- 28 9月, 2012 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Larry Battle 提交于
Simplified the code involving if( variable === undefined ) and fixed `String.prototype.trim` bug.
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由 sole 提交于
Correction in ColorUtils-a new color object is not returned, but the original object is modified in place instead.
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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- 27 9月, 2012 6 次提交
- 26 9月, 2012 9 次提交
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由 Mr.doob 提交于
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由 zz85 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Is not exactly the same beaviour. object.traverse also applied the callback to object. But I think it's better like this, because now we can do object.traverse( function ( node ) { node.visible = false } ) and it will also take care of the parent. However, if this creates any problem we can revert the behaviour. I also prefer this behaviour because the code is simpler/cleaner :P
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 25 9月, 2012 5 次提交
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由 alteredq 提交于
See discussion #2412
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Renamed screen shader to blit. Throwing errors in *Pass if the shader aren't available.
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由 Mr.doob 提交于
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由 Tapio Vierros 提交于
The following examples where broken on mrdoob.github.com and when viewed through a local python web server. file:// worked. webgl_loader_collada.html webgl_loader_collada_keyframe.html webgl_loader_json_blender.html
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- 24 9月, 2012 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
@alteredq: I think ShaderExtras.js is starting to become bulky and messy... What do you think about splitting ShaderExtras into single files? Contributing new shaders would then feel more welcoming. And the examples would show the dependencies clearer. I was unsure on what style use... THREE.WebGLShaders['film'], THREE.FilmWebGLShader or THREE.FilmShader. The later seemed the nicest
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 22 9月, 2012 1 次提交
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由 alteredq 提交于
For the moment tried to keep it as dumb as possible: one string for define label, another string for define value. I'm not yet fully sure of all the details but that's something I wanted to do for a long time, to be able to have user-configurable way for baked-in parameters (for use cases like the convolution filter). See #2412
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- 20 9月, 2012 1 次提交
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由 alteredq 提交于
Fixes #2419
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- 19 9月, 2012 3 次提交
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由 Joshua Koo 提交于
- attempts to fix issue mentioned in #2417 - a bit of refactoring, more should come - the sharp edges, ceases thing should be revisited
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由 Joshua Koo 提交于
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由 alteredq 提交于
Finally it was much simpler issue than I thought ;)
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