交于
Still fog color picker widget behaves weird: it doesn't display color selected by mouse after setting value from JS, yet value gets transmitted fine. Maybe it's a Chrome bug.
-
由 Mr.doob 提交于
Editor: Reverting Menubar styling that was strangely opening when clicking on dropdowns and confirm()s.
-
由 Mr.doob 提交于
-
由 alteredq 提交于
Added "AddOperation" environment mapping combine type for additive cube maps reflections / refractions. Fixes #2559 We'll see, if this becomes a bottleneck in the fragment shader, all three environment mapping combine options could be changed from uniforms & ifs into #ifdefs.
-
由 Mr.doob 提交于
Ugh! And there I was thinking that UI.Color had a bug.
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
Not there yet completely, some things are still broken and code is pretty horrible but at least something starts to work.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 gero3 提交于
This just adds an easy convience method with thanks to @jibooo
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
- 25 10月, 2012 21 次提交
-
-
由 alteredq 提交于
-
由 alteredq 提交于
And menubar hover thingies are back ;) See discussion in https://github.com/alteredq/three.js/commit/fe902e553f5e30e3752398ad1588bcc4ea1f5513
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
That was a bit tricky - because Viewport was created before Sidebar.Outliner, cameraChanged signal wasn't effectively setting activeCamera in Outliner (which is how it is passed to SceneExporter). Changing order of these UI element creations though started to (correctly) highlight Viewport, and as this is controlled via pseudo CSS :focus class, it can't be easily overridden from JavaScript. We should really start to use CSS.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
Not sure if helpers should be fogged or not. It does look pretty weird when they are not fogged. Also having helpers fogged helps to get a sense of the fog effect over larger space. Maybe there could be a checkbox for enabling this, to be able to see things if they need to be modified while in the fog. Also found and fixed a bug deep in WebGLRenderer, where shaders were not recompiled when changing fog types because fog type wasn't taken into account when creating shader code hash. Phew, that was a tough one to figure out. This Editor thingie really forces us to dust all nooks and cranies of the codebase ;)
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
For the moment just clear color is plugged in.
-