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f1de4077
T
three.js
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f1de4077
编写于
10月 25, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: Merged Sidebar.Properties.World into Sidebar.Outline (now Sidebar.Scene).
上级
7ab30ca1
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
99 addition
and
115 deletion
+99
-115
editor/index.html
editor/index.html
+1
-2
editor/js/ui/Sidebar.Outliner.js
editor/js/ui/Sidebar.Outliner.js
+0
-108
editor/js/ui/Sidebar.Properties.js
editor/js/ui/Sidebar.Properties.js
+0
-1
editor/js/ui/Sidebar.Scene.js
editor/js/ui/Sidebar.Scene.js
+98
-4
未找到文件。
editor/index.html
浏览文件 @
f1de4077
...
...
@@ -41,9 +41,8 @@
<script
src=
"js/ui/Menubar.Add.js"
></script>
<script
src=
"js/ui/Menubar.Help.js"
></script>
<script
src=
"js/ui/Sidebar.js"
></script>
<script
src=
"js/ui/Sidebar.
Outliner
.js"
></script>
<script
src=
"js/ui/Sidebar.
Scene
.js"
></script>
<script
src=
"js/ui/Sidebar.Properties.js"
></script>
<script
src=
"js/ui/Sidebar.Properties.World.js"
></script>
<script
src=
"js/ui/Sidebar.Properties.Object3D.js"
></script>
<script
src=
"js/ui/Sidebar.Properties.Geometry.js"
></script>
<script
src=
"js/ui/Sidebar.Properties.Material.js"
></script>
...
...
editor/js/ui/Sidebar.Outliner.js
已删除
100644 → 0
浏览文件 @
7ab30ca1
Sidebar
.
Outliner
=
function
(
signals
)
{
var
objectTypes
=
{
'
PerspectiveCamera
'
:
THREE
.
PerspectiveCamera
,
'
PointLight
'
:
THREE
.
PointLight
,
'
DirectionalLight
'
:
THREE
.
DirectionalLight
,
'
Mesh
'
:
THREE
.
Mesh
,
'
Object3D
'
:
THREE
.
Object3D
};
var
selected
=
null
;
var
container
=
new
UI
.
Panel
();
container
.
setPadding
(
'
10px
'
);
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
add
(
new
UI
.
Text
().
setValue
(
'
SCENE
'
).
setColor
(
'
#666
'
)
);
container
.
add
(
new
UI
.
Button
(
'
absolute
'
).
setRight
(
'
8px
'
).
setTop
(
'
5px
'
).
setLabel
(
'
Export
'
).
onClick
(
exportScene
)
);
container
.
add
(
new
UI
.
Break
(),
new
UI
.
Break
()
);
var
sceneGraph
=
new
UI
.
FancySelect
().
setWidth
(
'
100%
'
).
setHeight
(
'
140px
'
).
setColor
(
'
#444
'
).
setFontSize
(
'
12px
'
).
onChange
(
update
);
container
.
add
(
sceneGraph
);
var
scene
=
null
;
function
update
()
{
var
id
=
parseInt
(
sceneGraph
.
getValue
()
);
scene
.
traverse
(
function
(
node
)
{
if
(
node
.
id
===
id
)
{
signals
.
objectSelected
.
dispatch
(
node
);
return
;
}
}
);
}
function
getObjectType
(
object
)
{
for
(
var
type
in
objectTypes
)
{
if
(
object
instanceof
objectTypes
[
type
]
)
return
type
;
}
}
// events
signals
.
sceneCreated
.
add
(
function
(
object
)
{
scene
=
object
;
}
);
signals
.
sceneChanged
.
add
(
function
(
object
)
{
scene
=
object
;
var
options
=
{};
(
function
createList
(
object
,
pad
)
{
for
(
var
key
in
object
.
children
)
{
var
child
=
object
.
children
[
key
];
options
[
child
.
id
]
=
pad
+
child
.
name
+
'
<span style="color: #aaa">-
'
+
getObjectType
(
child
)
+
'
</span>
'
;
createList
(
child
,
pad
+
'
'
);
}
}
)(
scene
,
''
);
sceneGraph
.
setOptions
(
options
);
}
);
signals
.
objectSelected
.
add
(
function
(
object
)
{
sceneGraph
.
setValue
(
object
!==
null
?
object
.
id
:
null
);
}
);
signals
.
clearColorChanged
.
add
(
function
(
color
)
{
clearColor
.
setHex
(
color
);
}
);
function
exportScene
()
{
signals
.
exportScene
.
dispatch
(
scene
);
}
return
container
;
}
editor/js/ui/Sidebar.Properties.js
浏览文件 @
f1de4077
...
