提交 e553a473 编写于 作者: M Mr.doob

Merge branch 'master' into dev

var PointerLockControls = function ( camera ) {
var scope = this;
var pitchObject = new THREE.Object3D();
pitchObject.add( camera );
var yawObject = new THREE.Object3D();
yawObject.position.y = 10;
yawObject.add( pitchObject );
var moveForward = false;
var moveBackward = false;
var moveLeft = false;
var moveRight = false;
var isOnObject = false;
var canJump = false;
var velocity = new THREE.Vector3();
var PI_2 = Math.PI / 2;
var onMouseMove = function ( event ) {
if ( scope.enabled === false ) return;
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
yawObject.rotation.y -= movementX * 0.002;
pitchObject.rotation.x -= movementY * 0.002;
pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
};
var onKeyDown = function ( event ) {
switch ( event.keyCode ) {
case 38: // up
case 87: // w
moveForward = true;
break;
case 37: // left
case 65: // a
moveLeft = true; break;
case 40: // down
case 83: // s
moveBackward = true;
break;
case 39: // right
case 68: // d
moveRight = true;
break;
case 32: // space
if ( canJump === true ) velocity.y += 10;
canJump = false;
break;
}
};
var onKeyUp = function ( event ) {
switch( event.keyCode ) {
case 38: // up
case 87: // w
moveForward = false;
break;
case 37: // left
case 65: // a
moveLeft = false;
break;
case 40: // down
case 83: // a
moveBackward = false;
break;
case 39: // right
case 68: // d
moveRight = false;
break;
}
};
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'keydown', onKeyDown, false );
document.addEventListener( 'keyup', onKeyUp, false );
this.enabled = false;
this.getObject = function () {
return yawObject;
};
this.isOnObject = function ( boolean ) {
isOnObject = boolean;
canJump = boolean;
};
this.update = function ( delta ) {
if ( scope.enabled === false ) return;
delta *= 0.1;
velocity.x += ( - velocity.x ) * 0.08 * delta;
velocity.z += ( - velocity.z ) * 0.08 * delta;
velocity.y -= 0.25 * delta;
if ( moveForward ) velocity.z -= 0.12 * delta;
if ( moveBackward ) velocity.z += 0.12 * delta;
if ( moveLeft ) velocity.x -= 0.12 * delta;
if ( moveRight ) velocity.x += 0.12 * delta;
if ( isOnObject === true ) {
velocity.y = Math.max( 0, velocity.y );
}
yawObject.translateX( velocity.x );
yawObject.translateY( velocity.y );
yawObject.translateZ( velocity.z );
if ( yawObject.position.y < 10 ) {
velocity.y = 0;
yawObject.position.y = 10;
canJump = true;
}
};
};
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>three.js - pointer lock</title>
<style>
html, body {
height: 100%;
}
body {
background-color: #ffffff;
margin: 0;
overflow: hidden;
font-family: arial;
}
#blocker {
position: absolute;
width: 100%;
height: 100%;
background-color: rgba(0,0,0,0.5);
display: -webkit-box;
display: -moz-box;
display: box;
-webkit-box-orient: horizontal;
-moz-box-orient: horizontal;
box-orient: horizontal;
-webkit-box-pack: center;
-moz-box-pack: center;
box-pack: center;
-webkit-box-align: center;
-moz-box-align: center;
box-align: center;
}
#instructions {
color: #ffffff;
text-align: center;
cursor: pointer;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/controls/PointerLockControls.js"></script>
<div id="blocker">
<div id="instructions">
<span style="font-size:40px">Click to play</span>
<br />
(W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
</div>
</div>
<script>
var camera, scene, renderer;
var geometry, material, mesh;
var controls,time = Date.now();
var objects = [];
var ray;
var blocker = document.getElementById( 'blocker' );
var instructions = document.getElementById( 'instructions' );
// http://www.html5rocks.com/en/tutorials/pointerlock/intro/
var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
if ( havePointerLock ) {
var element = document.body;
var pointerlockchange = function ( event ) {
if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
controls.enabled = true;
blocker.style.display = 'none';
} else {
controls.enabled = false;
blocker.style.display = '-webkit-box';
blocker.style.display = '-moz-box';
blocker.style.display = 'box';
instructions.style.display = '';
}
}
var pointerlockerror = function ( event ) {
instructions.style.display = '';
}
// Hook pointer lock state change events
document.addEventListener( 'pointerlockchange', pointerlockchange, false );
document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
document.addEventListener( 'pointerlockerror', pointerlockerror, false );
document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
instructions.addEventListener( 'click', function ( event ) {
instructions.style.display = 'none';
// Ask the browser to lock the pointer
element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
if ( /Firefox/i.test( navigator.userAgent ) ) {
var fullscreenchange = function ( event ) {
if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
document.removeEventListener( 'fullscreenchange', fullscreenchange );
document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
element.requestPointerLock();
}
}
document.addEventListener( 'fullscreenchange', fullscreenchange, false );
document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
element.requestFullscreen();
} else {
element.requestPointerLock();
}
}, false );
} else {
instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
}
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
light.position.set( 1, 1, 1 );
scene.add( light );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( -1, - 0.5, -1 );
scene.add( light );
controls = new PointerLockControls( camera );
scene.add( controls.getObject() );
ray = new THREE.Ray();
ray.direction.set( 0, -1, 0 );
// floor
geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
var vertex = geometry.vertices[ i ];
vertex.x += Math.random() * 20 - 10;
vertex.y += Math.random() * 2;
vertex.z += Math.random() * 20 - 10;
}
for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
var face = geometry.faces[ i ];
face.vertexColors[ 0 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
face.vertexColors[ 1 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
face.vertexColors[ 2 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
face.vertexColors[ 3 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
}
material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
// objects
geometry = new THREE.CubeGeometry( 20, 20, 20 );
for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
var face = geometry.faces[ i ];
face.vertexColors[ 0 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
face.vertexColors[ 1 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
face.vertexColors[ 2 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
face.vertexColors[ 3 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
}
for ( var i = 0; i < 500; i ++ ) {
material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
mesh.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
mesh.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
scene.add( mesh );
material.color.setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
objects.push( mesh );
}
//
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
//
controls.isOnObject( false );
ray.origin.copy( controls.getObject().position );
ray.origin.y -= 10;
var intersections = ray.intersectObjects( objects );
if ( intersections.length > 0 ) {
var distance = intersections[ 0 ].distance;
if ( distance > 0 && distance < 10 ) {
controls.isOnObject( true );
}
}
controls.update( Date.now() - time );
renderer.render( scene, camera );
time = Date.now();
}
</script>
</body>
</html>
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