...
@@ -2,7 +2,6 @@ Sidebar.Properties = function ( signals ) {
var
container
=
new
UI
.
Panel
();
container
.
add
(
new
Sidebar
.
Properties
.
World
(
signals
)
);
container
.
add
(
new
Sidebar
.
Properties
.
Object3D
(
signals
)
);
container
.
add
(
new
Sidebar
.
Properties
.
Geometry
(
signals
)
);
container
.
add
(
new
Sidebar
.
Properties
.
Material
(
signals
)
);
...
...
editor/js/ui/Sidebar.
Properties.World
.js
→
editor/js/ui/Sidebar.
Scene
.js
浏览文件 @
f1de4077
Sidebar
.
Properties
.
World
=
function
(
signals
)
{
Sidebar
.
Outliner
=
function
(
signals
)
{
var
objectTypes
=
{
'
PerspectiveCamera
'
:
THREE
.
PerspectiveCamera
,
'
PointLight
'
:
THREE
.
PointLight
,
'
DirectionalLight
'
:
THREE
.
DirectionalLight
,
'
Mesh
'
:
THREE
.
Mesh
,
'
Object3D
'
:
THREE
.
Object3D
};
var
selected
=
null
;
var
container
=
new
UI
.
Panel
();
container
.
setBorderTop
(
'
1px solid #ccc
'
);
container
.
setPadding
(
'
10px
'
);
container
.
setBorderTop
(
'
1px solid #ccc
'
);
var
objectType
=
new
UI
.
Text
().
setColor
(
'
#666
'
).
setValue
(
'
WORLD
'
);
container
.
add
(
objectType
);
container
.
add
(
new
UI
.
Text
().
setValue
(
'
SCENE
'
).
setColor
(
'
#666
'
)
);
container
.
add
(
new
UI
.
Button
(
'
absolute
'
).
setRight
(
'
8px
'
).
setTop
(
'
5px
'
).
setLabel
(
'
Export
'
).
onClick
(
exportScene
)
);
container
.
add
(
new
UI
.
Break
(),
new
UI
.
Break
()
);
var
outliner
=
new
UI
.
FancySelect
().
setWidth
(
'
100%
'
).
setHeight
(
'
140px
'
).
setColor
(
'
#444
'
).
setFontSize
(
'
12px
'
).
onChange
(
updateOutliner
);
container
.
add
(
outliner
);
container
.
add
(
new
UI
.
Break
()
);
// clear color
var
clearColorRow
=
new
UI
.
Panel
();
...
...
@@ -96,6 +112,35 @@ Sidebar.Properties.World = function ( signals ) {
//
var
scene
=
null
;
function
getObjectType
(
object
)
{
for
(
var
type
in
objectTypes
)
{
if
(
object
instanceof
objectTypes
[
type
]
)
return
type
;
}
}
function
updateOutliner
()
{
var
id
=
parseInt
(
outliner
.
getValue
()
);
scene
.
traverse
(
function
(
node
)
{
if
(
node
.
id
===
id
)
{
signals
.
objectSelected
.
dispatch
(
node
);
return
;
}
}
);
}
function
updateClearColor
()
{
signals
.
clearColorChanged
.
dispatch
(
clearColor
.
getHexValue
()
);
...
...
@@ -170,6 +215,55 @@ Sidebar.Properties.World = function ( signals ) {
// events
signals
.
sceneCreated
.
add
(
function
(
object
)
{
scene
=
object
;
}
);
signals
.
sceneChanged
.
add
(
function
(
object
)
{
scene
=
object
;
var
options
=
{};
(
function
createList
(
object
,
pad
)
{
for
(
var
key
in
object
.
children
)
{
var
child
=
object
.
children
[
key
];
options
[
child
.
id
]
=
pad
+
child
.
name
+
'
<span style="color: #aaa">-
'
+
getObjectType
(
child
)
+
'
</span>
'
;
createList
(
child
,
pad
+
'
'
);
}
}
)(
scene
,
''
);
outliner
.
setOptions
(
options
);
}
);
signals
.
objectSelected
.
add
(
function
(
object
)
{
outliner
.
setValue
(
object
!==
null
?
object
.
id
:
null
);
}
);
signals
.
clearColorChanged
.
add
(
function
(
color
)
{
clearColor
.
setHex
(
color
);
}
);
function
exportScene
()
{
signals
.
exportScene
.
dispatch
(
scene
);
}
return
container
;
}
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